In every civilization game you will find civilian units. It is the workforce of your empire, uncommon, who still play a crucial role in everything, from founding cities, to the spread of religion to work on the ground.
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Well the last one no longer pays – workers are gone Civilization 7. And this is just one of several shocks of a civilian unit. So we designed this guide as an overview of any type of civilian; You will learn their roles, their jokes and their unique variations. This includes several brand new types, of which should not be taken for granted if you continue to create a way to fame.
Settlers
Every civilization veteran will not have problems with recognition SettlerAlthough a number of civilization of 7 main mechanical overhaul repairs have changed a bit of things A civilian unit based on settlement.
The big key worthy of the mix is that Settlers no longer found cities;; They found the city. This is a significant difference. When the settler establishes the city, This city will not be able to click on a production source and create anything.
Instead, It will be a permanent source of gold. Once the population has been hit by seven or higher, Can be provided specialization that will further dictate the specifics of its contributions to your cities And overall empire.
This means in practice that In order to create a new city, your settler is only the first part of the equation – You will have to spend a piece of gold to change these cities into cities.
Sokeman: Normal unique settlers
Between Survey age civilization, Normans have your own unique version of Uttle Unit: Rival. When using Sokeman to find the city, The city will be automatically equipped with medieval walls. This is a solid defensive support for any player who is preparing for warfare along their borders.
Scout
Another coivilization series with man, Scout is yours The primary source of the survey through Age. With their Impressive speed of movement and an increased visual rangeThey are perfect for the bold to go to an unknown territory.
In civilization 7, scouts have another important advantage. Ongoing espionage. You can set them Watchman Increase your vision range by one as long as they are in standby mode. You can also Spending a curve briefly increases the range of sight by two.
Unlike previous civilization games, Scouts cannot attack – just defend – so they won't work as a bass bastion of the last ditchThey cannot also pick up especially weak enemy units in a pinch.
Chasqui: Incan Unique Scouts
If you play as Inca, you get Chasqui rather than scouts. Chasqui has an increased visual range by default, And the extent of sight Ignores the restriction of sight from harsh terrain, including mountains.
Traders
The Dealer is yours MULTISEGE CORNERSTONE OF TRADE. When you enter the age of survey, you will have to unlock them for the second time and You don't get them until you finish the Economics Civic At ancient age, but in addition to these provisions you will always have them.
Also, traders work a little differently in civilization 7. Rather than assigning a business goal and tracking them is automatically defined, After selecting you will need to manually send them to the settlement.
Theoretically, it is a stupid supplement; In practice, This is due to the fact that every settlement has a set number of possible trade routes, so you must remember that when you send them to a specific city or the city, you do not send too many traders.
It is possible to play the game without the deployment of traders, but we do not recommend it. Without merchants you will not get access to a wide range of AA sources;; Sources can be inserted into individual settlements in your empire to increase your output dramatically.
Resources collection is also vital to cultural heritage In ancient age and other conditions outside of age.
Mandarin: Ming of unique merchants
When playing as MingYour traders will be renamed Tangerine. In addition to determining trade routes, Merchants can also use Create and Road actionWhich does, well, what he says he does.
Ming, however, gets a nice bonus: Every time you do so you get 100 gold. Because rarely there is a real lack of roads that can be created, if desired, it is an excellent source of easy gold.
Tajiro: Songhai Unique Merchants
The Songhai Civilization gets Tajiro Dealer. They will also be net you 100 goldbut for Creating trade routes instead. However, there is quite an important objection. You only get gold if The trade route passes through the navigable river. Keep them in mind when using them because it is never a guarantee.
Ships
Ships they are Units that carry out real shops through coastal and/or ocean tiles Once you have created a route through a merchant.
Business ships can be plundered hostile forces, including enemy independent powers.
Trade caravans
Naturally, Ground routes also have their own unique units, business caravans. These will also begin their ongoing exploitation as soon as the trader created the route. Similarly, They may also be looting.
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Missionaries
Missionaries they are Available only during the survey ageWhich might seem strange to civilian veterinarians. (And we would agree with this assessment.) This is because of the religion working in Civ 7 – Indeed, the mechanic of religion is only available during the reconnaissance age.
