IN Citizen Sleeper 2: Starward VectorYou will get a selection of three different classes. Unlike the first game Citizen Sleeper, the courses are quite dramatically different here and will play a huge role in determining how you play the game.
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Short and sweet is that you will focus on two elements when choosing the initial assembly: your basic statistics and push ability. We will guide you to each of these components and help you understand why one class can be better for you than the others.
Basic statistics
In Citizen Sleeper 2: Starward Vector there are five statistics that matter: engineer, interface, lasts, intuite, wiring. The game does an admirable job, which made all five statistics during the viable campaign. No matter what assembly you start, you will be able to ensure that it works. But that doesn't mean it doesn't matter. When choosing these statistics, you want to consider two things: how they influence the way you want to play your character and composition of the party.
As statistics correspond to actions
If you play as an extractor, their emphasis is on endure and wiring. This leads to a more natural adaptation for more aggressive and direct options. While the engineer, on the other hand, will use his technical know-how more at home to solve problems more often than not. One of the first decisions you encounter in the game is the NPC that holds in the alley. You can either play with the pressure valves in the aisle to give the victims a chance to escape, or plunge into fray and face criminals.
The engineer is more suitable for playing with the valves, the extractor is more suitable for rush. Both options are available regardless of what, of course, but a positive result often alleviates stress, while a negative result can cause damage. This is all a long way to say that you should consider how you want to play your character with what types of options you want to work.
Team dynamics
Another aspect that is worth considering is how well your sleeper will work with others. Serafin, your first partner, specializes in Withstand and Involve. So they can cover your weaknesses if you choose either a Machinist class or an operator. But being an extractor is not a burden, because it will make it easier for you to combine strengths and truly strength through certain obstacles. The other two first companions have a great Interface Stat and great Intuit Stat with respect.
It is worth noting that there are no partners in the opening chapter who have strong engineer statistics. However, if you get more members of the party, it will be less factor. It is an early game than anything else.
Statistics of initial skills for each class
Below we introduced the initial statistics of each class. You will notice that each class has strength, weakness and critical weakness. You will be able to develop a stronger affinity for each of the skills except for the critical weakness that will be always be a burden.
Machinistic skills
|
Skill |
Level |
|---|---|
|
Engineer |
Lvl 3 |
|
Interface |
Lvl 2 |
|
Withstand |
Lvl 1 |
|
Intuit |
Lvl 2 |
|
Involve |
X |
Operator's skills
|
Skill |
Level |
|---|---|
|
Engineer |
Lvl 1 |
|
Interface |
Lvl 3 |
|
Withstand |
X |
|
Intuit |
Lvl 2 |
|
Involve |
Lvl 2 |
|
Skill |
Level |
|---|---|
|
Engineer |
Lvl 2 |
|
Interface |
Lvl 1 |
|
Withstand |
Lvl 2 |
|
Intuit |
X |
|
Involve |
Lvl 3 |
Push's ability
This is another big aspect of the game. PUSH skills play an important role in reducing happiness components and in some cases completely removing the element of RNG. Each of these three abilities will be dramatic Slide how you play the game. If you are looking for the “best” ability to push, you will probably find that the focus of the machinery is focusing
When choosing an upgrade route, you will want to take into account that you can only upgrade from this path active at once. You can unlock both upgrades on the way, but you can only have one active at a time.
Concentrate
|
Level |
Option and |
B. |
|---|---|---|
|
Level 1 |
-1 stress on a focused positive result |
+1 to the affected death |
|
Level 2 |
-1 stress on a focused positive result. |
+1 to the affected death. |
|
Level 3 |
The cost shift is not a stress. |
-Stress Effect on a neutral and positive result. |
The focus will increase the lowest role by two points when increasing one point of stress. If you receive a positive result, you will restore this stress point. The upgrade chart allows the engineer to restore additional stress depending on the outcome of their “focused” role. This means that if you are a machinery, you can use your PUSH ability much more often, because you can decide to use it only if your lowest die of up to 6, guarantees you a positive result and reduce stress.
Restart
|
Level |
Option and |
B. |
|---|---|---|
|
Level 1 |
-1 stress on a focused positive result. |
Reroll +1 cubes. |
|
Level 2 |
-2 stress if reroll 6. |
Reroll random cubes, but +1 rolled. |
|
Level 3 |
Reroll dice cannot be 1. |
Reroll random cubes, but +1 rolled. |
The ability to restart will give you the opportunity to re -re -re -re -re -re -re -re -re -re -re -re -re -re -re -re -re -re -re -re -re -re -re -re -re -re -re -re -re -re -re -re -re -re -re -re -re -re -re -re -re -re -re -re -re -re -re -re -re -re -re -re -re -re -re -re -re -re -re -reinstating. At the beginning of the game it is quite weak, but as you become more and more upgrading this ability, it allows you to throw more and more cubes. It is not as stable or consistent as the other PUSH abilities, but it allows a much more dramatic game Hail Mary.
Assembly
|
Level |
Option and |
B. |
|---|---|---|
|
Level 1 |
-1 stress on a focused positive result. |
Reroll +1 cubes. |
|
Level 2 |
-2 stress if reroll 6. |
Reroll random cubes, but +1 rolled. |
|
Level 3 |
Reroll Dice Cannon Be and 1. |
Reroll random cubes, but +1 rolled. |
Rally is a fantastic ability to see your extractor hit their stress to strengthen the team's roles by 2. When improving this ability, it will also be able to further improve their cubes, even get to the point where they get to the point where they will improve How to die, and you can also reduce the stress of your team. It's quite unbelievable things and makes your party a much more integral aspect of the game. However, there is a disadvantage: while the extractor is the only character that can reduce the stress of the party, they are also the only class that is unable to reduce their own stress. This means that you will not be able to use this ability in the end quite so often.
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