If players want to reach position with Prepared or notThen they will not only have to complete all the goals and wrap all the evidence, but they will have to take every hostile at the level through unfitted means and alive. This means that non -lethal weapons and deadly weapons that have the use of force are necessary for the rank of S because nothing else will give players this perfect victory. If players are looking for assembly with positions Prepared or notThen it is where it is to be, and we have introduced some perfect loads that we could use for many different mission scenarios.
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Guide ready or not trophy/success
Players will find all the basic trophies of basic games for prepared or not, along with a guide how to finish them all.
These loads are not listed in any specific order.
4
A good cop
Best non -permits busy or not
|
Primary weapon |
Beanbag shotgun |
Rmr dot |
Lamp |
|---|---|---|---|
|
Secondary weapon |
Trib |
Lamp |
|
|
Long tactical |
Mirrorgun |
||
|
Armor |
Tough tingling |
Steel |
Complete coverage |
|
Ammunition |
Flashbang x2 |
Beanbag x6 |
Pepperball X3 |
|
Headgear |
Ballistic mask |
Gpnvgs |
Anti-flash glasses |
-
Completely immortal loading for evaluation with
Given that the only way to get the rank with, why not go all the most clear way by having a weapon that is not explicitly unable to kill people? This load will have everything players need, even if they face enemies with a decent tingle from head to toe. With the Beanbag shotgun, players have a hard -affected weapon that gives a hard amount of dull strength and encourages suspects to drop weapons unless you focus on your head. Shotkul Beanbag is the most important weapon of this assembly, but Trpl offers a decent range and methods of adherence to its pepper balls.
As far as tingling is concerned, it is necessary to fully cover heavy armor with steel plates, because players will have to dance several hits from enemies to force them to follow them because Beanbag shotguns are not the fastest fire weapon. Steel boards provide large coverage and full armor means that players are covered with all angles. Mirrorgun Tactical is also very useful for this line -up because players can check under the door to find out where to focus and shoot more if the room is hostile inside.
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3
Bad cop
Lethal weapons for inability and deadly power
|
Primary weapon |
SA-58 OSW |
Rmr dot |
Socom suppression |
Combat |
Laser pointer |
|---|---|---|---|---|---|
|
Secondary weapon |
G19 |
Sro dot |
GM suppression |
Laser pointer |
|
|
Long tactical |
Mirrorgun |
||||
|
Armor |
Tough tingling |
Steel |
Front/rear |
||
|
Ammunition |
Primary | AP X6 |
Side Pam | AP X3 |
Flashbang x2 |
||
|
Headgear |
Ballistic mask |
Gpnvgs |
Anti-flash glasses |
-
Completely deadly loading that makes it difficult to assess S but safety is ensured by a deadly force
Players can still get a rank with deadly weapons, but it will be much harder. Players must only use an authorized deadly power, which means they can only shoot if the enemy shoots first or refuses to follow. However, the lethal force should be used in a non -netal way, which means you should shoot to be unable to shoot, not to shoot to kill. In this case, focus on the stomach and arms, not the head and the SA-58 OSW is the perfect assault rifle for this work, because of how robust it is in medium and tight operations. With strong penetration for their ammunition type, players have a weapon for skin penetration and armor as well. If players need a backup, the G19 pistol offers great defense with its penetration and versatility.
With a deadly weapon, the best armor with steel plates and coverage of the front/rear and rear and rear and rear and rear coverage, as players still want to be hesitant to shoot, but should not be afraid if they are in danger. It will be difficult to gain the rank with deadly weapons, but the suppressing will keep the situations calm and the deadly shooting will intimidate the suspicion of much more.
2
Flashbang Cop
Blind enemies to keep them without deadly force
|
Primary weapon |
M32A1 Flash |
Holosight Exps3 |
M600V flashlight |
|
|---|---|---|---|---|
|
Secondary weapon |
Fiveseven |
Sro dot |
Tundra Suppressor |
Laser pointer |
|
Long tactical |
Broker |
|||
|
Armor |
Tough tingling |
Steel |
Front/rear |
|
|
Ammunition |
Flashbang x7 |
Side Pam | AP X4 |
||
|
Headgear |
Ballistic mask |
Gpnvgs |
Anti-flash glasses |
-
A mixture of rapidly developing non -lethal and fatal for advance.
Experimental load includes M32A1 grenades as a primary weapon. This weapon can be heavy and clumsy, but shooting a single shot into the room and everyone without anti-flash glasses drops their weapons and experiences wild headache from the blinding light. Bring a lot of Flashbang wheels, because these detonations after impact and can really eat ammunition for players who are more of a trigger. If players run out of Flashbangs, or simply refuse the suspect, Fiveseven the pistol takes it from here, because this silenced side weapon ensures easy contamination from any extent.
Given that the M32A1 grenade trigger is one of the loudest weapons available, Stealth is not entirely option. That is why players should throw themselves with steel armor to soak up some damage, along with a paperback shotgun to get to the rooms quickly without having to care about what is behind the door because they will clean.
2:53
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Prepared or not: the best weapons, evaluated
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1
Pepperball Cop
Goals Pepperball to be sent in cough
|
Primary weapon |
VPL-25 |
Holosight Exps3 |
Combat |
Laser pointer |
|---|---|---|---|---|
|
Secondary weapon |
Trib |
Lamp |
||
|
Long tactical |
Mirrorgun |
|||
|
Armor |
Tough tingling |
Steel |
Complete coverage |
|
|
Ammunition |
Primary | Pepperball X6 |
Side Pam | Pepperball X3 |
Stinger x2 |
|
|
Headgear |
Only helmet |
Gpnvgs |
Gas mask |
-
Non -lethal loading that relies purely on Pepperballs.
What does your loading need? More pepperballs! VPL-25 is a non-permits of the Pepperball assault rifle that allows players to use what is actually the same feeling of normal AR when it comes to accuracy and movement, albeit with non-lethal projectiles that will suspect that they are coughing up the storm. Pepperballs may not be the most deadly, so it is a weapon based on coverage, which should be very tactically used to launch 25 laps on the magazine into opponents who refuse to drop weapons. It is quiet and effective, but only against enemies who do not have armor. If the enemies have masks, then the VPL-25 is useless, as well as a variant of the side struggle, collap. This is another completely non -lethal load that is worth taking for those who want something with more risk and mobility, against the Beanbag hard shotgun.
Pepperballs can be frustrating because some enemies stop coughing just to escape or continue shooting, as if nothing happened. In such cases, a complete set of heavy steel armor for a tank of several other and unfounded shots is useful. Like other sets, The Mirrorgun is essential to make sure that there are no surprises behind the closed doors, and the gas mask ensures that the player is not affected by their own detonated pepper pieces while moving around areas and suspect arrests. For even more fire forces, Stinger Grenade can provide players with detonation Runnerball Launcher to disorient goals, a nice accessory that throws hostility into the crowded room.
Prepared or not

- Released
-
December 13, 2023
- Esrb
-
m
- Developers
-
Void Interactive
- Publisher (s)
-
Void Interactive
- Engine
-
Unrealistic engine 4
