Extension of the Smackdown time space Pokemon TCG Pocket Indeed, the meta shook with his different powerful cards, brought a new wave of support for existing deck and, of course, a lot of great new combinations that were not possible before.
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Many of these new packages will return and give a new purpose of older cards, as is the case with Moltres Ex, which found a new home in Infernape ex. The Blazing Monkey, which serves a very similar niche as the favorite child Nintendo, Charizard, is a new alternative for firefighting packages to throw the competition.
Sample
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Infernape ex moltres ex deck |
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Chimchar x2 |
Monferno x2 |
Infernape ex x2 |
Moltres ex x2 |
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Poke Ball X2 |
Pokemon Communication X2 |
Professor's Research X2 |
Dawn x2 |
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Giant cape x2 |
Sabrina x2 |
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With so few Pokémon on board, All your other cards are focused on how to get the field as soon as possibleLike their support in several ways. Sabrina is the basis of virtually every deck, it is necessary to close the match and Giant Cape will help you be so easily defeated.
Dawn There is the biggest star. Energy flexibility opens a lot of doors for deck but Card Hungry Energy such as Infernape is most enjoying it. After hitting (and maybe go) someone on the previous turn, you can move one energy from Moltres on the bench and add the energy energy to your main attacker to ensure another knockout.
Alternative cards
It is quite difficult to replace one of the cards here, because the package depends on almost all of the above. But if you don't have all the cards yet, You can always improvise with something else.
The main goal of Giant Cape is to avoid 1-hits of knockouts but You can add potions instead. Technically, it does the same (“blocking” 20 damage) and it will be a little better against the Darkrai deck. Comes for the price To be a simpler target for Palkia deckeven if. In the same spirit, rocky helmets can be served either by moltr (during setting) or by the bakery itself.
Cyrus is another powerful card added in the Smackdown time space and can replace one of your Sabrin if you want. But since This package is not much about spreading damageThis is a preference rather than a necessity. If you do not want to play two Sabrina, You can slot in Giovanni. It can help you hit some key numbers to overthrow several big bosses on the meta, but remember that the giant cape still exists and it can destroy your plans for good.
Finally, you can always introduce yourself X speed/sheet for free retreats. While Infernape already has it for free, Moltres has 2 energy costs. Having special energy on a fiery bird is a common strategy (As we explain below), but their storage is always good.
Deck Strategy
The deck revolves around a well -known strategy: Guidance with Moltres Ex and Use your Inferno Dance to charge Chimchar. Once you get hell in the field, bring it and start collecting some knockouts with its strong attacks.
This is probably reminiscent of the Genetic Apex Charizard Ex, because both cards work in the same way. Infernape is an alternative to a good old zarda, Without the cost of retreat as its greatest advantage, But with less damage in exchange. That makes Easy exchanges between your hellish If you get two of them in the field and it's easier to build them.
Moltres has enough HP to take several hits, And adding tools in the SMACKDown time space increases this aspect even more. It also serves as a backup attack plan if you take longer than expected to get hell out. The ideal initial hand lies from Moltres, Chimchar, Giant Cape, Monferno and Inferena. Cards such as Pokemon Communication, Poke Ball and Professor's Research are welcome as always.
Communication Pokemon should Always use on the cards you already have in the field. If you have a Monferno bench and draw more, it is best to use communication on it rather than develop another Chimchar.
During the ideal second curve you should develop on Monferno and use Inferno Dance to charge itBut if you have more than one Pokémon bench, your priorities are slightly different.
The main trick for this package is Proper energy spread. Inferno dance can generate a lot of energy, so you don't have to transfer everything to one hell. If they enter the field with at least one energy, You can use energy on your turn to attack it. Infernape discards all the energy attached to it when it attacks, so more than 2 is always waste.
List of energy priorities is following:
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1 heads, 2 tails: Chimchar
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2 heads, 1 tails, one for chimchar, one for moltres
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3 heads: One for Chimchar, two for Moltres.
The scenario of three heads ensures that both pokemon can attack the next round If necessary. Moltres has more energy costs, so it is a priority in this case. If you have two ponds instead, one of them gets two energy. Never add three energy to engraversIf you do not plan to retreat before you develop into Infernape.
Your towing energy should be fed according to your active moltres So they can use a thermal explosion. Otherwise, just use it to retreat. After infernope attacks once retreat or Use the dawn and take one energy from the Pokémon bench. Combine it with energy and you can attack again.
Achieving a perfect scenario is easier than it is done but Hell with the right setting easily overthrows any slightly slower deck. 140 is the exact HP for many popular ex cards and You can always bring Giovanni for those who go beyond this amount.
Match and Counters
Infernape is a Great selection for some decks in the current formatBut he will fight others anyway. Some of his matches can be easily predicted, but some of them can catch you.
Dialga ex
With a natural advantage against steel, Infernape can one -time dialogue as soon as the field hits. However, he must have a giant cape to survive the second dialect coming from the bench. Moltres can also two-ranked dialga If you need it. However, there is a chance that the dialga has a giant cape himself you need giovanni to make it one -time. Otherwise you will need to find a window first that would damage it Ensure victory with Sabrina/Cyrus against a weaker goal later.
Palkia ex
Palkia is much harder to face. Begins to attack a single energy and Manafie/Misty can quickly strengthen her into an offensive position. Not to mention the damage to the bench, which makes you an easy goal for Cyrus. Giant Cape will be your only chance of survival of one -time survivalBut if you are not running Giovanni, you will always have to two. The good news is that if the Misty fails, you have a much more consistent chance of setting up in front of the dialga, giving you easy guidance. Be careful with vaporeon, although.
Dardrai ex
Infernape can take Darkrai in one single intervention, but the problem lies afterwards. Magneton is often paired with it and quietly charges energy in the background before it becomes magnesonYou will be surprised by the surprise. Can't beat Darkrai firstWhich allows him to spread sufficient damage to your pokemons before.
Magnezone also has an advantage over MoltresIt's a bigger problem than it seems. Soon that magneton will take, there may be a changing game, but make sure you bring some giant caps, because Darkrai will always damage you for free.
Celebration ex
Although it is another one -time match, Celebi can still hit you a lotSo you have to be fast against it. Using Sabrina to remove dreamy/servine with moltres It is a good way to close it before it becomes a problem, because Infernape can remove the celebration later, even if it carries a giant cape.
Other matches
Most of the other matches are more of a classic competition for the first establishment. Water decks in general may be a problemBut Starmie, Articuno and Lapras can all be eliminated by one intervention. Yanmega ex can also be one -time. His most common partners are Exeggchetor and Dialga, whose weakness to fire also allows you to one -time.
However, You can face problems against the deck without ex If you were slowly set up, such as Dragonite or Garchomp. Mewtwo Ex is also a threatAlso, but it's probably slower than you, especially if mystical plates are missing.
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