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Helldivers 2best armor in 2026 it's split between a number of passives that buff the light, medium, or heavy armor you bring into battle. Every armor in Helldivers 2 has a unique passive buff, indicated by the symbol displayed when checking it. There is an almost endless supply of armor passives in countless warbonds Helldivers 2but which one is the best?
We passed all armor passives v Helldivers 2 and they've created a tier list that lets you see what they do, where you can get them, their strengths and weaknesses. Check out where we've placed each passive armor to give you a better idea of what to take on your next mission!
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All Armor Passives in Helldivers 2 (and what they do)
There are 24 armor passives in Helldivers 2 with the release of Siege Breakers Warbond. Each passive will play an important role in the playstyle you'll have in future missions, and we've done that he has listed them all below from newest to oldestalong with what armor comes with each passive so you know what to buy:
|
Passive armor |
Description |
Warbond |
|---|---|---|
|
Additional adrenaline |
When the wearer takes damage, they regain some stamina. Gives a higher armor rating. |
Siege Breakers |
|
Reduced signature |
The carrier emits 50% less noise when moving. Reduces the range in which enemies can detect the wearer by 40%. |
Redacted regiment |
|
Solid as a rock |
Helps prevent Helldivers from ragdolling when hit. Increases melee damage by 40%. |
Python Commandos |
|
Desert Storm |
Provides 40% resistance to fire, gas, acid, and electrical damage. Increases throw range by 20%. |
Dust devils |
|
Feet first |
The carrier emits 50% less noise when moving. Increases POI identification range by 30%. Provides immunity against leg injuries. |
Obedient soldiers in support of democracy |
|
Adreno-defibrillator |
Provides a one-time short-term resuscitation after death, given that the Helldiver's body is still intact. Extends the duration of the stimulation effect by 2.0s. Provides 50% resistance to arc damage. |
Control group |
|
Ballistic padding |
Provides 25% resistance to chest damage. Provides 25% resistance to explosive damage. Prevents all bleeding damage from bleeding into the chest. |
The force of law |
|
Reinforced shoulder straps |
Increases the reload speed of primary weapons by 30%. Gives the wearer a 50% chance to avoid serious damage to a limb. Increases melee damage by 20%. |
Masters of Ceremonies |
|
Gunslinger |
Increases the reload speed of sidearms by 40%. Draw/holster speed increased by 50%. Sidearm recoil reduced by 70%. |
Border Justice |
|
Integrated explosives |
The armor explodes 1.5s after the wearer dies. Increases starting inventory and casting capacity by +2. |
Servants of Freedom |
|
Acclimatized |
Provides 50% resistance to fire, gas, acid, and electrical damage. |
The righteous revenants |
|
Ready for a siege |
Increases the reload speed of primary weapons by 30%. Increases the ammo capacity of all weapons by 20%. Does not affect weapon backpacks. |
Urban legends |
|
Unwaveringly |
Helps prevent Helldivers from flinching when hit. Gives a higher armor rating. Markers placed on the map will generate a radar scan every 2.0s. |
Enforcers of the truth |
|
Advanced filtering |
Provides 80% resistance to gas damage and effects. |
Chemical agents |
|
Flammable |
Grants 75% resistance to fire damage, allowing the wearer to rely on their flammability. |
Flame of freedom |
|
Top physicist |
Increases melee damage by 40%. Improves weapon handling with less drag when moving the weapon. |
Viper Commandos |
|
Servo-Assisted |
Increases throw range by 30%. Gives +50% limb health. |
Polar patriots Steel veterans |
|
Wiring |
Provides 95% resistance to arc damage. |
Cutting edge |
|
Fortified |
It also reduces recoil by 30% when crouching or prone. Provides 50% resistance to explosive damage. |
Helldivers Mobilize! Democratic detonation Polar patriots |
|
Scout |
Markers placed on the map will generate a radar scan every 2.0s. Reduces the range in which enemies can detect the wearer by 30%. |
Helldivers Mobilize! Polar patriots |
|
Engineering set |
It also reduces recoil by 30% when crouching or prone. Increases starting inventory and casting capacity by +2. |
Helldivers Mobilize! Democratic detonation |
|
Med-Kit |
Increases starting inventory and stim capacity by +2. Extends the duration of the stimulation effect by 2.0s. |
Helldivers Mobilize! |
|
Democracy protects |
50% chance not to die from lethal damage. Prevents all bleeding damage from bleeding into the chest. |
Helldivers Mobilize! |
|
Extra padding |
Gives a higher armor rating. |
Default armor |
Helldivers 2 Armor Passive Tier List
