Spoilers for posting ahead.
Send is my second favorite game of 2025. It earned that spot by feeling genuinely refreshing in a year filled with sequels and spectacle. Honestly, I think it boils down to the fact that it was irrevocably fresh: its episodic cadence, witty writing, and fantastic take on superhero dramas made it an endlessly entertaining experience for me. But more than anything, Send is memorable because of its characters.
Send's characters are not ambitious. They're realistic, funny, and totally relatable in all their messiness. And while some characters act erratically (I'm looking at you, Invisigal), I can pick apart their intentions and hearts without even stumbling. What he does is philosophy first Send work. It drives the player into moments of moral tension, then into those where tenderness and camaraderie prevail. Ultimately, the game presents the player's greatest dare: to give the downtrodden Z-Team another chance.
AdHoc Studios' debut title is all about second chances, which is why I, along with the many players who fell in love with the project, can't wait to see the potential Send Season 2 News Most of all, I can't wait to see what characters will return and what canon will be established. However, for all the possibilities, there is one character I have my eye on. And if you've been paying any attention to the Season 1 themes, I think you should too.
How One Choice in Dispatch Episode 7 Ruined My Blonde Blazer Playthrough
I was well on my way to perfect Dispatch with Blonde Blazer, and then one moment of hesitation in episode 7 cost me everything.
Toxic should get the Flambae treatment for Season 2 shipping
Send Episode 1 wastes no time in establishing its tone. The opening moments throw the player right into chaos, Robert confronts Toxic and almost immediately forces the impossible: save Toxic or throw him off the balcony. It's a scene designed to be unsettling, not just because of the violence, but because of what it reveals about Robert. He is capable of kindness but is incredibly desperate.
Although Send is a game where choice matters, this one really doesn't. No matter what choice you make, Toxic will survive. If spared, he will sell you. If thrown, he proves to be alarmingly durable and later helps the Shroud. The message is clear: Toxic is not a one-time problem that you can simply eliminate. It is a recurring presence, a symptom rather than a cause.
At face value, Toxic is everything Send prompts the player to decline. He is harsh, selfish, rude and seemingly incapable of growth. His role in the finale leans heavily on shock humor, establishing him more as a punchline than a person. And yet, that's why it feels like unfinished business. And perhaps it is no coincidence that a similar space was once occupied by Flambae.
Flambae's Redemption proves that Dispatch knows how to restore trust
Before Send Season 1 fully fleshed out, Flambae is easy to write off. He is arrogant, antagonistic and openly hostile towards Robert. Understandably in later episodes, given their history together and the fact that Robert left him permanently injured. When Robert reveals his identity as Mecha Man, the game could have easily turned that reveal into a point of no return for Flambae. Instead, Send it does something much more interesting: it forces proximity.
Flambae will not forgive Robert overnight. His mistrust lingers, his bitterness is earned, and his growth is slow, in fits and starts. According to time Send Episode 5 arrives, and by the time his musical moment lands, it doesn't feel like a heel. It looks like he's finally giving in. Flambae becomes a fan favorite not because the game excuses his behavior, but because it allows him to evolve without erasing the damage he's caused or suffered. This arc is proof that AdHoc Studios understands how to rehabilitate a character without flattening them. Which brings us back to Toxic.
Only 26% of Dispatch players made this invisible choice and I feel bad for being one of them
Dispatch's narrative choices have cruel consequences, and one decision I made with Invisigal left me with more guilt than I expected.
Why Dispatch's Toxic works better as a teammate than Punchline
If Send Season 2 relies on its own themes, Toxic should not be left on the sidelines. Throwing him into the Z-Team reluctantly and perhaps unwillingly would immediately create narrative friction. Here's how Toxic could work much better as a teammate than he does as a direct opponent:
- His dynamic with Robert may have reflected Flambae's early hostility. However, this relationship may begin with a different emotional texture: less wounded pride, more corrosive resentment.
- Toxic's defining characteristic—his cruelty—begs to be interrogated. Send excels at asking why people behave the way they do, not just what they're doing wrong. Giving Toxic more screen time could reveal the insecurity, fear, or survival instinct underlying his behavior. Not to excuse it, but to put it in context.
- Toxic has value, mechanically. Sure, Toxic is an emotionally charged character ripe for thought. But his abilities would do wonders for the Z-Team. He has regenerative powers, has the ability to manipulate acids, and can fly. In combination with Send pair synergy, can be unstoppable.
His antagonism could sharpen team dynamics, test Robert's leadership, and create moments of dark humor that are deserved rather than gratuitous. He doesn't need to become likable overnight or at all. What it needs is dimension. If Flambae's arc was about learning to trust someone who wronged him, Toxic's could be about learning to exist in a system that doesn't reward cruelty as currency.
The submission has already earned my trust
The first season confirmed it Send he's willing to do the heavy lifting of storytelling. It doesn't rush redemption, sanitize trauma, and pretend that second chances are clean or comfortable, as shown on Sendbad ending If AdHoc Studios commits to the same principles in Season 2, Toxic could become one of the show's most impressive transformations.
If Flambae can go from an insufferable antagonist to a true emotional anchor, then Toxic deserves the same narrative risk. Not because you earned it, but because Send he taught us that redemption is not about merit. It's about what you do when you get one more shot. And honestly? I'd love to see what Toxic does with it.
Send


- Released
-
October 22, 2025
- ESRB
-
Mature 17+ / Blood, Crude Humor, Intense Violence, Nudity, Sexual Content, Crude Language, Drug and Alcohol Use
- Developers
-
AdHoc Studio
- Publishers
-
AdHoc Studio