Everness's inconvenience is better than anime gta

Since I played Wuthering Waves for the first time, I knew we were entering the golden age of Gacha. Wuwu was more than spending money and collecting characters. The world was huge and actually entertaining to explore and even his general story Gacha became more interesting with the later updates of chapters.

Neverness this is already being built as something completely different, but clearly attracted the successes of Wuthering Waves.

Neversness to everness, a character standing on a staircase with sunset.-1

In NTE you are driving around the city in customizable cars, competing in online races, buying real estate and companies and defeating strange anomalies, all when meeting a number of bizarre characters – including a small person with a TV for the head. Even Grand Theft Auto-style WCALE STAR SYSTEM is available. Put enough assets or steal items from shops and the police chase you through the city. NTE is RPG in urban survey with some gacha on the side.

Last year, when the SGF joined the Eversness SGF, I joined all the others who tired old memories of getting anime gta in front of GTA6.

Tired, as they were, it turned out that the memes were basically directly for money.

NEVERSSS TO EVERNESS DOES NOT DISCLACED FROM THE TYPIC MATCH OF GACHA

Speaking of money, these games create an inexplicable amount of cash. Some of this money – though certainly not all – are poured back into the system: Gacha Games receive frequent updates, usually massive and, in the case of giants like Hoyovers, brand new games based on the ground up.

Most of these games follow the exact formula. Your character usually wakes up with amnesia and you are thrown into a often strange and sometimes interesting world as a hero of a story surrounded by a list of characters that you can eventually capture and pull out of a backpack like Pokemon. You will complete the missions to get the currency that can be used to pull the character banners. If you are lucky, you will get the desired character. If you are not, you can either play or spend some money to try to get the desired character. So it goes.

Nevertheless this is no longer different. It follows the same tropics and the same tired pattern of gacha games. But all these games – Wuthering waves, Genshin, Zenless Zone Zero, Honkai Star Rail and countless others, all are really in competition. Dominates what they deserve your the time the most. Each new game or chapter in the existing Gacha must overcome the previous previous and the market at the same time.

From my short time in the world, I can safely say that this game Gacha goes beyond any of his predecessors.

But it does a lot differently

NTE is located in Hethereau. This place is quite large, but not huge. On one side of the map on the other, you can drive in a few minutes. Despite its modest size, Hethereau is full of things. There are plenty of optional side tasks and objects that can be collected, including figures and furniture, as well as delivery missions and other “urban commissions” that you can complete for sign experiences and upgrade materials, among other things.

You have complete freedom to explore the city. You can climb on any wall, explore any roof and go to most, but not all, buildings. Although it is an early building and developers have repeatedly warned us that errors are expected, the experience was incredibly smooth for the game of this range. Little shakes here and there, a few NPCs falling around the world, and T represents sporadically, it is not enough to reduce what a good game looks like, even in its unfinished state.

NEVERNESS THIS EVERNESS is a very nice game. I still caught up when I stopped to admire the city of the city or reflect the world on the shiny chassis of my car. The characters are detailed and have been clearly redesigned from some previous tests. For those who play these games to become parasocically connected to the characters, you will find no lack of people, styles and dialogue they dive into.

There is even a system of text messages in the game. I don't even make my real friends, let alone these guys, so I left it for the most part.

As with Gacha Games, there are plenty of speaking between action scenes. Some people love it, but it's not for me. I usually just watch the first few scenes to get the essence of what is happening and then skipped to another piece. However, NTE has some serious cutscenes, a kind of things that made me hesitated to click the Skip button. Sometimes it seemed like watching a real TV show, not just playing Gacha. Kudos to Hotta studio for raising the bar.

Typical stories

NEVERNESS THIS EVERNESS, characters in a red convertible in a busy street scene.

You want to vaguely cover the story, you are a forgetful hero who wakes up in Hethereau without knowing himself. You are naturally able to communicate and capture anomalies and communicate with peculiarities. The anomalies are bizarre lifetime attracted on Earth with something called hypervortex, and the peculiarities are creatures large and small (some even reminiscent people) that have been influenced by the same strange heavenly event.

Owners and operators of the antique rating called Eibon. Here you will meet Hatori, shop owners, as well as her colleagues, Adler, Nanally, Sakri, Edgar and Tadegayo. Your task is to explore unusual events for many clients. The first mission will lead you to see the photo store that experiences some strange events: the task is played as a detective game on point and clicks, ending with an epic struggle against the perception of the film.

I am sure there is a big covering story, but I have not yet reached the point. I'm too busy by exploring the world.

Driving and exploration is great fun

Nonersness it Everness a lot of characters standing in the door.

Hotta Studios allowed us to access all characters available in Beta and, more importantly to all vehicles. The ride in this game feels surprisingly good because you would expect it to be a little supervision in Gacha RPG. However, it turns out that it is quite the basic part of the game, because you will not only have to complete the delivery mission at high speed, but you can compete with others in multiplayer racing lobby. Drifting is especially cool.

Driving – and the game in general – really reminds the old game I played years ago called Drift City. Someone remembers it? Damn, the game ruled.

I also naturally failed to explore most of the corners and skulls in the game. I bought a property – the largest mansion in the game – and I started to decorate it with some of the furniture, which I found only lying around, including the wooden table I found in the alley. Before I went through all this random content, I realized that I was a) completely forgot about the story tasks, b) completely forgot that I was playing Gacha, AC) understanding that what Hotta did here is to create an experience that goes beyond the spinning wheel of the content.

The rise and falls of the NTE

Nevertheless this Everness Characte CloseUp with a big hat.

Don't get me wrong. I'm sure there will be grinding in never everness; It's just in the early stages and I don't see it yet. You can never really escape the grind gaca game.

There are also a lot of problems with the game. The fight feels good how it is – the new parrying system is great fun – but it lacks sophisticated combos and the right character synergy. All enemies are also really slowly killing. My team is now in the middle of level 30 and is trying to beat the level 18 anomalies. It's quite frustrating, really, because the fight is simply transferred to the button.

Although I really like how large the world NTE is, I did not find that I was totally interested, as I was during the opening of Wuthering Waves and Honkai Star Rail. The rewards for the survey are abundant, but nothing feels like that. I am not sure whether this is a problem with the rewards themselves or the way the game represents these rewards. I'm looking for a dopamin hit: Really sell me.

Overall, newterness that Everness aroused my curiosity even more than I thought. I am quite an occasional gacha user (I usually play the first dozen hours before I drop it), but I think NTE could actually attract a wider audience than your typical gacha game. Much more is happening and I am pre -enthusiastic when I see in which direction Hotta Studios will take this game in the coming months.

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