There is a lot to do Where the winds meet. Sure, you can continue the main story, which is really heartwarming at times, or play the doctor online. Or go fishing. Or play card games. Or go fight in the arena. Stealing from random citizens. Discuss people.
The thing is, there's a lot you can do. Although one particular activity that you can participate in is wrestling. Like many other activities, it can boost your attributes, though it also has a little more mechanical depth than some of the other minigames, so it may take you a while to get your head around it.
what is wrestling
firstly, the wrestling minigame is not found in Qinghe at allso you'll need to progress far enough in the main story to unlock Kaifeng, as that's where wrestling currently takes place.
The first proper display of wrestling can be found in Kaifeng Citywhere luckily you'll be able to get a practice match whenever you want to familiarize yourself with or reacquaint yourself with the mechanics.
Like the other minigames, wrestling gives you a lot of rewards for winning, though most are only earned on your first win. They include Jade Coins, Five Dynasty Coins (your typical spending money), Trade coins, experience, exploration pointsand Constitution attribute points.
Where the Winds Meet: The Complete Guide to the Weird
Well, isn't that unusual?
Mechanics of Wrestling
Many of the mini-games in Where Winds Meet tend to be simple and take time to master, such as the different instruments you can play or the Pitch Pot. However, wrestling is more of a waiting game. if anything it's most comparable to the slightly more complex Rock-Paper-Scissors.
The goal of wrestling overall is fully exhaust your opponent's fighting spiritwhich is done using techniques or moves against them. Actions are decided in advance before they take place, so neither you nor your opponent know what you're doing until it happens.
Let's take a closer look at each mechanic below.
Building momentum
This is the core of how you use moves in a match. When you choose to Build Momentum, your move is used to gain one point of Momentum. Momentum is used exclusively to perform damaging techniques.
When you choose to Build Momentum, you are vulnerable to all forms of attack. So if your opponent chooses to attack you, you will take full attack damage no matter what. This means that even if you are attacked, you will still gain Momentum.
You also only lose momentum when you use it yourself. Your opponent has no way to remove your Momentum points.
Blocking attacks
When they attack you, you'll obviously want to block the attack, although you can't know when your opponent will attack, you can only guess when you should block.
NPCs generally tend to be quite zealous in their attackand will attack as soon as they have even a single point of momentum. Therefore, it is always a safe bet to block after you Build Momentum. Successfully blocking the attack completely negates the damage and causes your opponent to use whatever momentum they used to attack.
There are also two types of blocks:
- Block – Used to defend against all forms of attack except Vajra Toss.
- Vajra Block – This can only block against Vajra Toss and all other attacks will bypass it.
NPCs tend to unleash their strongest attacks when available so if they have three Momentum points, you should probably use a Vajra block face the Vajra Toss. However, in all other circumstances, make sure you have a regular block.
Implementation techniques
If you want to drain the fighting spirit of your opponents, you will need to perform techniques on them. yeahyour opponent will never lose Battle Spirit without being directly hitso you can't delay the match as you only have 20 laps to complete.
There are four techniques you can perform. One of them requires no Momentum, while the next three require more and more Momentum. Here they are all:
- Move attack – Deals light damage but does not require momentum.
- Pole technique – Deals decent damage, requires one point of Momentum.
- A push attack – Deals significant damage, requires two momentum points.
- Vajra Toss – Instantly drains all fighting spirit when it lands, requires three Momentum points.
As you can see, getting three Momentum points for unleashing Vajra Toss should be the ultimate ultimate goal. immediately ends the matchthough any opponent will be wary of this move once you have at least three Momentum points. This is where mind games come into play in a match.
Action priority
From you and your opponent choose your actions simultaneouslyyou cannot plan your actions. And this also means that there must be a priority of actions that will determine who wins in a given round.
In general, stronger movements take precedence over weaker ones. If you perform a push attack and your opponent performs a drop technique, your move will take priority. This means that your opponent's attack is canceled and only yours will deal damage.
When you choose to Build Momentum, all attacks will have prioritythough you still gain Momentum. If you block against Build Momentum, nothing happens.
Block takes precedence over all attack moves except Vajra Tosswhile the opposite is true for Vajra Block. This takes precedence over Vajra Toss, but loses all other actions.
How to win at wrestling
In general, winning in wrestling is something you can do fairly consistently, regardless of the difficulty of your opponent, and it depends on predictability of NPC behavior.
NPCs are very reactionary and he will usually use his next turn to make up for what you did the previous turn. So if you build Momentum, they usually block in anticipation of an attack. This makes Build Momentum a good choice again.
Consequently, if your opponent is building momentum, they are almost guaranteed to attack immediatelyso you should almost always Block. After that, they'll probably try to Build Momentum again or Thrust, so you'll have the option of requiring a Technique that costs Momentum to overpower them.
If you manage to build three momentum points, NPCs will almost always assume you're going to perform a Vajra Toss and uses Vajra Block in return. Because of this, using a Pushing Attack when you have three Momentum Points is usually a very good idea to catch them off guard.
he said that Wrestling can also be played online against other real players. All of these tactics don't apply as strictly in these circumstances because humans are a bit more unpredictable than a computer. In these circumstances, you have to play mind games and be a little more tactical.
Where the Winds Meet: Zheng E Boss Guide
Zheng E is probably one of the best designed bosses you'll fight in Where Winds Meet, and he's quite a challenge for you as well.