After disappointment Borderlands 3 and flop Borderlands The movie, the series looks like it is coming back to the track Borderlands 4. Indeed one could make a case Borderlands 4 It will be a great jump forward for franchise, especially ittering its basic mechanics rather than correcting them as it was.
Many of these iterations were found inside Borderlands 4The system for fragmentation of buildings as it turns out: according to the main designer Nick Thurston, Borderlands 4 He gives the bonus to the diversity of build. When he talked to the polygon, he said, “When I play an action RPG, I want to hit the final game and do billions of damage, but I want to do it the way I want.” Continued to note Borderlands Games had diversity across different character archetypes, but not in them, and that's something Bl4 The team wants to change. Especially Thurston pointed out Baldur's Gate 3 and Exile As specific influences for these mechanics, they indicate a large amount of ambitions for this aspect of the game.
Can Borderlands 4 compare the Baldur's Gate 3?
What has been revealed about the construction of Borderlands 4 buildings
Naturally, Baldur's Gate 3 is a very different kind of game than Borderlands 4It would be so stupid to make too absolutely an absolute comparison between them. At the same time, BG3 It is renowned for its approach to the construction of characters and effectively represents the gold standard for RPG in this respect. Estate up as a direct inspiration sends a relatively strong message that seems to be supported by what the gearbox revealed Borderlands 4ARPG elements.
Every playable Borderlands 4 The character will have three different skill trees:
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Vex – fourth seal, vexcallation, there are trouble here
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Rafa – People personal, distant agent, this year's trick
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Amon – Calamity, Vengeance, Cybernetics
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Harlowe – TBA
How one can imagine, each of these trees has a special focus. For example, when VEX has an active fourth SEAL Tree tree, it will have access to a wide range of forces and related benefits, while amazingly named despair supports a magical set with high damage. Ideally, these distinct skill trees will mean that each player-post can have at least three different sets that Thurston hopes for radically different game experiences.
When we look at what skills of the gearbox published, this effort seems to be well -developed; Most skills have rather than offering small, direct statistics or resistors, have a tangible, synergical impact on playing. For example, the fourth Seal Vex tree has a number of killed skills – boosts or benefits that are activated after killing the enemy – and the passive blood victim activates the killing skills when one of the minions of the Vex is killed. Theoretically, Vex players could develop killer buildings, prefer these specific abilities and then reward an aggressive game style.
This would mean that there would be a scattering in the tree of every character's skills, not just over them. In other words, more players could invest in the fourth SEAL VEX tree, but still have different sets. Multiply this flexibility of three three characters and upgrade trees and Borderlands 4 He could have a stunning diversity of build.
Borderlands 4 It allows players to switch between active trees skill in half Playthrough; The game will not be hogtie on one particular way of progression.
Whether these seemingly robust construction systems can compete with similar from Baldur's Gate 3 is a different story, but Borderlands 4 It seems to be at a good start. Adding Borderlands“Signature focuses on equipment and prey, possibilities of different game styles Borderlands 4 They are practically endless – a truly convincing view.
Borderlands 4
- Released
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September 12, 2025
- Esrb
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Assessment
- Engine
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Unrealistic engine 5
- Multiplayer
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Online co-op, online multiplayer
- Platform
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Yes – all