Expedition 33 is the future

Right now, there are a lot of skepticism about the future of the game industry, which is hardly surprising due to the only number of releases, closure of studies, abolition of games and unsuccessful offers of living services.

Developers have raised concerns about the impacts that have models such as Game Pass, while others doubt the sustainability of large, lengthy devokovy cycles, with hundreds of millions of dollars thrown into projects and transformed each game into a break for studies.

Co -creator Doom John Romero was in the forefront of these obstacles because Xbox pulled out financing from his new game in the middle of huge cuts at the beginning of this month. Unlike many, however, he is optimistic about where the medium is heading.

India are the future of the gaming industry, says John Romero

A farmer hunting in a pond in the Stardew valley.

According to a PC gamer, speaking on the Deep Dive Nightdive Studios podcast, Romero said that this industry is “much greater than it was before,” emphasized the explosion of independent games that have grown on the scene in the last decade. “Just go on itch.io if you want to see how much there is out there. How many games are set off every month on Steam? Most of them are independent games. IOS, Android – India, India, India.”

Romero raised this question before Microsoft pulled out the funds from his studio.

Many of these independent projects have become critical gems and escapes that have been competing with Triple-A in recent years. “If we look at the prizes of the year, half the time when it is Indies,” said Romero, confessing games like Balatro, Baldur's Gate 3, Clair Obscur: Expedition 33, Helldivers 2 (published by Sony) and Minecraft, which became the foundation long before Microsoft bought Mojang.

“These are all India,” Romero continued. “These people are those who make companies triple-time a minute. We have to start doing it.” ”

The player posing on top.

Romero explained that distribution required jumping more hoop, namely to get your game to disk and shops that you will “never do” as an independent developer. But with the advent of digital platforms, it is easier than ever to get your game in the hands of people. So for Romero, it is The future of industry – independent boom; Risky headlots who are unapproved by the pressure of triple-a development are able to carry out bold swings.

However, as PC Gamer explains, not every independent developer. With a much lower entrance barrier exist tens of thousands Of the games released on Steam only every year, which is much harder to excel between the crowd. And without your game viral, financing future projects is much harder, so independence developers often work in their free time outside of daily jobs. Games like Schedule 1 and Peak are rare exceptions to the rule, not standards.

After the release of another crabs, Aggro Crab tried to find a partner and Peak was the result of a desperate rush to create a commercially viable game for the least time, while the studio works for 15 to 17 hours.

Thus, the developers of independence are therefore The future of the industry, but like triple-a, this party is full of problems. If their game fails, they may not see how their studio closed, but if their game fails, they may not have enough money to get, you don't mind a new project.


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Baldur's Gate 3

5.0/5

Released

3rd August 2023

Esrb

M for adults: blood and gore, partial nudity, sexual content, strong tongue, violence

Engine

Divinity 4.0



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