Call of Duty: Black Ops 7 Treyarch Studios has released a list of changes that fans can expect to see this weekend for beta beta games that include highly desired time to kill the game (TTK), door, weapon XP and more. Timely access to Call of Duty: Black Ops 7 Beta started on October 2 and Treyarch did not last long to hear the feedback loud and clear, because the new update is now live with other edits set for the coming days.
Those who want to walk with Call of Duty: Black Ops 7 It will be pleased to know that there are several ways to access beta. The easiest way is to easily wait until October 5, which is when the official open beta version starts players around the world. Or for those who are a little more impatient, pre -order Black Ops 7 Right now he will give early access to beta beta. Activision also makes it easier this year access to beta beta, because there are a number of promotional actions with Xfinity for fans in the US, EE for those in the UK, or watching selected Twitch Streams for time.
Call of Duty: Black Ops 7 Beta Update will improve TTK
The Black Ops 7 Beta lives only for 24 hours, but Treyarch Studios has already released a brand new update with user interface and improved stability. However, the best thing is to come because the developer has confirmed that this weekend will be issued a significant update with TTK, doors, XP weapons and more. The former group has been a huge speaking in the last 24 hours, led by Treyarch to announce the new weapons balancing passes that will be released in the coming days. The studio says that changes “adjust TTK and ensure that all weapons available in beta beta are competitive in their class and intended roles inside Black Ops 7”
Another big change of sets for this weekend is to reduce how fast the automatic doors are closing Black Ops 7Maps. Together with TTK the automatic doors are found in Black Ops 7 They were another huge speaking. While Treyarch removed the controversial manual door from previous records, their replacement was less than favorable. Fortunately, the new update will force specific automatic doors to stay open from the beginning of the match, increase how long the automatic doors remain open before closing, and increase the distance the player has to open from the door before they automatically open.
Treyarch to be addressed is a controversial scorestreak Black Ops 7. The Gravemaker, who seems to be one of the strongest scorstreaks in the game, has the ability to see enemies through the walls and one -off is. Some fans believe that Nerf really needs it, while others believe it should be overwhelmed because it is one of the most expensive scorestreaks in the game. Regardless of the opinion, it looks like Treyarch does not modify this weekend for beta.
Call of Duty: Black Ops 7 Beta Update Patch Notes
Killing time
Time killing (TTK) and the overall balance of weapons was the conversation we followed, along with the evaluation of data about the game from the first day of Beta. While we are starting beta with TTK in the Black Ops 6 series, we are aware that some players feel that it can be a little faster than required. As a result, we will release the passage of weapons balance in the coming days to adjust the TTK and ensure that all weapons available in Beta are competitive in both their class and the intended roles in Black Ops 7.
We are excited to get these changes in your hands when we continue to collect feedback and data to ensure that our starting set of 30 weapons is as balanced as possible and to use the most fun as possible.
Door
Although there are no manual doors in any Black OPS 7 maps, only five of our 16 6V6 maps will have automatic doors. He said that we closely follow the community discussion about the door of our beta maps and evaluate our portfolio of maps on the market and after starting.
Based on the feedback we have already seen in the first 24 hours, we will make the following Beta Beta changes in the upcoming update:
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It forces specific automatic doors to remain open from the beginning of the match.
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Increase as long as automatic doors remain open before closing.
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An increase in the distance must be the player from the door before it opens automatically.
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Players can still shoot automatic doors to open it.
The changes we consider for the start and beyond:
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Evaluation of a potential reduction in the number of automatic doors throughout our portfolio of the map. While some doors may make sense, others may cause new problems with the opening of unwanted sights. As we have, we will share more details.
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Adding the ability to deactivate automatic doors in a private match for competitive testing.
Weapon XP, overclocking earning, rubbing, bug fixes
We also saw the discussion of the profit rates of XP weapons and we wanted everyone to unlock and test a lot of attachments during the beta to give you valuable feedback and we can collect important data, so we will help you there. We also do the same for overclocking earnings rates, as well as adjusting our Spawn system and elimination of some early errors.
Planned for tomorrow's update:
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Increasing the degree of profitable weapon xp
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Increasing overclocking to earn for several items and scorestreaks
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Edits made to create logic to improve friction on several maps and modes
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Different bug fixes including weapons
When the repair lives at the weekend, we share more details about the above items. Meanwhile here is what was set in today's update:
Notes on day 2
Ui
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He addressed the problem at Steam where social offers would close when the player was set as gone.
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A bug that could occur when navigating between the menu cards.
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He solved a problem that could delay the login.
Stability
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He solved various problems with the stability of the server related to the loading of players, the Perk, the Drone Pod, Grenade Grenade and Scorestreak.
See you in the hall and good luck against the undead!
- Released
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14 November 2025
- Esrb
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Mature 17+ / blood and gore, intense violence, strong language, suggestive topics, drug use