FPS games with procedural maps for endless replayability

Most classic first-person franchises use hand-crafted maps between campaigns and multiplayer sessions. For example, Call of Duty: Black Ops 7 it may have some randomness when it comes to normal multiplayer matches or zombie mode as things may change between players but the maps will always be the same. Players can play them endlessly, but things can feel stale over and over again.

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For anyone who wants to play a shooter and wants some randomized maps to make each match look different, then the following examples should do the trick. Find out why Mullet Madjack, Post Void, Deadzone: Rogueand many other first-person shooters made the list.

The name of the game

What type of game is it?

How does Randomization work?

Star field

An open-world space-sim RPG

Some planets are completely random.

Mullet Madjack

Roguelike shooter, cyberpunk

Enemy and item layouts change between runs.

Wild bastards

Roguelike shooter, space western

Maps change between runs.

Arrange the covers in the correct US release order.





Arrange the covers in the correct US release order.

Easy (5) Medium (7) Hard (10)

Star field

No Man's Fallout

Star field is a mixture of procedurally generated planets and those hand-crafted by Bethesda. The game uses an internal engine that decides whether players will have structures on them or just be empty, ecologically rich planets. It's not as random as No Man's Skybut Star field is an RPG first, so it definitely needed more design behind the game structure.

The Bethesda game features quests, companions, and some of Bethesda's best in-game shooting, plus those looking to explore hundreds of planets, some random, some native, will be delighted with what this game has to offer.

RoboQuest

Explore, explode, repeat

RoboQuest is a roguelike shooter with a robot that is sent on a scouting mission for their convoy. If the robot breaks down, it will be restored and sent back to the camp for repair. Players will traverse randomized maps and fight other robots with random weapons they find, such as a freeze gun, and players can gain both permanent and temporary power-ups.

They start in the canyon biome, which is randomized between runs, but other biomes are unlocked later, such as more ruined areas or areas full of water and fresh vegetation.

Mullet Madjack

Cyberpunk anime

Mullet Madjack is a roguelike shooter that tries its best to be aesthetically like cyberpunk anime from the 80s and 90s. In missions, players need to maintain their adrenaline or they will die, and the more creative the kills, the better the points for keeping the heart rate up.

Maps will be randomized and most rooms will generally give players little more than enemies to contend with. Vending machines, electric traps, fans and more can be used to kick, push, slice or shoot enemies for extra blood damage.

Wild bastards

Robo Space Western

Wild bastards is a space western with a group of outlaws that players can collect the more they play. Before the mission, they can decide who they want to take with them, and then on the mission map, they can choose between the main objectives of the area they want to visit, all of which are randomly selected.

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Each area players visit will be small and full of secrets or enemies. It's risky to explore more than necessary, but as a roguelike shooter, players know that upgrades can mean life or death. With a good cast of heroes, each with a unique ability and a cool space western aesthetic, shooter fans won't want to miss out Wild bastards.

Loot: Mooncrash

A roguelike excursion

Loot: Mooncrash is an add-on DLC that is separate from the main campaign and takes place on a monthly base that is randomly spaced between runs since the DLC is a roguelike. Players are given different characters, quests to go through, and blueprints to find to craft better gear for their next run.

As a piece of DLC, fans who dropped out Spoil can enjoy this addon more when it gets straight to the point, the shooting, and adds even more horror elements without ever slowing down. There are even bits for fun diversions outside on the moon.

Abyss

BioShockingly Good

Abyss is a roguelike shooter that appeals BioShock fans because it takes place in an evolving underwater dungeon. The weapons look reasonably like they're from Rapture and can be upgraded over time along with the character, as there are permanent upgrades and temporary upgrades that players can find or get with gold on the run.

The first biome is a bit bland as a series of cavernous rooms that split randomly, but the further players get, the more imaginative things get. Four-player co-op is also available for even greater replay value.

Deep Rock Galactic

Space dwarves kick too

Deep Rock Galactic is one of the funnest shooters to play with friends that is just as much fun mining as it is fighting enemies. Players can choose a class like the Scout and customize their character from appearance to gear to the abilities they have, all of which can be expanded over time.

As players restart each mission, the mines will regenerate with the goal of getting as much loot as possible for their company in each excursion before the aliens overwhelm them like bugs. The varying degree of enemies and camaraderie players can have with teammates almost does Deep Rock Galactic feel like a dwarf RPG version Left 4 Deadand that's good.

Deadzone: Rogue

Shoot 'Em Up First

Deadzone: Rogue is a newer roguelike shooter that boasts bad visuals and solid gunplay that could rival regular staples Fate. Players start out in a spaceship with amnesia, and unlike most roguelikes, the player character will actually narrate what they feel after a battle or after obtaining some data.

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This adds to the experience along with going through new versions of the ship as they change and constantly trying to find upgrades for their character over time. Either alone or in co-op, Deadzone: Rogue it's definitely best to play between the true freedom of movement and all the weapons players can get.

Shooting Reborn

Don't let the fur fool you

Shooting Reborn is a cute roguelike shooter starring animal pets for players to engage with. Aesthetically, it looks somewhat similar Borderthanks to the colorful visuals, or RoboQuestbecause it is more child friendly. Enemies will explode with all kinds of magic-based skills and weapons, from weapons that look like they're made of dynamite to crossbows to fiery daggers.

The maps don't change as much as other roguelikes, but the enemies will always be a surprise along with the location of weapons and upgrades, so it's a good game to recommend to fans who want to continue playing the shooter alone or with friends.

Post Void

As weird as things can get

Post Void has some of the most stunning visuals for an indie roguelike shooter, looking like a pixelated version of a 90s Nickelodeon cartoon. It's another example of a similar fast-paced shooter Mullet Madjackwhich puts players in a constant attack loop as they have an idol in one hand that depletes when players stand or are hit and a weapon in the other.

Killing enemies recharges her so they can never slow down. Running can be fast as something like that Hotline Miamibut luckily, enemies drop quickly and restarting a match is easy, if annoying, as players can start to feel the whiplash from the design.

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