Evaluation of each main mechanic Pokemon TCG from the worst to the best

Over the course of decades of press run, many different tricks have been introduced into the Pokemon Trading Card card game to spread things every few years. While some have become the basis for collectors and players, others barely lasted several expansion and a good reason.

From the strange design to the overwhelmed mechanics, Pokemon Company has done everything that is in their power to mix the same format in a unique way again and again. From Crystal Pokémon to Golden Pokémon to more Pokémon on one card, there is no seemingly limit that can be made with iconic monsters in TCG.

Crystalline and shining

Too many types

NIDOKING (CRYSTAL), Shining Magikarp and Celebi (Crystal) cards from different era Pokemon TCG.

The earliest TCG tricks are some of the worst designed, with clear growing pain that the game had to go through to reach the level of Polish it now. Shinning Pokemon is the first form of a shiny Pokémon in TCG, and like Crystal Pokemon, they usually require multiple energy types to use their attacks.

Shinning Pokemon is nothing to write about, but Crystal Pokemon deserves his own list for why they were terrible. Crystal Pokemon is all colorless types, but their movements require at least three or more different types of energy to use for attacks that are not worth problems.

Legend and V-Union

More cards for one pokemon is a bad idea

Two halves of Darkrai & Cresselia and Ho-oh legends from the Heartgold Soulsilver era of Pokemon TCG.

Most Pokémon is on one card, but there are several cases where they cover more. The legend cards are divided into two halves of the card, but have a problem that you have to pull out separately each half to have the entire card.

The Sword & Shield era would bring a similar mechanic in the V-Union cards for a very short time, but that was even worse. He had to get more than one card for one Pokémon is just like evolution, but these tricks lack support to be uncomfortable to pull out of your package.

Light and darkness

Party selection

Light Vaporeon, Dark Electrode and Light Dragonair cards from different era Pokemon TCG.

One of the most nostalgic tricks of the whole TCG will always be light and dark Pokémon. These cards would take the Pokémon and give them bad or clean twists, putting them in roles that we never see them, such as a dangerous dragon or cheerful Machamp.

Light Pokemon had nothing unique outside their heavenly works of art, but Dark Pokémon was at least a bit interesting. Dark Pokemon was almost all due to the type of darkness at the top of its original type, as well as deceitable movements and more ominous works of art; However, just like Light Pokémon, they still felt missing.

Terrastallization

Crystal tricks always walk badly

Stellar Pikachu Ex, Dragon Dracapult Ex and Darkness Charizard Ex Tera cards from the scarlet & violet pokemon tcg era.

Sparifier crystallized terrastal Pokémon usually has a completely different type than usual; However, they still take the energy of a common type. This allows a great deck building because you can cover more weaknesses and hit the type that your package usually can't without reworking the types of energy.

Tera Pokemon is an interesting concept, but at the end of the Scarlet & Violet era they felt as if they had never achieved their full potential. After a while, the only Pokemon tera that was printed, the same type of tera as their normal form, and that only caused them to feel like a regular former pokemon.

Delta

The power of changing type

Pikachu (Metal), Gardevoir Ex (Fire) and Bellossom (Water) Delta Type of card from the pokemon tcg era.

Delta Pokemon does one simple thing, but they are one of the coldest TCGs. The type of Pokémon changes to be completely different than usual. This may be quite random, but at other times they can match them perfectly, for example, red glossy gyararados, which has become an equally fitting fiery type.

Unlike other mechanics changing types we have seen over the years in many different forms, Delta species are one of the best versions. With brilliant works of art that show Pokémon using its new type, Delta Pokemon actually maintains its original weakness and resistance, allowing them to shine.

INTERRUPTION

Barely broke

Card Xerneas, Greninja and Yveltal Break from X & Y Pokemon tcg.

The X & Y era has created a way for modern TCG to shine, and the trick of this era that people often forget are Break cards. These horizontally oriented cards have a “breaking” Pokémon around their limits and turning the fixed gold to provide them with more HP and new moves.

In addition to the wrong visual design, Break cards had some great ideas, but sufficient support was not printed for them. One of the unique components of the Break cards was how they could use the ability and attacks of the Pokémon, which are located on top, which led to a way to mix and compare cards that were excellent, simply poorly made.

The owner of the Pokémon

Best friends for life

Misty's Poliwrath, Lillie's Clefair Ex and Team Magma's Groudon Groudon Trainer Coach Card from various times Pokemon TCG.

The owner's Pokemon, also known as the coach of Pokemon, was one of the more consistent tricks in the history of TCG and is also one of the best for collectors. These cards contain games from games along with their Pokémon they own, and when these cards are full of artistic variants, they look absolutely stunning.

The only problem with the owner of the owner is that they often interact with another Pokémon in the same archetype and do not get sufficient support, so the whole archetype as a whole feels very weak. This leads to a mechanical feeling redundant when only Pokémon is good that can be used outside the trick.

Gold star

Shining shimmering glory

Rayquaza, Umbreon and Mewtwo Gold Star Cards from the ex -era Pokemon TCG.

While most tricks are trying to be big hounds of every new expansion, no one will ever approach the majesty, which are Gold Star cards. These royal cards contain an iconic glossy pokemon, which from their frame set out with stunning Holo patterns that make them one of the kind.

What did the golden stars so great was how, like the real shiny pokemon, they are incredibly difficult to come because they are some of the most difficult to pull out cards in the pre-scarlet & violet era. It may sound like a bad thing, but that has made them a treatment that really was pulling, and they are some of the most valuable cards because of their rarity.

TEAM TAG

Two are better than one

Solgaleo & Lunala GX, Arceus, Dialga & Palkia GX, Slowpoke & Psyduck GX Tag Team Cards from Sun & Moon of Pokemon TCG.

Pokemon cards often have more Pokémon in their work of art to spice up things, but it was a time when it was taken as his own trick. Tag card cards have two pokemon or even two coaches who connect as a duo and sometimes a trio that combines their strengths in a strong card.

There was only one teen a small problem with how the GX team was balanced and that was that they could be overwhelmed. To prevent this, these cards give three winning cards when they are discarded, but it has just caused the matches to develop too quickly and short. Brand team cards were a great idea, but the power supply only turned out to be too much.

ACE specifications

There may only be one!

Prime Catcher, computer search and accumulation of Cyclone Ace Spec Spec made of black and white and scarlet & violet era Pokemon TCG.

The first debut in the black and white era is the ACE mechanic specification, which brings a powerful tool in the form of a single coach card. ACE specifications are unique in that they have some of the best capabilities in the whole TCG at the cost of being allowed only one of your entire package.

The Scarlet & Violet era brought this trick back and even introduced new types of ACE specifications in stadiums and special energy cards. The problem with these cards is that because of their strong nature and allowed only one on board, many players just start exactly the same card, even though there are options.

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