How do you win games in Clash Royaleyou move up the ladder and unlock new arenas. Each arena will give you access to new cards and the battles will become more difficult. There are 24 arenas in total, and as players earn more trophies, they also get better rewards.
Arena 7 is one of the first arenas you unlock after reaching it 2000 trophies. Once here, players will unlock seven new cards. This means that deck building can be a bit more difficult, as you now have many powerful new options to choose from. To help you out, here are some of the best packages that you can use Clash Royale Arena 7.
Clash Royale: The Best Arena 8 Decks
Clash Royale's Arena 8 presents players with several powerful cards. Here are some of the best decks you can use to overcome it.
Updated February 17, 2026 Umama Ali: Arena 7 gives you access to some really powerful cards in Clash Royale, so it's a good idea to update your old decks if you want to keep winning. The meta is constantly changing, so we've updated our guide with new decks that players can use in Arena 7. Here you'll find information on all the cards you'll unlock, as well as the best decks to help you dominate Arena 7.
New cards in Clash Royale's Arena 7
The new cards you unlock once you reach Arena 7 are The Three Musketeers, The Royal Giant, The Dark Prince, The Royal Recruits, The Royal Pigs, The Prince, and Balloon.
The Three Musketeers
The Three Musketeers used to be one of the weakest cards in the game, but their recent rework has greatly improved them. They now have more HP and will switch to melee attacks when an enemy unit gets too close. They cost nine elixirs, making them the most expensive card in the game. This is why players usually pair them with an Elixir pump.
Royal Giant
Royal Giant is probably the best winning condition Clash Royale right now. He has a lot of HP and his evolution makes him even more powerful. It costs six potions, which is pretty fair for what it can do. With the new Evo Royal Ghost in the game, the classic Royal Giant Fisherman deck is stronger than ever. You will see many players using it in higher arenas and competitive matches.
The Dark Prince
Next up is the Dark Prince. It costs four potions and only hits ground units, but its splash damage makes it great against swarms like Goblins or Skeleton Army. It usually works great with Elixir Golem, although you don't unlock this card until Arena 14. At Arena 7, it's usually seen in the Giant Double Prince Wizard deck we shared below.
Royal Recruits
Royal Recruits can be a really annoying card. When you play them, they create six units that are sort of like guards. They have decent HP and come with shields.
Royal Recruits don't do much damage, but since there are six of them and they split into both lanes, it's really hard to stop them all. Usually at least one or two manage to slip through and do some damage.
Royal pigs
Royal Hogs are amazing conditions to win in the right deck. You'll unlock most of their support cards later as you climb the arenas, but they're pretty strong on their own.
When you play them, four pigs will charge at enemy towers. They split into both lanes making it hard to stop them all. Recently, the game also added their evolution, which makes them start to fly. When hit, they fall to the ground and deal a bit of damage when they land.
Prince
Prince costs five elixir and hits really hard. When it starts charging, it can easily panic your opponent. If you back him up with the right support cards and some good spells, he can be hard to stop.
Balloon
Balloon is a powerful win condition that deals massive damage with every hit. It's an aerial unit, so you'll want to protect it with cards like Lava Hound to make sure it reaches the enemy tower. Baby Dragon's new evolution also works great with him as it allows the balloon to move faster and land a few more hits.
How to Activate Evolution Cards in Clash Royale
Evolutions make your cards much stronger in Clash Royale. Here's how you can unlock and use them.
Best Clash Royale Arena 7 Decks
Let's take a look at some of the best Arena 7 decks Clash Royale:
Twin Prince Sorcerer Giant Pack
|
Clash Royale cards |
Elixir |
|---|---|
|
Giant |
5 |
|
The Dark Prince |
4 |
|
Prince |
5 |
|
Mega Minions |
Three |
|
Wizard |
Five |
|
On |
Two |
|
Darts |
Three |
|
Fireball |
Four |
First up is the Giant Double Prince Wizard deck. This deck is quite strong thanks to its attackers like Prince and Dark Prince, while the giant tanks for them. Wizard adds great supportespecially against swarms, and the deck has solid spells like Arrows and Fireball to help you out. Mega Minion also gives players decent air defense.
Some players like to trade Wizard for regular Minions to make the deck a bit cheaper, but we recommend sticking with Wizard for splash damage and better control against swarms.
The average cost of elixir of this Arena 7 pack is 3.9.
