The girl is your first real stalker enemy Resident Evil Requiem. You will meet her during Grace's first hours at Rhodes Hill Care Center. The girl, also known as Shadow Ghost, is an unnaturally huge hag-like zombie designed to test your nerves. It passes through holes in the ceiling and can drop down with little warning. If you are wondering how to survive this creature without getting confused by it Resident Evil Requiemread on.
Resident Evil Requiem: How to get a weapon when playing as Grace
Those new to Resident Evil Requiem will want to know exactly when they can get a standard weapon when playing as Grace.
How to get over a girl in Resident Evil Requiem
The most important thing to remember when dealing with a Girl is use lights. He cannot tolerate bright, well-lit spaces and physically recoils if he tries to enter them. The room where Grace wakes up is soon a temporary shrine as it is brightly lit. If you are being chased and panic sets in, sprint back into the lighted room and force her to retreat. That's enough to buy you some breathing room while you plan your next moves.
If you hear crawling noises, The Girl is nearby. In larger rooms, have the camera pointed upwards and rely on audio cues to track it. Make sure you don't make any noise. Sprinting, knocking over objects, or interacting loudly with your surroundings will draw her attention to you.
When you are picking up a screwdriver inside the sister station, you will have to move the cart under the shelf to reach the red toolbar. As you push it, objects will fall to the floor, prompting The Girl to investigate. When it happens, immediately break line of sight and hide. Felling under the table inside the nurse station allows you to avoid detection as she searches the room.
After the second loud disturbance, he becomes more aggressive and even breaks through the blocked door, creating a new shortcut between the nurses' station and the central corridor. Grace is faster than Girl when sprinting, so use that to your advantage.
When the target changes to insurance collection from room 201 will block the corridor you can access. Now you can either return to the room you woke up in and wait for the monster to disappear, or get close enough to the girl to make her chase you back into the well-lit room. This way you get a a small opening to slip into room 201.
However, when you remove the fuse, it turns off the lights in the room and immediately removes your safety net. The girl falls from above almost immediately. Start running towards the shuttered corridor near the horse statue. Insert the fuse into the wall panel next to the shutter as quickly as possible to trigger a scene that ends this sequence.
- Released
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February 27, 2026
- ESRB
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Mature 17+ / Intense violence, blood and gore, strong language, in-game purchases