This article has spoilers of terminal games for Clair Obscur: Expedition 33.Clair Obscur: Expedition 33 It was a huge hit among players and is currently a game with the highest rating of the year. Created by the French developer Sandfall, Clair Obscur: Expedition 33 It is a landmark for France and a great success for a small studio. The characters, story, gameplay and struggle are considered to be top and all these elements work together to create beautiful and poignant games.
Clair Obscur: Expedition 33 Obviously inspires JRPG like is Final Fantasy and Persona The series, but the game also remains very faithful to its country of origin by inspired by French cinema. This goes through the themes of the story, cinematography and strong use of symbolism. While Clair Obscur It does not hide its influences JRPG, techniques from various waves of French film also inform about how his story is told.
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CLAIR OBSCUR: Expedition 33 is a clear proof that a turn -based based should never die
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Narrative characteristics of the French cinema in Clair Obscur: Expedition 33
French films often focus on telling personal stories that touch on topics such as existentialism. While Clair Obscur: Expedition 33The assumption begins as a story focused on events, in the heart of the game is a story about the sorrow of one family and exploring how every member of the family navigates the consequences of tragedy.
The whole environment and the assumption itself is a symbol of how unresolved grief can destroy the world of man, and the game serves as an exploration of the risk of loss of leakage instead of facing reality. This concept will first introduce an expedition that reports the thesis Clair Obscur: Expedition 33: “When one of us falls, we continue” and “will come tomorrow”. Although this report is directly listed in many different ways, including combat mechanics, Clair Obscur He never explicitly interconnects the command and message of the game, but instead leaves the players to establish a connection.
Allowing players to make these types of connections for themselves in cooperation Clair ObscurThe story is another way that French film techniques are incorporated into the game, because French films often ask their viewers to interpret what they see rather than expressing them what they have to think and feel. This approach is also integrated into the assumption of the game, which is told from the POV of expedition persons, the characters who learn about the world at the same time as a player and are left to deduce the truth on the basis of the information they have been provided.
French film techniques used in Clair Obscur: Expedition 33
The effects of the French cinema can also be seen Clair Obscur: Expedition 33Visuals, especially in cutscenes, such as those that show Maelle nightmares. These scenes of the nightmares are characterized by a change in the ratio of sides by their very specific framing (with regard to the field and mission-en-ensemble), using tight details and cuts that create anxiety and feeling out of place. During the nightmares, the aspect ratio changes from widescreen to 4: 3, causing the time period in the real world. The techniques used in the sequences of the nightmares reflect Maelle's state of mind for most Clair ObscurThe narration and they are going through it at the end.
Cutscenes include long silence, with the characters are left to quietly consider their situation, and the scenes can develop by visual means rather than exposure. This approach is not typical of most video games where dialogue and actions are cornerstones, especially in RPG, where the dialogue is used to give players an opportunity for roleplay. Slower scenes, the use of visuals for symbolism and dreamy surrealist landscape are all characteristics of different waves of French film.
Clair Obscur: Expedition 33
- Released
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April 24, 2025
- Esrb
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Mature 17+ // blood and gore, strong tongue, suggestive themes, violence
- Developers
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Sandfall Interactive
- Publisher (s)
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Kepler Interactive
- Engine
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Unrealistic engine 5