The Giant Loon Archers deck
|
Clash Royale cards |
Elixir |
|---|---|
|
Giant |
Five |
|
Balloon |
Five |
|
Archers |
Three |
|
Minions |
Three |
|
Knight |
Three |
|
Musketeer |
Four |
|
Tombstone |
Three |
|
Darts |
Three |
This deck uses two strong win conditions: The giant and the balloon. You also have Tombstone to slow things down and distract the big tanks. The archers, musketeers, and knight are there to hold the fort in defense, and they do a pretty good job. You only have arrows as a spell, so make sure you place your archers and musketeers correctly.
The average cost of elixir of this Arena 7 pack is 3.4.
The giant deck of the prince bomber
|
Clash Royale cards |
Elixir |
|---|---|
|
Giant |
Five |
|
Bomber |
Two |
|
Prince |
Five |
|
Goblins |
Two |
|
Spear Goblins |
Two |
|
Darts |
Three |
|
Fireball |
Four |
|
Musketeer |
Four |
Giant is your win in this deck. You have Spear Goblins and Goblins to help you stop cards like Prince or Mini PEKKA Bomber to deal with the swarm, and your two spells (Arrows and Fireball) give you solid backup.
The average cost of elixir of this Arena 7 pack is 3.9.
Hog Rider Musketeer Valkyrie Deck
|
Clash Royale cards |
The price of the elixir |
|---|---|
|
Hog Rider |
Four |
|
Valkyrie |
Four |
|
Musketeer |
Four |
|
Skeletons |
One |
|
Electro Spirit |
One |
|
On |
Two |
|
Cannon |
Three |
|
Fireball |
Four |
This Hog Rider Musketeer Valkyrie deck is really solid and easy to use. Hog Rider is your main win condition. If he gets a few hits in the tower, you're in a good place for a win. Musketeers, Valkyrie, Skeletons and Electro Spirit help defend your side.
For spells we have Fireball and Zap. You also have a cannon that distracts enemy victory conditions and keeps your towers safe.
The average cost of elixir of this Arena 7 pack is 2.9.
PEKKA Hog Rider Baby Dragon Deck
This deck might be a bit more expensive, but it's really strong. With PEKKA and Battle Ram in the lead, you can crush your opponent's towers if you play smart.
Musketeers, Baby Dragon, Minions, and Spear Goblins handle the defense and can also help you build a strong push behind PEKKA. And if your opponent uses Inferno Tower to stop them, you can use your Hog Rider and Fireball to clear the way.
The average cost of elixir of this Arena 7 pack is 3.6.
Hog Rider Mini Pekka Muski Deck
|
Clash Royale cards |
The price of the elixir |
|---|---|
|
Hog Rider |
Four |
|
Musketeer |
Four |
|
On |
Two |
|
Fireball |
Four |
|
Cannon |
Three |
|
Skeletons |
One |
|
Valkyrie |
Four |
|
Mini PEKKA |
Four |
Your main way to get damage with this deck is through Hog Rider. Fireball and Zap help him clear the way. Mini PEKKA is your main card for stopping tanks and hard units.
In terms of defense, musketeer, cannon, and skeletons do a great job against heavy pressures. You also have Valkyrie which is useful against tanks and pesky cards like Witch.
The average cost of elixir of this Arena 7 pack is 3.3.
Archers Valk Hog Rider Deck
|
Clash Royale cards |
The price of the elixir |
|---|---|
|
Hog Rider |
Four |
|
Archers |
Three |
|
Goblin Barrel |
Three |
|
Mega Minions |
Three |
|
Valkyrie |
Four |
|
A skeleton army |
Three |
|
Inferno Tower |
Five |
|
On |
Two |
This is a solid Arena 7 deck and easy to play with as well. Your defense is strong with cards like Inferno Tower, Archers, Valkyrie and Skeleton Army doing most of the work. Inferno Tower is especially useful because it can melt almost any tank your opponent throws at you.
In attack, you have two victory conditions: Hog Rider and Goblin Barrel. Mega Minion may not look flashy, but it's great because it survives small spells and always gets value. And if you have Evo Archers, this deck feels even better on defense.
The average cost of elixir of this Arena 7 pack is 3.4.

- Released
-
March 2, 2016
- Engine
-
Unity
- Multiplayer
-
Online multiplayer