Charming, punishment jump to the third dimension

There's a whole world of games for people who hate, and very few of them sometimes liked me. And yet, since the old Xbox Live Arcade, I had a soft place for the Super Meat Boy. It is hard to rage the game when it immediately slips you back into the rupture. But most importantly You You feel under control, so you know it's your fault.

Super Meat Boy 3D understands this and adheres to this philosophy when it enters the third dimension. It would be easy to brake the transition to 3D, but based on the demo game on Gamescom this year we are in very good hands.

Super Meat Boy 3D opens more options – and more ways to die

Super Meat The boy jumped from one wall to another, between the saws.

Just outside the bat, the 3D switch means that there is a lot to be responsible for. Now we can move in more directions, so there are more ways that we could potentially burn cheese through stages. But at least in my experience, this was not the case. While Super Meat Boy 3D has more ways to play, it also means that level designers have more ways to kill you. And believe me the best uses.

Like the original game, a thoughtful jump, a missed entry, or just didn't know how the game wanted you to get closer to an obstacle, means you fall to your death. Or into the saw – things are as brutal as always.

Super Meat Boy 3D has a solid camera. I was told that the team was playing with a moving camera, but decided to be the best.

For the most part, all game mechanics are satisfactory. Moving in three dimensions suits the mass boy well and I never had a problem with what direction I fits in. The only point of gluing was to jump the wall and I definitely did not consider it intuitive, as I would expect from a mechanic who was in countless platforms before this one, not to mention how well it works in his older 2D sibling. Even after many attempts and mistakes, I tried to get it.

Phases are like a puzzle and hard to get out

Super Meat Boy jumped from one ledge to another.

One thing that hit me after about two dozen deaths at the same stage is that all of them are puzzles for themselves. Perhaps this idea was just my way to deal with the fact that I was sucking in the game of suction with the developer, but is a clarity of post-gamescom I think there is something in this different feeling of challenge.

Super Meat Boy 3D gives you a lot of ways to move, so you have to figure out what every jump or obstacle track asks you. It suits the style of the series, where the loading time between deaths is very short, so you jump right back and immediately improve at the last run. You also got a blood trail that shows you what paths you have tried before, which clearly shows that it is a game of learning from your mistakes rather than fulfilling failure.

Even at this level, which took me embarrassingly long to crack, it was so satisfactory. I would send the Masan guy to hit the same obstacle again and again until I found out how to get around, and suddenly my runs last much longer. Part of the level that buried me for a few minutes is then a toy. Every victory feels earned.

All that is saying this is the Game Super Meat Boy. There was no trace of randomly generated levels or automatic mechanics, as we saw at the Super Meat Boy Forever, just the essence of super meat, faithfully translated into 3D. There are still a lot that I haven't seen (because of any small part, how much time I spent by dying), but based on the levels I tried, I believe that the Super Meat Boy 3D will land when it starts next spring.


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Super Meat Boy 3D


Released

2026

Developers

Team meat

Publisher (s)

Main games

Franchise

Meat boy

Number of players

Single-player

Steam deck compatibility

Unknown



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