Hello Kitty Island Adventure has a whole biom that is ideal for calling kumori Scary swamp. At this point, players find out how scary it is, with crushed cabins, pumpkins with pumpkin spiders running around, witch cottage and also A ghost residence.
Players will be obliged to try and Survive with kumori and solve his puzzles to complete t“Survived the task of Mansion”. This task is important to help Kumori to prepare a place so that it can open its poisonous shop and for players to unlock the Green Power Crystal, which will start driving through the spirit, and also reveal a secret cave. This guide explains How to survive Hello Kitty Island Adventure A ghost residence in a ghostly swamp.
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How to survive the scary residence in the adventure of Hello Kitty Island
To survive the scary residence, players will have to go through a total of 10 different rooms and solve the puzzles to get to the end to get the green energy crystal that requires the task. With each room, however, comes a brand new puzzle that the player will have to solve. Sometimes players will be able to call Kumoria to help solve the puzzles that players have stuck. In this manual we discuss every room and explain how to finish them without needing kumori to help solve the puzzles for players instead. Below is the graph of details on how to complete each puzzle:
|
Room number |
Puzzle |
How to finish |
|
Room 1 |
A maze where players must get to the other side and walk through the other door. |
Players will have to make the right turn at the entrance to the room. After running around purple chairs, the players will have to go the lower road and head through the door. |
|
Room 2 |
Disappearance of floors that the player can fail. At the end, they must cross them to get to the door. |
Players can look through the floor and see that some of the floor pieces are raised above the normal level of the country. If players enter them, they teleport back to the beginning of the room. Go by and at the end the door. |
|
Room 3 |
As soon as the player enters them, the invisible mirrors appear and block the way to the door. |
Players will have to go to the right, walk around the table and then move to the middle road and go to the door. |
|
Room 4 |
The room has a total of 11 doors, each of which takes the players to a different door to confuse them. Only one door is correct. |
To find the right door, players will have to travel to the second door on the left. Located on the left side of the purple mirror. |
|
Room 5 |
This puzzle is a room full of levers that players will have to pull out until the green light is shown, and the players know they did it right. The next part will require players to press the color buttons. |
To complete the first part of the puzzle, players will have to turn every lever counterclockwise to get every light above them. Furthermore, players will have to press the red and green buttons by stepping on them. |
|
Room 6 |
This room will also contain levers, but it will be a little easier than the fifth room. |
Players will have to activate two levers in the opposite corners of themselves. This means activating the first lever of the upper row and the last lever of the last line. |
|
Room 7 |
This time, players will be welcomed by more levers and maze that they will have to solve. |
Once at the entrance, go forward and then turn right. Continue walking forward, then turn right and continue. Once the players see the painting of My Melody, pull out this lever and head back. On the second library go left, then right and activate the lever found there. Finally, go through the opening, then go up a little and turn right. Now watch the way to the lever, pull it out and walk through the door. |
|
Room 8 |
The eighth room will return to the disappearing floor panels that were in previous rooms. |
Players will want to go straight from the extreme left side, walking up until the character is next to the window, and then make a sharp right. Now the players will want to stop as soon as they get to the door and go up slightly. Take a walk to the clock and then go to the left until they can pass through the door. |
|
Room 9 |
This room contains levers and three different paths that players will have to detect with their levers. |
Use the left lever to use the way to the next part of the puzzle. Now the player can go on the right journey and head to the door. |
|
Room 10 |
This room holds another maze with disappearing paths that are based on which player the player pulls. |
Go straight up and pull out the lever, then return to the entrance and go down the right way to pull out the lever. Now the third way will open for players. Go down this way and pull another lever there. Go through a small gap and turn right, move along the wall until you get to the fourth lever. Return to the lever in the center, go to the bottom and activate it. Now run along the long road to the door and leave the final room. |
|
Go to the headquarters |
The end of the headquarters will contain a green energy crystal. |
Players will have to get this Green Power Crystal to use it to ride the Ghost Tour that will be part of the task. |
After completing these steps, players will successfully survive the scary headquarters. Now players can complete their task by going to the place of Kumori on their map. Activate the spirit and players will have to go through the chat with the whole group. Players will then be able to go to ride and turn on different lamps
Adventure
Simulation
- Released
-
28th July 2023
- Esrb
-
E for all
- Developers
-
Sunlight
- Publisher (s)
-
Sunlight
Complete the task of “Survive the Mansion” Hello Kitty Island Adventure.