Unless players are still working on upgrading ship modules or unlocking titles, there isn't much in the way of eternal progression in Helldivers 2 for incremental premium war bonds to buy and spend medals. On the other hand, Helldivers 2The achievement/trophy list acts as an additional form of progression for players to follow, and this path is especially great for anyone who might find it more engaging or stimulating to experiment with their playstyle or complete special quests they might otherwise never have. .
Players can complete a lot of achievements Helldivers 2 on their own, like ragdolling while using a jet pack or killing 100 enemies with fire damage in a single mission without having to rely on other players or any extenuating circumstances beyond their control. However, some are earned solely by cooperating with others, and others require all teammates and RNG to be on the player's side. If only one star in space is misaligned, it can be tiring to try to complete Helldivers 2“The supplies caught them!” success.
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Why Helldivers 2 Could Hit a Ceiling with Ship Module Upgrade Customization
Helldivers 2 doesn't have much in the way of satisfying customization of ship modules, and this is perhaps due to the severe real estate limitation.
Helldivers 2's Charger Resupply Kill is disarmingly difficult
“The supplies caught them!” challenges the player to kill chargers using a
Stock replenishment pod as its impact delivers a killing blow, and while it may sound simple on paper, it's anything but. Firstly, Helldivers 2Chargers are rarely idle for long, and even when they are, players need to make sure they've been dealt enough damage beforehand for the pod to actually kill them.
Stun Grenades, EMS Mortar Sentries, and Orbital EMS Strikes become essential in these circumstances, if only to keep a single charger in place.
Second, and perhaps most important to players' chances, is whether players are generously afforded the luxury of dropping inventory cheats. One of the only ways to guarantee that the players will get success is if they are able to communicate their ambitions to all other team members and also have them agree that the players will be the ones to call the supply module themselves. Frivolous squad members calling for resupply, perhaps as a natural reflex, are a surefire way to stall or often negate any chance of completing a success due to how long the trick's cooldown is.
Helldivers 2's Charger Resupply Kill Achievement is a true test of patience
Because so much Helldivers 2 Mission types can be cleared in an average of 10 minutes – depending on how many secondary objectives or samples players are tracking – making it painfully clear how long three-minute cooldowns can be when a trick is missed or poorly timed. Plus, during the precious time the resupply trick is available, players have to be lucky enough to have a charger nearby, and being on the wrong side of the RNG can sometimes lead to complete missions without seeing a single charger and a lot of wasted time. for player problems.
Not just randomly
Charger
either will do; it must be a regular base charger and not the Behemoth or Spore variant.
Then when all the stars align and the supply module actually delivers the death blow to the charger, players are still at the mercy of whether or not the achievement actually triggers. Glitches are not uncommon at all Helldivers 2especially those that clip players or enemies due to environmental collisions, and unfortunately it's no surprise when a supply module actually fails to make contact with a charger despite having a blue homing beacon firmly and precisely placed on it.