Items we would hate in the Mario Kart world

Whether it is the first place or the last place, the power-up is an essential part of Mario KartProposal but there are some power-ups that are extremely frustrating and annoying, against it Mario Kart World.

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WITH Mario Kart WorldClear arrival, it's not just a good time to choose your favorite character, but also the right time to look at some of the most frightening power-ups listed in the series that should not return Mario Kart World So that fans can have better racing time than to worry about what they will be affected.

7

Fake items

Fraudulent array of items that cannot block shells

Fake items

Presented in

Release date

Mario Kart 64

December 14, 1996

Mario Kart: Double Dash !!

November 7, 2003

Mario Kart DS

14 November 2005

Mario Kart Wii

April 10, 2008

Fake Item is a real jinger weapon and the one that players could use to get behind the real items of items. The False Items field is different for its red glow question mark and upside down and its location between the real box about items can easily trigger players who do not expect them to be fake and cause them to lose momentum. However, the False False Items in the first place is a real burden because it does not have the same disguise as a hard-bit banana, nor can it be used to block green shells and red shells, which makes the false item quite unnecessary.

6

Prisoner

Force enemies to spin and lose objects

Prisoner

Presented in

Release date

Mario Kart Wii

April 10, 2008

The Pow block is proof of the movement of Nintendo Wii movement because it is a weapon that relies on players who remain active. Players have to watch the prisoner's block for their trio warning and on its fourth and last wound they will see everyone spin and lose their items. However, the way to prevent this is quite simple, because players simply have to be outside the ground or during an attack to shake the Wii remote control. Although it is simple enough to face, relying to control movement for a racing game can often be a bit soft and unreliable.

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5

Thunder Cloud

Play an electrifying game of hot potatoes

Thunder Cloud

Presented in

Release date

Mario Kart Wii

April 10, 2008

There may be no weapon that players fought more than Thunder Cloud, at least not individually. Thunder Cloud is a curse, a weapon that can be obtained from the field of the item by one unfortunate player. Thunder Cloud is a burden that it has, and although it increases the players, it charges the lightning attack that hits the player and reduces them. To get rid of this item, players must hit another player to transfer it, but the other competitor could just transfer him back. It is an intense weapon that can cause a lot of sorrow.

4

Pot piranha

Biting Piranha plant that does not prevent players

Pot piranha

Presented in

Release date

Mario Kart 8

May 29, 2014

Since the Piranha plant is listed as a playable figure in Mario Kart WorldIt is unlikely to return as an item because it would be quite strange and somewhat cannibalistic. Regardless of the moral position of the Piranha plant is another reason why it should stay away, simply because it is a burden. Piranha's plant will surprise the players very less speed, but on the way sees gold coins and other players. However, the players are defenseless because the Piranha plant will not eat shells that are directly on the tail of the player, leaving them vulnerable and unable to get rid of the Piranha plant until it expires.

3

Triple Bananas

A triple threat that negates the chances of a red shell

Triple Bananas

Presented in

Release date

Mario Kart DS

14 November 2005

Mario Kart Wii

April 10, 2008

Mario Kart 7

December 1, 2011

Mario Kart 8

May 29, 2014

If players in the first place can get a triple banana, then they practically won, if the blue shell or lightning strike collapses. It is hard to catch up in the first place as it is, but triple bananas are a triple threat that gives players 3 opportunities to block red shells. One banana is fine, but having three of them seems to be excessive, especially when it is impossible to break them because players can only throw them away before the red shell hits.

2

Chomp

Chomping monster that accelerates the track and bites people

chomp

Presented in

Release date

Mario Kart: Double Dash !!

November 7, 2003

The Chomp string looks like Bill Bullet Bill Mario Kart: Double Dash !!But somehow it's much more fearsome. Dead eyes and the desperate need for a chain of Chomp, and a desperate need to bite things cause it to be dangerous, and players can use it to drag it over the track with a quick autopilot, or as a battle ram to jump and bite on the opponent. Bill from the bullet is already annoying, given its speed and relentless aggression, so maybe the chain chomp should be left and forgotten.

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1

Bowser Shell

Bowser-Exclusive that bounces over the track

Bowser Shell

Presented in

Release date

Mario Kart: Double Dash !!

November 7, 2003

Mario Kart: Double Dash !! It is an impressive title that allows players to match two different competitors to get a unique power-ups. One such turning on is Shell Bowser, exclusive to Bowser and Bowser Jr., but the one that everyone should be afraid of. Shell Bowser Shell tears the track and refuses to disappear until someone has been hit. It is inevitable that someone will lose the race because of this giant size and due to the extensive nature and list Mario Kart WorldIt is a shell that would be best left off the track.

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