Supergiant Games has become one of the most respected names in independent games. Each edition carries its own mood, art and rhythm, but everyone shares the same attention to details. When Bastion debuted in 2011, set the tone of what Supergiant Games would be like their strong atmosphere, close design and reactive narrative. Transistor He moved to a slower, more strategic pace when exploring the topics of loss and memory. Puree He broke away from the traditional combat conversion of battles in Sport on freedom. Then came Hades, who transformed the genre Roguelike by combining a quick action with continuing relationships and the development of stories. Hades II It builds on the same foundation with a darker tone and a new mythological focus.
The evaluation of these games is not just about the name of the best. It also shows how the studio and its ideas have grown over time. Each title moved the boundaries a little further and tested new combat regimes, systems and narration. From its first edition to its latest, Supergiant has always tried to show that narration and gameplay can grow together, as you will see below.
Bastion
Introduced supergiant voice, visual and foundation for larger things
Bastion It occupies this position, not because it is a bad game, but because it feels like a rough design of everything that Supergiant would later perfect. That was their debut, a game that placed them on the map. Players control the child when they rebuild a broken world, and every land rises when exploring its land. This mechanic was great in 2011 and still holds as one of its most memorable functions.
Fight Bastion It is simple but satisfactory. The child can carry close weapons and remotely and replace them as the road unfolds. The enemies come in the waves, and while the action is fun, it lacks depth or diversity of what came later. In comparison with Hades or TransistorIt's simple, almost barefoot points.
Transistor
Sci-fi-based tension where red reveals the conspiracy of the camera
Transistor It is fun, stylish and smart, but not as accessible as games with higher values on this list. The story is watched by Red, a singer who loses her voice and carries a transistor in which the consciousness of someone close is located. The weapon speaks during the game and leads it if necessary. Where Transistor It really shines in its atmosphere. The city is soaked in neon lights, full of art-deco details. The soundtrack mixes scary vocals with electronic rhythms and is perfectly suited with a futuristic environment.
Combat is a turn -based turn that allows players to map a complex combos and then watch them developed by fast design. It is flexible and creative, with abilities that can be inserted into various roles for endless experimentation. The only problem is that it can feel a little slower and more brain than other action -oriented supergiant titles.
Puree
Teams on exile compete in ceremonies to get freedom
Puree Land in the middle of the ranking because it is fascinating and dividing. Instead of a quick event, it combines narrative choices with a mystical sports game. Players control the exile that compete in ceremonies, which are basically ritual matches where the goal is to carry a shining ball into the opponent. Win and you can free the ally from exile. Lose and someone will stay behind.
The ceremonial sport itself is unusual. It mixes placement, teamwork and quick decision -making, but it does not have an immediate attraction to turn the sword or shoot a bow. Some players loved a slower, more strategic pace, while others bounced off him. Therefore Puree will not become higher. It is great in its ambition, but harder to recommend in general.
Hades 2
Melinoë's battle against Chronos contains enlarged magic and larger worlds
Hades 2
- Released
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September 25, 2025
Hades 2 It earns second place because it expands the formula and at the same time gives players a new perspective. This time he focuses on Melinoë, Zagreus's sister who fights Chronos, Titan of Time. Her style is more magical than her brother, leaned on magic and witchcraft instead of a clean weapon championship. This change in itself causes the game to feel different and at the same time maintain the foundation of what has made the first so strong.
The loop remains known: explore the new areas, collect sources, promote harder enemies, and return home to advance in the story. But Hades 2 adds multiple layers. There are larger trees of skills, more complicated craft systems and extended environments. These additions give long -term depth, but also slow down the pace compared to the close and focused design of the first game. It's still excellent, but a little less sharp.
Hades
Greek gods form every run and death pushes the story forward
Hades
- Released
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September 17, 2020
Hades For a good reason he sits on the top of this ranking. It took a genre that is usually considered hard, punishment and niche (roguelikes) and made it pleasant for a wider audience without eliminating the challenge that makes these games exciting. Roguelikes usually punish failure, but dying is part of experience. Every time Zagreus falls into battle, he returns home to find a new dialogue, growth in characters and improvements that are transmitted to the next attempt. Instead of frustration, players have curiosity.
This is one of those roguelikes where all classes and weapons feel different, from fast fists to slow and heavy meadows. Therefore, the fight works so well. Add to the pious blessings that change as each weapon behaves, and no two runs are never the same. One attempt may have a shield that reflects projectiles, while the other could attack the attacks of Zaga's sword into the effect of damage. The variety keeps it exciting and the flow of fighting is fast and sensitive without being stunning.