One day before Call of Duty: Black Ops 7In the North American release, Activision revealed that the game will feature notable changes to aiming. This notice comes from Black Ops 7 launch patch notes detailing several interesting changes to movement, multiplayer and progression mechanics.
Although it's often included as a yes-no switch in the game's settings, aiming assist isn't usually a one-mechanism issue. Rather, there are several ways a game can incorporate aim assist, from aiming slowness and projectile magnetism to right stick acceleration, and many AAA games use several of these elements simultaneously to create a smoother overall experience for controller users. The type of aiming aid included in the Black Ops 7 patch notes is a rotary aim assist that automatically micro-adjusts the player's focus when tracking a moving target. In practice, this often means better movement tracking at close range, as the player's reticle sticks to the target to some extent, especially when moving.
Activision is announcing a big change to rotating aiming in Black Ops 7
In an effort to further level the playing field between the administrator and KBM Black Ops 7 players, the rotary aim assist has been changed to “increase the range at which the full power of rotary aim is achieved.” This means that players will need to keep their reticle more tightly attached to their target to get the full benefit of the rotational aim support, and that the beneficial micro-adjustments will be weaker the further the reticle is placed from their target.
In addition, the patch introduces a “slightly increased power to the rotary aim at very long ranges” and a new right stick requirement: “the player's right stick movement must follow an enemy target in order for the rotary aim assist to activate at full strength”. This is perhaps the most significant change in which the assist can be targeted Black Ops 7as the rotary aim assist is traditionally intended to emphasize the movement of the right stick.
As with the rotary aim range changes, the right stick requirement is dynamic rather than binary: the effect of rotary aim support will be reduced if you don't use the right stick, it's not completely negated.
As you might expect, there has already been a lot of discussion about these changes, with some players calling it a buff and others calling it a nerf. Of course, it depends on how you look at it, but the improved long-range spin assist could be useful for certain playstyles. For example, a sniper may have a much easier time tracking these changes, while a melee player will have to be more careful when it comes to tracking the enemy, especially compared to the relatively strong aim assist present in Black Ops 6.
Call of Duty: Black Ops 7 Aim Assist patch notes
In Black Ops 6, we've updated the melee Rotational Aim Assist power to scale at short range. In Black Ops 7, we increase the range before the full power of the rotary aim is achieved.
Additionally, we slightly increased the power of Rotational Aim Assist at very long distances.
A new requirement to aim with the right stick has also been added to Rotational Aim Assist. Previously, the full power of Rotational Aim Assist could be achieved regardless of the direction of aim or the lever being operated. With this update, the player's right stick movement must track the enemy target in order for Rotational Aim Assist to activate in full force. If the conditions are not met, the power of the rotary aim will be reduced. For example, if only the left stick is operated during engagement, the power of the rotary aim will be reduced.
- Released
-
November 14, 2025
- ESRB
-
Adults 17+ / Blood and gore, Intense violence, Strong language, Themes, Drug use