In defense of Overwatch Rush, the adoption of a new play style

After being rumored for years, Blizzard has finally revealed Overwatch mobile game. His announcement basically came out of the blue, though given the positivity surrounding the main game, he's announcing at the moment Overwatch Rush now that really was the best possible move. A disastrous revelation Diablo Immortal – yes, everyone had phones – probably meant that Blizzard was looking for the most secure way of notification possible Overwatch spin-off and a short blog post, along with a fairly brief look at early gameplay, fits that strategy. Still, there seems to be a range of opinions when it comes to the gameplay in question.

While Overwatch Rush being created by a group of developers outside of Team 4 is a good first step as it means resources won't be pulled from the main game, some players were shocked by the top-down style. A lot of players seem to have imagined it Overwatch's mobile game as a 1-to-1 recreation of the classic Overwatch. Some Overwatch streamers reacted with confusion, laughter, or disappointment, while others had more optimistic views of the spin-off. I tend to agree with the latter group, since I'm translating an existing one Overwatch mobile gameplay feels like an uphill battle that wouldn't be worth fighting in the first place.

Overwatch Rush it's described as still being in the “early stages” of development, so while updates will be released regularly, it lacks a release window just yet.

Why wouldn't normal Overwatch just work on mobile

I'm approaching 2000 hours played Overwatchand in that time I have had no shortage of cases where teams have broken up and not worked together. i adore Overwatchbut its best and worst aspects tend to be the community depending on who you meet. A lack of communication, one player tilting, or the unfortunately common appearance of a thrower is enough to make a match fall apart as it is extremely difficult to carry a team alone. So imagine applying the formula of a team-oriented video game to a mobile device where players could be instantly drawn away from their screens.

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Normal Overwatch it's inherently competitive, and players need to synergize end results, point enemies, and interact as often as possible. And while there are undoubtedly competitive gamers on mobile platforms, the reality is that most mobile gamers will be killing time or playing casually. Even fast gaming Overwatch can get too sweaty, and competitive matches can regularly last up to 20 minutes or more, which just doesn't suit the nature of mobile gaming. Even entering the match Overwatch is such a process these days with ban stages, map voting and team composition that goes against the usual mindset of mobile games where players expect to be constantly in and out of matches.

The Switch 1 Overwatch port is the best argument against Rush being an Overwatch clone

Switch Overwatch Team Attack Image via Blizzard

Besides OverwatchThe gameplay doesn't translate well to mobile because it's probably too complicated, there's also the issue of performance to consider. While the Switch version 2 Overwatch let's hope it runs well, the original Switch version of the game is basically proof that it's simple Overwatch a mobile port would probably be a disappointment. Performance issues, lackluster visuals, hard to read ability screens, lack of accuracy when aiming; these were all problems that the Switch version of the game encountered, and the same would probably be true for the mobile version Overwatch also. After all, not all players have high-end devices, which could have put them at a distinct disadvantage in FPS matches. This is where the top down game is less challenging Overwatch Rush can save the day.

Overwatch Rush's simple top-down gameplay is perfect for mobile devices

Based on three minutes of shared footage Overwatch Rushits name is accurate; players will fight for control zones that fill up faster than normal Overwatchwith capture percentage fill time being more comparable to faster rounds OverwatchStadium mode. There's also only one round per match, Ultimate and normal abilities charge faster, and character movement is noticeably slower than in normal mode. Overwatch. All this comes in addition to the switch to 4v4, which should simplify engagement and make it easier to capture what is happening on the screen.

Overwatch RushThe first list includes Soldier: 76, Reinhardt, Kiriko, Lucio, Mercy, Pharah, Reaper and Tracer. Brigitte, Doomfist, Hanzo and Genji are next to be added.

It is difficult to imagine the first person Overwatch a good feeling when playing on mobile, because not only would players have to juggle all the usual chaos, but also control the movement of the camera and the character. With a top-down approach, they can see the entire battlefield Overwatch map showing who they want to shoot or heal and easily tap a series of buttons to activate the ability of their choice. First-person gameplay can be synonymous Overwatchbut for a mobile game, a top-down approach makes infinitely more sense. Sure, it will take some getting used to, but it might help Overwatch Rush its own identity while also making it an easier entry point for new fans.

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overwatch rush gameplay
Image via Blizzard

To be clear, I think there is room Overwatch Rush fail in certain areas. His skins, which will be a mix of fan-favorite cosmetics and new designs, could easily be too expensive. Its more cartoony art style is hit or miss, with some heroes like Doomfist looking great (love the beard) while others, like beloved support hero Mercy, miss the mark. Hero cadence will be hugely important to the game, as will the regular addition of game modes, maps and free rewards to chase. As for the gameplay, I can't bring myself to find many problems. A top-down approach suits the platforms the game will be played on much better than a first- or third-person and game-based approach Overwatch Rush Despite the significant change in format, it keeps the identity of the series intact. Finally, the mobile game shows that Blizzard (and Microsoft) trust the value Overwatch IP, which can only be good for the franchise in the long run. And if Rush lives up to its potential, the series could reach new heights in terms of popularity.

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