Summary
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Feywild meetings should be capricious and sometimes scary.
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Be careful on trap and fraud in Feywild, most NPCs you find that they are dull and crafty.
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Beware of different time mechanics, because time moves differently in the Fey Empire than in the material plane.
Feywild is one of the funniest locations in Dungeons & Dragons. It works primarily as an entertaining mirror version of the material plane, filled with all kinds of gloomy creatures and mysterious phenomena. While browsing this unusual level of existence, it is good to follow your step.
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Prepare for a journey to Feywild.
If you plan to run a campaign where players go through Feywild, you will need random meetings to fulfill sessions. Feywild meetings should be capricious and sometimes scary. If you are interested in where to start, we will get you on this list. Here are several random meetings for Feywild.
10
Hag's negotiations
|
Meeting type |
Creation involved |
|---|---|
|
Social Interaction or Fight |
Hags and lycanthropy |
While going through the shady Glade deep in the mysterious Feywild, the party stumbles through Hag's hovel, set in a cheater of twisted tree. Hag attracts them inside and warns that Lycanthropic Fey Creation is hiding at night. The party agrees and enters.
But as soon as they realize that Hag's warning was actually a trap. Lycanthropy is now surrounded. Hag can remove them, but only if the party has something worth trading. Otherwise, the party must fight out of the hold.
9
Dryad's plea
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Meeting type |
Creation involved |
|---|---|
|
Social interaction |
Dryads |
The party finds a large meadow. In the middle of this meadow he sees Dryad quietly crying. If the party approaches it, it finds that it has been separated from its family and must meet them again.
However, intelligent party members may know that the Dryads are often grim, slippery creatures. Should the party trust Dryada and her benefit for help? Or is it possible that it is just a bait for something even more ominous waiting on the tree line?
8
Puzzles with feyfolk
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Meeting type |
Creation involved |
|---|---|
|
Puzzle |
Pixies |
The party hears a narrative about the legendary sword guarded pixies deep in Feywild. As soon as he arrives at the treasure place, he welcomes them with a swarm of pixies who all speak Unison. Pixies say the parties that if they attack, the sword will be taken to another part of the Fey Empire, they are lost forever.
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The only way to get a sword is to solve a number of puzzles. If the party is sufficiently lubricated or smart, it can eventually get a sword without the need for violence.
7
Satyr's Soirée
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Meeting type |
Creation involved |
|---|---|
|
Roleplay or fight |
Satyrs |
When the party sleeps around the campfire one night, one member of the group is enchanted by Satyr, which leads them far from the rest of the team. Leave checks of the perception of the party. Anyone is rolling the highest awakening and can see that this event occurs.
If the party is chasing a missing party member, they find that they were led to a stormy soirée hosted by a group of satyrs. However, it is not clear whether the party is truly welcome guests, or whether this Soirée may have a sacrificial element in the game.
6
Fungi Feydark
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Meeting type |
Creation involved |
|---|---|
|
Environmental trap |
Fey Flora |
Feydark is a Feywild version of the underdark on a material plane. If the party decides to explore its mysterious caves, let them discover the bed of large, unusual looking mushrooms. The mushrooms are approaching tempting.
However, the party may soon find that these mushrooms are actually poisonous! They begin to release spores that prevent the party's ability to escape, causing their limbs to wander. The party must find a way to end the effect, either by the Constitution of Savings or by other means.
5
Caught in Herne's hunt
|
Meeting type |
Creation involved |
|---|---|
|
Pursue or social interaction |
Herne The Hunter |
Herne The Hunter is a legendary character in Feywild, a tall person with antlers deer. One day, while the party runs through a dense forest, triumphant corners begin to hear. They turned out to be in the middle of the latest hunting unit Herne.
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The party must escape the game and its hunting party, which is surrounded by various other creatures that are hunted for sport. If everything else fails, they may try to persuade him to cause an event, even if the party may have to prove that he is worthy of mercy.
4
Bad swamp
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Meeting type |
Creation involved |
|---|---|
|
Environmental trap |
Sentient Quicksand |
If you thought the swamps on the material plane were bad, you were never on Feywild's peat. When traveling via Dank and the dark peat bog, the party finds that the ground under their feet is not so solid – they are on the magic Fey Quicksand!
Quicksand in Feywild can act differently than Quicksand in a material plane. For example, sand can cause a magical effect on certain players. Or maybe the party could find out that they could talk to Quicksand and negotiate a way out.
3
Executioner
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Meeting type |
Creation involved |
|---|---|
|
Fight |
Execution hood |
The party takes on top of itself to explore the shady hunting for treasure. When they do it, are they beginning to see things from the corners of their eyes – did these shadows move?
If they change long enough, the party will be attacked by execution hoods! It is a dark Fey creature that resembles the hood of execution of real life and plans to head on the heads of unsuspecting adventurers.
2
Through the portal
|
Meeting type |
Creation involved |
|---|---|
|
A puzzle and social interaction |
NPC |
If your party is going to leave Feywild, consider this next meeting closely. While he sets back to the Fey gate they have passed, the party will find a small child who is missing their mother. While the party may return to the gate they have passed; The child informs them that they have gone through another gate, much further.
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Even if you can always throw the D20 to see how time in Feywild has passed (one of the flat effects of this aircraft), consider begging that the party set out a long way and bring the child back through the gate they passed rather than their own. The step of the party in the fact that if the child re -connects with his mother, time, when he returns to the material plane, then slippery.
1
Laughter
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Meeting type |
Creation involved |
|---|---|
|
Pursue or social interaction |
Sprites |
One night, when the party tells the stories around the fire, they will be addressed by a comic sprite that tells them jokes. Whether a member of the party first laughs, let Sprite throw the magic to steal the laughter of this party. If the player tries to laugh again, he fails.
The sprite then runs away with a laugh. The party must fall a sprite or an agreement to return your friend's laughter. Otherwise, the unfortunate player-play will never show anything.
Dungeons and Dragons
- The original release date
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1974
- Designer
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E. Gary Gygax, Dave Arneson
- Number of players
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2+