It is always great to see how a team of developers get a little bit experimental or ambitious With their latest title, but whether these specific games really land with the audience is a completely different matter. As a result, there are some great games that, despite wrapping in a truly interesting mechanics and systems in an effort to move their genre to the next level, have not flew into the mainstream, or simply did not connect with players for a reason.
Whether it is because the game was published in an embarrassing time and was overshadowed by a larger release, or it was just so ambitious that it came out as stunning, it is understandable why some of these games would end up under the radar. With this has been said, these titles below are the main examples Video games projects that were very ambitious for their time, but unfortunately failed to sweep the players from the feet as soon as they were actually released.
Defeat
A shooter charged with adrenaline surrounded by other blockbuster hits
After Shinji Miki decided to retreat from Resident Evil After the fourth main entrance, franchise would continue to create his own set of passionate projects that were much more over the peak and creative than what he was allowed to develop in the Survival horror genre. The most remarkable of them was DefeatA third party shooter, where players take control of a super-oven, who, thanks to his high-tech tingling suit, can move around the environment of blistering.
Sliding around a visually stunning metropolis and watching the nozzle boost creates an addictive game loop that can push the traditional third -person shooter pattern into a high device. However, although the game itself is an absolute explosion, the reason why it has never flew is due to the year it was released. 2010 saw games as Red Dead Redemption, Mass Effect 2, and Halo Reach All release in the range of several months, which means Defeat He would not receive the credit he certainly deserved until many years later.
Zombiu
Death is only the beginning of adventure in zombio
Zombiu
- Released
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November 18, 2012
Given how extremely popular zombies have been over the last decade or more, any developer who wants to include these iconic enemies in their game, to do something unique to excel in the competition. In the case of Ubisoft and ZombiuThey achieved this by adding an ambitious mechanic where, if the player dies, they will be transformed into a member of Raveny Zombie Horde. The player himself then respond as a new survivor, where they will have to decide whether to play safely, and gather all their resources a second time, or risk and do business through the whole undead swarm to find their re -animated corpse to get all their rare prey.
This only concept did this that death was part of the journey Zombiurather than be the end. Although it was an extremely clever way to inhale new life in the sub-yan of Zombie Survival, it was difficult for many people to invest in the game, since it was released as the title Wii U. It is no secret that Wii u when released in 2012, led quite badly Zombiu Although it was clear that Ubisoft had poured an incredible amount of time and effort to be a unique experience in which zombie fans could flock.
Samurai match
Slow and Methodological pace samurai matching never completely caught up
When most people think about the fighting games, their minds usually go to a fast -growing combat game that is seen in Street Fighter and Tekkenor greater than the life of a bloody spectacle Mortal Kombat. Therefore 2019 Samurai match He is considered to be such an ambitious game in the genre, because instead occupies a slow and methodical approach to playing and encouraging players to be much more strategic in their events than to crush each button to win victory. The main goal of every battle is to disarm opponents and open them for a deadly attack, although the fact that it pulls is far from easy and can take a lot of practice.
The genre of combat games, more than any other, can try to maintain a consistent gaming base, given that the big three are usually games that most people will stick to. In case of Samurai matchAlthough it took an extremely different style of play and incorporated dazzling visual aesthetics, it was unable to keep many of its players long after its release. As a result, it is now considered to be something cult classics that many agree that it should be rather a hit, given how differently plays from each other fighter on the market.
Sound force
No one expected a war sound game with the original character in the lead role
The Sonic the Hedgehog It is known that games are quite eccentric with their stories but Sound force It moves it to a completely new level. Rather than carrying a positive and jovial tone of previous games, Sound force Instead, it is presented as a more mature and bold entry, where Sonic is defeated by a handful of powerful villains in the first few minutes, resulting in a chaotic war where his friends will become members of the army of resistance. It is a wildly different kind of story from everything Sonic has seen earlier, and a decision to be the protagonist that the player's own original character was another ambitious idea that the Sonic team has decided to implement the game.
However, this was also a period when Sound The franchise as a whole tried to get back its former glory as Juggernaut in this industry. Sound force He has already watched several posts that were considered guys a fan base and criticism. Therefore, having a conspiracy of this experimental experiments has not exactly caught up with many fans who simply wanted to and at this point Sound a game that was more of a return to form, and it can be said with certainty Sound force It was definitely not.
God's hand
This cheerful third person who filed them was just too bizarre
God's hand It is a kind of game that would probably work very well if it has been released in the last few years, but when it was launched in 2006, it received a lot of back and mixed reception from critics, mainly because of its bland graphics and controls. While God's hand It is a technically gaming game, a protagonist, Gene, so seriously overwhelmed that players are encouraged to combine as many explosive attacks as possible to send a lot of enemies flying through the map as part of one great, dazzling power.
There's a noticeable comedy tone God's hand is the story and the characters that were common to see in the genre thanks to the games as Devil May Cry And his protagonist Dante. However, the main reason this game stands out from the crowd is how fast and exciting his main fight is. Thanks to the disastrous marketing campaign, along with the now infamous review from IGN, many people decided to skip God's hand When it was released, but later it would be considered one of the most inventive rhythms ever made. Because of this cult state, Capcom will perhaps consider the development of a remaster at some point in the future.
Resident Evil: Operation Raccoon City
Capcom's co -operative shooter was ambitious but a bit too heavy
2010 was a relatively rough period for Resident Evil franchise. In a desperate attempt to revive the interest of fans in the long -term horror series, Capcom has published what still stands as probably the most bizarre but more ambitious entry into the franchise: Resident Evil: Operation Raccoon City. Not only is it the first game in a series that supports online cooperation cooperation, but also allows players to return to Raccoon City when the outbreak first started, giving them a chance to meet iconic individuals such as Leon, Claire and even Nemesis, again.
All four playable figures also come up with their own set of special abilities, ensuring that each player has something unique to bring to every fight, and at the same time add a nice dose of a third -party shooter. All this may sound quite interesting on paper, but it is important to realize that it was a period when Resident Evil Fans grew exhausted with a series that leaned into action. See another game in the franchise that allowed them to go to mission weapons that were not completely attractive at the time. It's a real pity Operation Raccoon City He never flew in the way Capcom intended, as well as a four -player and multiplayer campaign in the Hero style, it was an apparently creative passionate project that could potentially last for many years if he retained a large player base.