Dark Ages, I have some bad news

One thing I loved at Doom (2016) and Doom Eternal is how no games give you. Sure, you had a complex arsenal of weapons, but to learn how to use them best and turn into a killing machine was something that only players could revive.

If you do not know that synergy shares between weapons, the importance of weak points, mods or mechanics such as flame Belch or Grenade Launcher, you will have much harder time to reach the end of the campaign. ID Software has created an experience that could provide perfect imagination, but only if you were willing to work for it.

Doom games would not be the same without a secret

The same philosophy can be used for secrets in both modern title of destruction. Some will easily come across and do so naturally because of your own curious need to explore and chaotic rush of Doom's game. But others are completely hidden, or even require specific actions from the player to appear. Classic levels in the original restart in the spring for the mind and how you are obliged to pull out the levers hidden at the level before even gaining access to these retro distractions.

It was not unusual to reach the end of the level and be flummoxx to how many secrets you missed, even though they spent enough time to explore and browse every corner and skull. He talked about how the creative and layered level of design really was, and how much to see some secrets was just a part of their truly discovery. If you want to earn a collector's or even real satisfaction to unlock secrets, you have to figure out how to get there, defeat enemies or other context action, which made the play level happy.

The player fills the zombies to pieces with a plasma rifle in eternal doom

It almost reminds me of playing levels in LEGO titles, especially because you do so often with more weapons and skills than ever before.

After completing my review Playthrough of Doom: The Dark Ages and the evaluation of most of my secrets, I briefly reviewed the two previous games to see how they were measured. All three are mainly taken by different approaches to playing and world design, so it was worth a short comparison.

But I immediately noticed how more demanding and complicated the majority of eternal were compared with its successor. It is more difficult, more complicated in level design and has the secrets that most common players will either be missing or will not have patience. It encourages repeated games, but I can't say the same for the dark ages.

And Doom: The Dark Ages builds a secret to Backburner

Landscape of Hell from ID Software Doom.

Don't understand me wrong, Doom: The Dark Ages is a good game, as you can read in my full review, but it's also the weakest of the trilogy. His “Stand and Fight” mantra builds the discouragement of your enemies and explore larger, less complicated places in the foreground. As a result, most of the secrets you reveal are complicated hidden on levels that are either demanding or natural, but instead are simply placed around the corners or sometimes placed directly in front of you. It's like id software doesn't want you to miss anything.

As a result, the act of exploring the levels and persecution of the finished dragon is less engaging and playing is much less exciting at all, because in the first run there is a huge chance that you have already seen everything they had to offer.

Doom Slayer and Dragon in Doom: The Dark Ages.

I rushed through things to nail the embargo, and even then I finished most of the levels with just a few ways of the mystery I have discovered. There are no things with the level of challenge and killers at a dark age, there are only a few secret meetings that are worth annoying at each level, and few are difficult.

The predictable nature of the goals you demanded completion is not useful even in this remarkable lack of secrets, because they follow the pattern that is soon tired.

Doom: The Dark Ages is greater in extent with its design and hostile meetings, but this increase in size has led to a remarkable suppression of ambitions. He wants to give players a lot of imagination with a more slight feeling of challenge – which is not the wrong and the function of accessibility that is offered here is amazing – but it is difficult to deny that the finished product is missing that it is worth the secret or the desire to experience this adventure for the second time.

I feel I ended up with it, while Doom (2016) and Eternal are, well, eternal.


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Doom: The Dark Ages


Released

May 15, 2025

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Publisher (s)

Bethesda Softworks

Engine

Id Tech



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