This does not mean that at a modern age you will not receive any bonuses based on your decisions related to the religion of the past days, but are often rather modest and are not linked to any way of victory.
When you Travel to the settlement without your religionYou will receive the option Relieve religion. Is important You will have to do it on the urban tile and on the rural tile If the settlement has ever been influenced by religion before that moment.
Your choice of name for religion has no effect on its game mechanics, but Faith you set will form a religion on your taste based on playing.
To the gospel or not the gospel
We recommend Deciding early until the age of survey, whether you use missionaries Because it is Actually better to go to one or the other with religion.
One of the potential Crisis events at the end of age will include Decision -making through a assumption of narrative events, whether your people highly appreciate their own religion, or more appreciate more vortex.
That will be again influence your crisis social policy, gives you an advantage during these dark times for your choice.
By choosing the former, The negative effects of this crisis can be alleviated If you have enough settlements after your religion. If you go with the second option instead, you will benefit from a relative lack organized religion.
Hoceepkileni: Shawnee Unique Missionaries
The Shawnee civilization has a unique missionary, specifically Hoceepkileni. Hoceepkileni can get where it goes faster because it has a movement of +1 and can exceed the river tiles without ending.
Kahuna: Hawaiian unique missionaries
Hawai'i has his own unique missionary Kahuna. They are quite sweet; Can heal neighboring unitswhich allows them to serve in combat -oriented capacity and get you 25 gold Whenever they successfully convert settlement.
Pedanda: Majapahit unique missionaries
In the end he is here Pedanda, Majapahit Unique missionary. They will also get you 25 gold To convert the settlement, even if you only do so for the first time; but You also get 25 culture When it happens.
Treasure Fleet
During The age of the survey, You will want to create Treasure Fleet If you are Focus on the way of economic heritage. That will be to accumulate the points of the treasure fleet;; You need to reach the set levels to the milestone until you succeed in the Legacy travel requirement.
In fact, you don't check when a treasure fleet is built. Rather, This happens after a specified period of time whenever you have created a settlement with access to specific sources on a distant country. As soon as this happens, Send a treasure fleet to the nearest home agreement to unload your wealth.
Fortunately, You can float to resources to see if they qualify Before determining the roots in the area. Similarly, You can check the menu and find out how long it will be until every usable remote settlement of the soil creates another fleet of treasure.
Migrants
The Migrant is a traveler of itinerary. If you meet one of the numerous conditions, Migrant emerges in one settlement and then can be sent to any other in your empire to increase its population by one.
Common occurrence during Morga crisis is the appearance of migrants in affected settlements, Assuming you select a related slot for crisis.
In our timely testing, we feared that migrants could spread the plague into new settlements; Fortunately, this does not seem so. On the other hand, the plague will spread one way or another, so do not take it, which means you have found retribution!
Explorers
You may remember archaeologists from civilization 6. If so, you will have a decent starting point for understanding ResearcherModern age unit. Even so, Explorer's mechanics are initially a bit difficult.
The overall thought is simple: You send explorers to specially designed ruins around the world to dig artifacts. If you do so on a sufficiently large clip, the condition of winning for Cultural victory way. Some of your culturally flush rivals will do the same.
Complicating matters, You will only be able to dig up artifacts of the survey age until you can create a museum. Even then You need to send a reconnaissance unit to the museum to learn how to dig ancient age artifacts before You send them to dig one.
If you do not realize this, you will be unnecessary time to send the explorer to the place to tell her that it cannot be connected, either because you still can't dig artifacts of antiquity or you canBut you still have to learn your explorer how to do it.
There's another problem: You can only dig from each continent. When you have selected your explorer and search for a map and find a suitable place Follow the number that shows how many artifacts you dug on every continent.
Phew. That's it – but at first it's a lot. We hope it will help you reveal all the distant treasures of your own long -term treasures.
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Civilization 7: Explorers, explained
Explorers are a modern age unit in civilization 7, which is essential for victory in culture in the final era.