EXILE 2'S Dawn of Hunt Mechanic needs one big change

Summary

  • Dawn of Hunt Update for Poe 2 disappointed players with unresolved combat problems and a faint league mechanic.

  • Azmeri Spirits in PoE 2 requires player's attention to the target, lacking prey and seeing improved rewards in future patches.

  • Poe 2 could strengthen Azmeri's ghosts by leaving a track for the players to follow, and seize the monsters along the path for smoother playing.

Dawn of the Hunt was a massive update for The way of exile 2But probably not to meet the expectations of players in several key areas. This does not mean that the patch was a failure because it added many meaningful functions or made good changes on the basics of the game, but some of the major problems were either fixed too late or not at all. For example, a slower fight of the game The way of exile 2The new repair was addressed by some hotfixes, but some main culprits remain, such as temporary chains on Waystones. Even the “league” mechanic itself needs overwork, but it is just a small part of the repairs it needs.

Dawn of the Hunt is not a full league in the real GGG style, because its mechanic is added directly to the basic game and can be immediately used in non -party economic leagues, where 0.1 characters were created. But it is supposed to be a big part of the update, but there was no landing because of how Azmeri's ghosts work. The way of exile 2Patch 0.2.0g partially solves it, but not the main edition that players with a mechanic.

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The biggest problems with the ghosts of Azmeri is that they need to be followed to a target that can be extremely dangerous in the end game, and the fact that they grant very small prey for effort. The latter is a general problem at the moment, to the extent that many players cannot get divine balls The way of exile 2Even with a high rare and patch of 0.2.0 g, it will improve the rewards of Azmeri ghosts. But the way in which the mechanic works is something that GGG does not obviously solve, but it is like prey, not more.

Contemporary iteration of ghosts Azmeri The way of exile 2 They do them, as they appear in random places in the zone, and when players touch it, they begin to flee at a relatively slow speed until they reach a rare monster they can own, which is harder and stronger. The problem is that players have to pay attention to WISP watching except for a rare monster, because if not, the spirit disappears. This means passing a package of monsters that may end in killing the player's character, or later to retreat to be on the way or other relevant parts of the zone in which the ghost is.

How can the exile 2 a 2 improve the ghosts of Azmeri in the dawn of the hunting

EXIL 2_ How to get a picture of Rhoa Mount

This is not engaging and it can be quite unpleasant, even in the campaign, so the fact that prey is not to support this mechanic is an added insult to injury. Instead, spiritual Azmeri would be much more intuitive to solve and provide a smoother experience in the whole The way of exile 2Campaign and in the end game if they simply left the track for players to follow. This could also be at the very beginning of the area, so there would be no “blind colors” Azmeri ghosts without rare monsters if the players were killed first.

Then all the monsters on the trail could still be emphasized by the relevant spirit that has gone through, allowing players to choose where and when they want to fight these monsters instead of drawing Aggro from all of them. The way of exile 2The new changes to the end game also visible rare monsters on the map from the beginning, so there would be no way to make a design decision so that the Spirit would be there instead of chasing it. Thematically it would fit perfectly fine, because hunting can be about watching a path or pursuit of prey. No mention of whether GGG will deal with this part of the Azmeri Spirits mechanics has been made so far, so fans will have to wait and see.


EXILUE II Brand Page Page Arts

The way of exile II

9/10

Esrb

M for mature 17+ // blood and gore, nudity, violence

Engine

Proprietary engine

Multiplayer

Online multiplayer, online co-op

Franchise

Exile

Release of early access

December 6, 2024



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