Games that introduced a mechanic who forever changed their genre

Summary

  • The Left 4 Dead introduced dynamic problems with the AI ​​director system, which influenced the future intensity of the game.

  • Zelda: Breath of the Wild's Climbing and Gliding Mechanics revolutionized the open world in video games.

  • The semi -shell pioneer told the narrative in real time in the FPS games and influenced the narration without Chiccene in other franchises.

The great thing about video games as an artistic form is that they always push forward and innovate in an interesting way. Sometimes everything it requires is that one game comes with a brilliant idea that can forever revolution its whole genre.

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8 The most influent

Fromsoftware has changed the gaming industry forever thanks to many mechanics and functions in their games that have affected countless others.

Whether the use of innovative tools for maximum tension or new storytelling methods in video games, there are a lot of mechanics to celebrate. This list is evaluated due to each mechanic in the respective genres of games.

8

Left 4 dead

AI Director regulates difficulty in running

At the end of 2000, something golden era was for the first person shooters. Games like Call of Duty: Modern Warfare They flew from the shelves at record speeds and FPS was the hottest genre on the market, which means it was a perfect time for Left 4 dead to engage in fun.

As a cooperative FPS, however Left 4 dead He had to carefully manage the intensity of the scary zombie waves. To do this, the Devs used the innovative AI director system, which dynamically modified the mission intensity depending on the condition of the players. This means that the intensity has always differed from mission to the mission, which makes it a new experience and the concept of director AI continued to influence many other games afterwards Left 4 dead.

7

The Legend of Zelda: Breath of the Wild

Mountainery and gliding revolutionized by traverse in an open world

Take Legend Zelda The franchise on the genre of the open world was initially a controversial and courageous choice. Linear games have served franchise for decades. Yet Nintendo, known for its focus on mechanical innovations, introduced simple climbing and gliding mechanics to encourage freely flowing movement that radically shifted how Traverse in the open world worked in video games.

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IN Breath of the WildThe reference can climb to the most clear surfaces, but releases the stamina like him. Similarly, it can jump from high cliffs and slide down, also drain the stamina. It is a simple but incredibly effective idea that opens the wild terrain of a new level of survey and its effect was seen almost immediately in other games in the open world.

6

Half

Cutscenes changed in real time as FPS stories told games

Valve is well known as a bastion of mechanical innovations where the best idea wins over all others. In their earliest days this philosophy carried massive dividends HalfA revolutionary PC FPS, which stimulated a genre on the previous era of boomers shooters and a film narrative.

The main way Valve did it was not to stop the game in his footsteps to tell the story, but to tell the story of an interacting player in the world. No cutscenes play Half. Instead, the player is part of the cutscenes playing and can move, interact and be part of the story than to watch it, which is an influential idea that can be seen in other massive franchise FPS as Call of duty and Battlefield.

5

Pubg

Fastened definitive version of Battle Royale Formula for future games

Pubg Royale playing was not the first playing. There is no doubt. However, it was undoubtedly the most influential game with the battle Royale, which arrived in 2017, and thanks to its mechanical simplicity and perfection it has shifted the direction of the whole genre for many years for many years.

Focusing on a massive map (or many maps at this point in the life cycle of the game), getting random prey through the field and intense team tactics, as the zone tightens, tightens, Pubg refined and improved the basic principles of the Battle Royale genre, which as other games as Apex: Legends and Fortnite would be built and would be unregisable without it.

4

Demon's soul

Created most of the souls as a mechanics that forever changed action RPGS

It seems that from mechanical innovations from SSOFTWARE to RPG genre, they were forever, but in fact there were pioneers who felt esoteric by radical decisions for contemporary critics, but they would celebrate in time because some of the best game innovations have ever been.

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8 The most influent

Fromsoftware has changed the gaming industry forever thanks to many mechanics and functions in their games that have affected countless others.

Not only do you do Demon's soul Work on fundamentally brutal difficulties, but the mechanic of the soul, the brutal boss, the struggle, the narration of the environmental narrative and the joining, were all the key ideas that influenced every game of transport and almost every modern RPG to some extent.

3

Fate

Improved FPS Genre Early through Level Design and then changed all FPSS

It is in fact difficult to underestimate the total influence Fate He had over a generation of players. While Wolfenstein 3D preceded Fate and may be better entitled to be one of the basic FPS games, Fate He immediately improved the formula, resulting in a great game that plays more than 30 years later. It's the first and perhaps the best game in the whole series.

IN FateID has shown the importance of level design in characterizing the experience of the player, how hostile variety can lead to different styles of play, how different weapons could play at design level and how brutal fast stimulation was key to the engaging FPS experience, not to mention the innovative use of verticality and leading players without Waypoints. It is the main class of game design for a good reason and its DNA is in every FPS today.

2

Resident Evil 4

Improved action shooting with advice, defining the action games of a third person

These days, Resident Evil 4 Because of his own success he suffered somewhat in the eyes of modern players. From the point of view of a modern player who has never played it before, Resident Evil 4 Looks like a garden variety horror game, but what they are missing Resident Evil 4 There was a game that improved the mechanics of third -person events.

In other words, almost every third -party action game issued today owes something Resident Evil 4. The whole modern action genre and many big narrated Sony games from similar naughty dogs are eternally indebted to the innovation of Miki and his team on Resident Evil 4. The modern game landscape is no matter Resident Evil 4And a modern remake full of scary enemies is proof of the inertial power of the game.

1

Super Mario 64

Basic 3D platform that defined how players interact with 3D space

While the genre of the platform waxes and disappears in terms of its popularity, Mario and Nintendo have always been at the core of the driving genre. The longest time was only the domain of 2D games, but as the hardware increased in strength, the possibility of 3D platforms became more and more exciting, but still difficult to withdraw.

While Mario 64 It is not the first 3D platform game, it is by far the most important. Nintendo came up with the basic principles of how 3D platforms could work, what it looked like in the game conditions, how it affected levels and plays the flow, sets the basis for every 3D game ever done. There are also many versions of the game these days, which makes playing easier than ever. It's so important and worthy of the topper of this list.

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