Summary
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The World of Warcraft improves mythical+ dungeons with better rewards, easier development and elimination of punishment from the hazard of the Challenger up to the mythical 12+.
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The aim of the changes is to reduce the entrance barrier for new players while maintaining a challenge for veterans.
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The rewards are redesigned, with a hero's enclosure available earlier and a new “floor” floor for high -level progression.
World of Warcraft makes some major changes in mythical+ dungeons War inside Season 2, including crushed difficulty scaling, better rewards faster and eliminating the punishment of Challenger to the mythical 12+. The aim of these improvements is to make a mythical+ procedure World of Warcraft Easier and more beneficial to start while keeping one of the biggest challenges in the game.
Mythical+ dungeons are widely considered to be some of the most difficult contents in World of Warcraft. Represent rotating ports, massive buffy to health monster and damage and time limits that clean up World of Warcraft Dungeons, pushing mythical+ keys, can create an environment for the difficulty that makes it difficult for new players to enter and veterans to enjoy.
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Once World of Warcraft: War inside Season 2 begins a week after Patch 11.1, Blizzard hopes to reduce this barrier of entry. The basic mythical dungeons are a bit heavier, but with the rewards of the champion from every boss to compensate. Meanwhile, the mythical 2 to 10 dungeons now add a bonus for 7% health and damage at each level, rather than 10%. The attachment will no longer appear up to the mythical 4, when the rotating Xal'athhath modifiers have occurred since then, and alternating tyrannical and fortified suffixes digging into mythical 7, with both active for mythical 10+. Challenger's danger – the death penalty – was removed from the mythical 7, and instead it is filmed at Mythic 12 as part of the Xal'athath guilt and replaces the previous 10% enemy health and rotating negotiating suffixes.
Wow: War in Season 2 Mythic+ Changes
|
Difficulty |
Health/ Damage |
Attach |
Reward at the end of the run |
A great reward for the safe |
Comb |
|---|---|---|---|---|---|
|
Mythical |
(base) |
Champion 1 |
Champion 4 |
15 carved |
|
|
Mythical 2 |
+7% |
(Timer) |
Champion 2 |
Hero 1 |
10 ran |
|
Mythic 3 |
+14% |
Champion 2 |
Hero 1 |
12 ran |
|
|
Mythical 4 |
+23% |
Xal'attath's negotiations |
Champion 3 |
Hero 2 |
14 ran |
|
Mythical 5 |
+31% |
Champion 4 |
Hero 2 |
16 ran |
|
|
Mythical 6 |
+40% |
Hero 1 |
Hero 3 |
18 ran |
|
|
Mythical 7 |
+50% |
Fortified/Tyrannical |
Hero 1 |
Hero 4 |
10 gilded |
|
Mythic 8 |
+61% |
Hero 2 |
Hero 4 |
12 gilded |
|
|
Mythical 9 |
+72% |
Hero 2 |
Hero 4 |
14 gilded |
|
|
Mythic 10 |
+84% |
Tyrannian/fortified |
Hero 3 |
Myth 1 |
16 gilded |
|
Mythic 11 |
+102% |
Hero 3 |
Myth 1 |
18 gilded |
|
|
Mythic 12 |
+122% |
GUILE (+Challenger's Peril) |
Hero 3 |
Myth 1 |
20 gilded |
The rewards are also redesigned, with a fence on the trail of heroes at the end of the mythical 6 dungeons and a large vault in World of Warcraft Already in mythical 2 and with gilded ridges that can be obtained in mythical 7 and more, more, fans who are on time to create all their kengeon keys in mythical 12 or higher, create a new “floor”, preventing them from devel their keys at high high the level of progression. In order to adapt to these changes, the success of the Keystone legend will now require a rating of 3000, rather than 2850, although the balance should be made a comparable level of challenge as before.
World of Warcraft: War in season 2 mythical rotation of the dungeon
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Operation: Floodgate
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CINDERBREW MEADERY
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Cleft
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The Rokery
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A dam of the sacred flame
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Mateř !!
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Theater of pain
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Operation: Mechogon: Workshop
Overall, these changes should provide fans more motivation to perform mythical+ dungeons at a lower level, rather than new players who are diving their heads into mythical 7 just to get the hero's equipment. It seems that admission to these changes is so far positive, so fans will have to see how this mythical+ system works when they arrive at World of Warcraft PTR in the next few weeks and season 2 once patch 11.1 drops, probably in February.