Borderlands 4 fans really hate the ranges of the game

Borderlands 4 can be a very busy game. Even without all explosions and special effects caused by builds and strong armaments, you also have color weapons flying out of enemies. That is why we love each other so much, because Borderlands would not be borderland if its missiles were not chaotic, colorful fights almost every time.

However, this focus on chaos has its disadvantages. In some cases, fighting may be too busy because you will lose an overview of hostility and have trouble visiting all effects. This deteriorates ten times because of how difficult weapons are designed, and while focusing on most first person shooters, it should improve your accuracy, it may actually have the opposite effect in Borderlands 4.

Borderlands 4 fans really hate the ranges of the game

This problem was the recent topic of discussion on Borderlands 4 Subredit, because a user called Glimmerware expressed its complaint on focusing on the focus on monuments that are “visual harm in combat”. In their post they also attached the screen of the screen weapon they use, which has a particularly complex range design that has different shining parts and only a small part that you can really see clearly.

There are many other players in the answers who express similar complaints to the -xannyklause user that expresses its inconvenience when trying to hit critical points of enemies. In the end, they admit that instead of giving up and only the hip fuel. But they seem to be shared with many others, with people who call monuments and ranges in Borderlands 4 “mess” and unnecessary.

Fortunately, the players did with the above hipfiring and using Jakobs weapons that have naturally simplified ranges. One user even wants the game to have a desk that allowed you to tune your ranges, or simply remove them, which is quite a decent idea I think. Get a gearbox, fans require it.


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Released

September 12, 2025

Esrb

Mature 17+ / Blood and Gore, Intensive Violence, Sexual Topics, Strong Language, Shopping in Game, Users interact


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