Final fantasy games with pioneering mechanics

Summary

  • Final Fantasy's The innovative features of the game, from the tasks to the party exchange, influenced RPG inside and outside the series.
  • Final Fantasy 16 He introduced Eikon Battles, where players control the summons directly and offer an exciting and unique game experience.
  • Final Fantasy 11 He revolutionized RPG for multiple players by being the first MMO in the series and preparing a way for future multiplayer items.

Will Final Fantasy The series will ever get its final edition? Thanks to the support of fans, it does not seem to happen at any time. The series is part of Lifeblood, which keeps Square Enix running, and it has been so since 1987, when Squaresoft was its own entity.

Ten years later Final Fantasy It is still popular after it touches almost every console and portable. It can be said with certainty that every new iteration innovates a series in some way and the RPG genre as a whole. Although others imitate these functions, it is still worth mentioning their impact on the genre. These Final Fantasy The mechanics excel in their innovationWhen they helped inspire games inside and outside the series.

Choose your Party (Final Fantasy)

Legend begins

Final Fantasy was before the game compared to Dragon QuestWhich was his biggest rival in Japan. DRAGON QUEST 3: SPACE seeds introduced a class system called occupations that players could exchange a function later received Final Fantasy 3 Work system.

Before, first Final Fantasy He allowed players to choose the jobs of his four party members, which was the possibility of adapting thinking that would help influence other RPGs. Without him a system of jobs in Final Fantasy In particular, the series may not exist today.

Level with Practice (Final Fantasy 2)

The beginning of the new franchise

Final Fantasy 2 was bizarre watching the first game and the main trick would not affect Final Fantasy series. Instead, Final Fantasy 2 The mechanics was used as an inspiration for later creation Saga Series, also made squaresoft.

Instead of balancing characters with EXPM, the characters would strengthen with each given or performed action. For example, the use of swords or fiery magic could increase the bravery of the character, which is exactly how the characters are increasing in most Saga games.

Branching Paths (Final Fantasy 6)

Play

Final Fantasy 6 He was the last main item on SNES and was pioneering in several ways. One of the most interesting game moments takes place early and divided the main characters into three parties that fans can play as in any order. There are also games where players have to place characters on separate parties to prevent enemies from passing.

Check -in on multiple sides has helped to influence Final Fantasy 9 Active system of time events, which is better implementation of the idea. It is also not a section to say that strategic battles could help inspire the combat system that is seen in Final Fantasy Tactics.

ESPER system (Final Fantasy 6)

Summoning a greater role

Another big playing Final Fantasy 6 It was spinning around the summons of this world: Espers. Not only did they take into account the story more, but each character could equip espect and then learn magic from them. It was similar to working systems of other items, but more relaxed.

This helped inspire maternal Final Fantasy 7Which is the more developing and strategic system of magic equipment. Final Fantasy 9 Learning the abilities that occur through the device can also say that it has emerged Final Fantasy 6 Espers and these two examples are just the beginning.

Triple Triad (Final Fantasy 8)

Mini-game that took its own life

Was many mini-games in Final Fantasy Franchise, but one stands out. Final Fantasy 8 It was a card game called Triple Triad, which would later be listed as a mini-game in other spinoffs. Also directly afterwards Final Fantasy 9 He had a card game, Tetra Master, which worked similarly.

Ten years later Final Fantasy 7 Rebirth He got Queen's Blood, so the card games are definitely in life at this point. Triple Triad remains in the series beloved mini-game, although Final Fantasy 8 It is generally more terrifying.

Swap Your Party (Final Fantasy 10)

Turn -based tactics

Final Fantasy 10 It has a lot of great combat mechanics, but the best must be a swap system. Instead of choosing three parties and sticking with them until the next point of storage, players could freely exchange party members in the battle.

It was a good way to avoid punishment of players who did not have the right setting for the battle they did not see as if they were missing magical characters in the fight against randomly generated monsters that are weak on magic. A visible order was also a good addition. He is a mechanic that there are not many other records or games outside Final Fantasy He seemed to have rejected.

Multiplayer balancing (Final Fantasy 11)

Takeover RPG Online

Final Fantasy 11 He was the first MMO in the series that moved multiplayer to a new level. In previous posts, players could assign members of the party to the other controller on the couch, which was not a fun way to play games like Final Fantasy 4. Final Fantasy 11 has been designed with the intention for the players to join with strangers or friends, and now there are many more items for multiple players Final Fantasy The series inspired by this.

Final Fantasy 14 is the main example that has evolved from the base laid Final Fantasy 11but even games like Final Fantasy Crystal Chronicles It deserves respect in the multiplayer arena.

Eikon Battles (Final Fantasy 16)

The summons will take over a new role

Final Fantasy 16 It was the latest access to the main line in almost ten years. The seeds that planted can not be seen yet, but hopefully the sequel and spinoffs will learn from the main part Final Fantasy 16 Combat system.

Clive, the hero, may change to IFRIT during certain boss fights. Players are to directly control the Eikon, FF16 Version of summons, for the first time out of playing. It's exciting to play the same way as they watch. More RPGs should have such battles at Kaiju level.

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