The following list of passive armor levels is based on Game version 6.0.1 from Helldivers 2. Ranks all passives based on their overall value, utility, and effectiveness across missions and enemy types:
|
Passive armor |
Why? |
|
|---|---|---|
|
Level S |
Med-Kit |
Being able to hold 6 boosts means less time spent clearing them, and the longer duration effect ensures that your health will continue to grow mid-fight. |
|
Top physicist |
Melee damage isn't too impressive, but the ability to significantly improve weapon ergonomics means less sway for heavier weapons, allowing for perfect shooting movement. |
|
|
Ready for a siege |
More ammo for all weapons and increased reload speed for primary weapons will ensure you're always ready to fight incoming enemy units. |
|
|
Level |
Reduced signature |
Ideal for Commando missions and other missions where you want to avoid fighting enemies and want to focus on objectives instead. |
|
Solid rock |
Anti-ragdoll coupled with extra melee damage is perfect for those who want to indulge in a melee weapon build as they will no longer be dropped by enemy units. |
|
|
Adreno-defibrillator |
When you die (and your body isn't exploded), you'll be able to stay alive, but your health slowly degrades without Stims. This means you have a longer time to fight or run to the finish line before you end up dying without Stims. It's great for stacking powerups. |
|
|
Fortified |
The 50% resistance to explosive damage is great against autos, and the recoil reduction when crouching or prone will allow for more fire suppression against flying units that are hard to hit. |
|
|
Additional adrenaline |
The free armor rating bonus, coupled with the ability to generate stamina while taking damage, means you're always on the move and shrugging off enemy fire. |
|
|
Level B |
Extra padding |
The +50 armor rating is great, but it's the only bonus that comes from this passive. |
|
Feet first |
Less movement noise is nice for stealth, and the ability to increase POI detection range means you'll find sub-targets and farmer samples more easily. |
|
|
Advanced filtering |
Become virtually immune to the gas, which is effective against all enemies while they are confused, allowing you to constantly gas them and then shoot them while you stay safe in a cloud of stench. |
|
|
Acclimatized |
50% resistance to all elemental damage allows you to use or be hit by any weapon with only minor damage to heal, instead of almost instant death. |
|
|
Integrated explosives |
If you're in combat, dying means your armor can explode and deal a lot of damage to enemies, which is perfect for Helldivers looking to blow up anti-tank enemies. However, if you're already dead, a Hellpod might do the trick just as well. |
|
|
Ballistic padding |
Resistance to chest and explosive damage will help on the battlefield to ensure you don't get killed by a rogue explosive that ragdolls you while you bleed out without Stim to stop it. |
|
|
Gunslinger |
Sidearms like pistols and submachine guns have increased utility thanks to fast reloads and draws, with reduced recoil to make them more accurate when you need them most. |
|
|
Level C |
Democracy protects |
It's 50/50 if you live or die on the attack, but you'll be dealt 1 HP either way, meaning one rogue bullet or the impact of an explosion on landing means you're dead before you can Stim. |
|
Servo-Assisted |
Throwing items doesn't need a buff that guarantees the entire passive, and limbs will be destroyed equally in either direction. |
|
|
Engineering set |
Having 2 extra throwables isn't efficient when you can restock, and grenades are never a core set in anyone's arsenal. |
|
|
Unwaveringly |
The +25 armor rating isn't too bad, but scanning the map from markers will be useless unless you're desperate to avoid enemy patrols, and the recoil reduction isn't enough because you're still missing accurate shots on hit. |
|
|
Reinforced shoulder straps |
The primary weapon reload speed bonus is nice, but the 50% to prevent limb damage won't be necessary, and the same can be said for the melee damage boost. |
|
|
Flammable |
Fire resistance is only good if you intentionally set yourself on fire with the weapons you use by staying close. |
|
|
Desert Storm |
Resistance to fire, gas, acid, and electrical damage is lackluster, as is the range increase, which rarely comes in handy. |
|
|
Scout |
Place markers on the map to generate a scan to detect patrols, which is basically useless, as well as a whopping 30% reduction that enemies can detect you because they can still hear your footsteps. |
|
|
Wiring |
Great resistance to arc damage, but still not enough to keep you from getting assassinated by arc towers from Illuminati and allies. |
- Released
-
February 8, 2024
- ESRB
-
Mature 17+ / Blood and gore, intense violence, in-game purchases, user interaction
- Developers
-
Arrowhead Game Studios, Nixxes
- Publishers
-
Sony Interactive Entertainment, PlayStation Publishing
