In many ways Ghost yotei It is a master class in how to create a sequel that not only honors its predecessor, but also does it. It is incredibly difficult to discard a strong predecessor, especially one as well as well Ghost tsushimabut Ghost yotei He managed such a success.
When Ghost tsushima The world was launched five years ago, the world was deep in the throat of Pandemie Covid-19, but thanks to Jin's Sakai's journey it was much easier to me than I expected. Naturally when Ghost yotei He was unveiled last year, I was excited. Not only did I be forced by the new ATSU protagonist, but also by time jump and fresh weapons. Fortunately, these aspects Ghost yotei have met and crossed my expectations but there is one Ghost tsushima The feature I found that the linear story is missing.
Spirit from Yotei's open narration of works, but I long for the spirit of Tsushimy's linear approach
Don't get me wrong, Ghost yoteiThere is more method focused on the freedom of narration of his story is well done, but as a lover of stories driven in a narrative way I have always attracted more to linear paths. This does not mean that I do not even love games on the free level. Red Dead Redemption 2, Cyberpunk 2077, Deadly deathand Marvel's Spider-Man are some of my favorite games of recent decades, but I just prefer to transition from point A to point B like is The last of us part 2 and The god of war. Ghost yotei It remarks many features of its predecessor and how players develop the story are a long list.
Ghost yotei causes his open map to feel much more meaningful than Ghost tsushima'S, which is great. However, some of them want me to be inspired by the open world by simply left on side activities and not as ATSU is dealing with Yotei Six. Players have much more to say how they are approaching a group reduction, which many fans have to have fun. For me, however, I think that the tension of the end game would be much more affected if the linear accumulation occurred firmly. Having more tasks related to Yotei Six can destroy my focus, but that's purely priority.
Ghost yoteiThere is more method focused on the freedom of narration of his story is well done, but as a lover of stories driven in a narrative way I have always attracted more to linear paths.
At the end of the day holding the spirit of Yotei landing
Overall, this criticism is a small decline in much larger waters that are full of praise. Frankly, then Ghost yoteimay be difficult to return Ghost tsushimaDespite how much I loved the first chapter. Whether it's a scenery, a fight, music or adding a wolf, Ghost yotei He simply takes the Sucker Punch series to the brand new heights.
Maybe I'm in a minority in terms of Ghost yotei“The narration with an open end, but that's all right. Because in the end it is still one of the most impressive games. Although my main criticism lies in the ability to choose how to develop, it all culminates in the same end and it's really powerful.
Ghost tsushimaIs a more linear focused way that could better scratch the brain, but when comparing two over their narration methods, Ghost yotei He still rules the highest for me. Playing like ATSU was an amazingly emotional ride filled with revenge. Sucker Punch did a beautiful job in creating a protagonist who is physically powerful but emotionally injured, and no matter how her story happens, it's one of the strongest year for me.

- Released
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October 2, 2025
- Esrb
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Mature 17+ / blood and gore, drug reference, intense violence, tongue, partial nudity, alcohol use
- Publisher (s)
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Sony Interactive Fun
