BG3 mechanics that are different in D&D

Newbies to Baldur's Gate 3 you might be surprised to learn how the acclaimed RPG took its mechanics Dungeons & Dragonsat least if they aren't directly familiar with the tabletop juggernaut. Since Larian Studios' Forgotten Realms is a blast to navigate and relatively accessible, some players might think that D&Dand his penchant for dice rolls and character stat sheets shouldn't be that hard to get into. They would be half right with that assumption.

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Although they should definitely try some D&D games, if they are so inclined, should know in advance that some Baldur's Gate 3 mechanics does not necessarily translate into Dungeons & Dragons. In fact, with D&D will receive a revised set of rules for its fifth edition in 2024, BG3-Only players will need a slight refresher on some core mechanics before moving on to the pen and paper version. Which mechanics are drastically different between the RPG and the tabletop source material?

Magic items are not unlimited

You can only equip 3 at a time

  • IN D&DMagic items may or may not require attunement (with limitations) (often on weaker items, but rarely used on equipment)

  • IN D&Dplayers can only tune three (3) magic items unless they are an Artificer (of which they can tune 4)

Equipment is an important part of the best Baldur's Gate 3 builds because it can set armor class (for Armour), determine bonuses, or offer unique effects that support a character's playstyle. With the plethora of equipment options available in the game – armor, cloaks, footwear, arm wear, headgear, and even jewelry (amulets and rings) – a character can come into a dungeon equipped with the means to fight enemies even when outnumbered. However, players may find their characters somewhat “underequipped” after switching to traditional. Dungeons & Dragons.

IN D&D, any equipment that offers some kind of special effect is often classified as a magic item and must follow the rules associated with attunement. Characters can only equip three magic items that require attunement (four if they are an Artificer), limiting their choices. Not only that, but magic items are also stricter in terms of rarity, as equipment with interesting effects are often hard to come by; at least depending on the Dungeon Master privilege.

The cover does more than just the viewing angle

The cover provides protection when done correctly

  • IN D&D, Half-Cover (1-2 blocked points) offers +2 to AC and DEX Saves

  • IN D&D, Three-Quarters (3-4 points blocked) offers +5 to AC and DEX Saves

  • IN D&D, Full Cover provides invisibility where the rules of concealment and surprise apply

Stealth in Baldur's Gate 3 it is facilitated by mechanics such as Pickpocketing (to steal items), Lockpicking (to bypass locks), and Hiding (to sneak around). Of the three, Concealment can be extremely useful for characters like Rogues to get to vantage points for a nifty sneak attack or to avoid detection by enemies. With targeting cones, the game can signal players how close they are to falling into enemy detection range, and finding cover can effectively hide characters from enemies more effectively.

For comparison, cover up Dungeons & Dragons it offers more than just a chance to stay out of prying eyes. Items that protect creatures are considered to “cover” them, with the degree of cover granting benefits to the protected party. Basically, the attacker can pick a favorite corner (point) from his square and draw a line towards all the corners (points) of the target's own square. Lines covered by an obstacle determine their level of cover, which can then grant +2 (for half cover), +5 (for three-quarter cover), or invisibility (for full cover).

Casting spells is more challenging

Requirements are a trade-off for powerful spells

  • IN D&DSpells require a somatic, verbal, or material component unless the character has a spellcasting focus

  • IN D&DMagical actions limit the use of leveled spells to once per round, regardless of resource cost

Warlocks can turn the tide of battle Baldur's Gate 3because some spells can mess with the enemy's “flow” with strong AOE, devastating effects, or environment-altering situations. Depending on the build, the player can decimate enemy groups with a powerful fireball, summon undead to outnumber enemies, or pack tools to deal with any situation. As long as players have a spell slot and the resources (action, bonus action) to use it, players can certainly use said spell in an RPG.

IN Dungeons & Dragonsit's not that simple. By default, spellcasters must “provide” components (somatic or hand gestures, verbal or words, or material or resources) to cast spells unless they have a spellcasting focus. Not only that, but the recent 2024 reworked rules (5.5e) introduced a magic action: a type of action specifically reserved for magic-based uses. With this decision, only one spell with a spell slot can be cast per turn, which at best limits casting to either a spell (magic action) with a cantrip (bonus action) or a cantrip (magic action) with a spell with a level (bonus action).

Weapon switching is more restrictive

Multi-weapon attacks may be restrictive depending on release

  • IN D&D 5eholstering the weapon and drawing another consumes the entire action

  • IN D&D 5.5eyou can draw your weapon and strike with a single attack in an Attack action

One surprising addition Baldur's Gate 3 does to his own D&D Interpreting the ruleset allows characters to have a set of melee and ranged weapons equipped and choose to attack the opponent at any time. This drastically increases the character's effectiveness in combat, as even a combat class such as a greatsword fighter (Melee) can switch to a longbow (Ranged) if they are too far away from the enemy.

Baldur's Gate 3 X weapons you can only craft

Baldur's Gate 3: Weapons You Can Only Craft

The world of Baldur's Gate 3 is full of unique weapons, but some of them can only be accessed by crafting them.

IN Dungeons & Dragonsswitching weapons can be easy or difficult depending on the edition. According to the Fifth Edition rules, switching from Greatsword to Longbow consumes an entire action, which greatly limits combat options. In Revised Edition (2024, 5.5e), a weapon can be drawn at the same time it is used to attack with an Attack Action. In theory, this means the player can draw and throw a dagger in the same attack, then use a special attack to unsheath the longsword and attack again.

Aid can do more than just stabilize downed allies

Get a pseudo-blessing just by being close

  • IN D&DA support action instead grants advantage to a skill check or attack roll

When a character drops to 0 HP in Baldur's Gate 3they are not “dead” unless they fail three Death Saves. With an assist action, an ally can instantly bring a character back to 1 HP without risking those rolls, allowing them to leave the battlefield or take a potion to regain some health. This can be a big game changer for downed allies who are strong attackers as they can get back into the fight much faster than expected.

An auxiliary action is even more valuable D&D meta as it can help with both ability checks and attack rolls. In encounters, when you stand next to an opponent and take an assist action, he can deflect that enemy, so the next attack against him is at a disadvantage. On the other hand, players can ask the DM if they can use a skill or tool to grant an advantage to an ally's ability control. It doesn't have to be another ability check, but the character using the hint must be next to the person making said check when they make it.

Gun events are not readily available

Some classes can use a certain number of them at once

  • IN D&Dweapons have special properties locked behind Weapon Mastery

Weapon Actions are one of the most surprising additions to the game Baldur's Gate 3 to its interpretation D&D mechanics because they unlock new attack options if the character using them has skill in that particular weapon type. All weapons within a type share the same weapon actions, while special weapons gain new abilities beyond unlocked spells. This can drastically improve the playability of melee characters, as they now have multiple ways to approach combat with their chosen weapons, much like spellcasters have access to multiple spells.

The response to Weapon Actions was so positive that they made it into the revised Fifth Edition 2024 rules. Combat classes now have access to weapon masteries or special traits attached to weapon types. For example, fighters who choose Weapon Mastery over Handaxe have access to the Vex Property, allowing them to gain advantage on their next turn against a target they hit that turn. They gain access to a number of these master weapons as they level and can replace them with each Long Rest, giving players room to customize their toolkit. However, this prevents pure spellcasters from trying them unless they Multiclass or take Feat Mastery.


Baldur's Gate 3 Cover Art Label Pages

Baldur's Gate 3

9/10

Released

August 3, 2023

ESRB

M for Mature: Blood and gore, partial nudity, sexual content, strong language, violence


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