Despite initial concerns from longtime fans about the studio's handling of the project, Silent Hill 2 remake is a huge success for Bloober Team. Not only has the studio carefully threaded the needle to deliver a remake that sticks to the original spirit and vision Silent Hill 2 (including consultations with the members of Team Silent who worked on the title), but also deftly uses modern technology to bring the subtleties and nuances of the original to a rather clumsy presentation. One of the areas where the Bloober Team took a lot of liberties Silent Hill 2However, the remake 's up in its fight, resulting in an experience that borders on ludonarrative dissonance.
Ludonarrative dissonance, originally coined by game designer Clint Hocking to refer to the disparity between a game's narrative elements and its interactive, or ridiculous, elements occurs when a character or characters in a game behave mechanically at odds with how players are intended to perceive them in the game. the context of the game's story. Make no mistake, fight Silent Hill 2The remake is vastly improved over the original, but the clunky controls and stiff movements of the original Silent Hill 2 they were both a necessity and a deliberate design choice that made more sense in the context of who the protagonist James Sunderland is, with the remake erring more on the side of action survival horror.
Related
How Silent Hill 2's Well Riddle Is Immersive and Logical in Bloober's Remake
The Silent Hill 2 remake adapts the iconic Historical Society well, and its immersive resolution plays a role in more than just the terrifying puzzle itself.
The Silent Hill 2 remake makes James feel powerful in a way he never did before
The age of the survival horror remake kicked off in earnest with the release of 2019 Resident Evil 2and since then, the game has served as the gold standard for how studios approach reimagining classic horror games from the 5th and 6th generation consoles. So it's no surprise that players will find a little something Resident Evil 2DNA inside Silent Hill 2remake. However, where Leon Kennedy and Claire Redfield are both trained fighters with combat experience, James Sunderland is not. IN Silent Hill 2 remake, his fighting skills belie the idea that he's just a normal guy stuck in an abnormal situation.
Between dealing more damage with weapons, better access to firearms and ammo, and a new feint that grants invincibility when used and has no stamina meter to throttle players' use of it, James Sunderland can do better than him in the remake. could in the original Silent Hill 2. But James' clumsiness in the original was a combination of deliberate design and technological limitations that forced the player to value encounters with enemies. In the remake, there's no reason not to rush in and make short work of the enemies, even if it breaks the immersion a bit.
Despite its conflict with James' characterization, Silent Hill 2 Remake's Combat is a highlight
James Sunderland's place as “everyman” aside, improvement Silent Hill 2The fights in the remake are overall positive. One area where this becomes painfully obvious is the new boss encounters, which are a far cry from the often tedious and frustrating boss fights of the original. Silent Hill 2. Especially on higher difficulties, where players have little margin for error during these tight encounters, the effective dodge ability that grants i-frames every time it's used is a welcome (if not slightly overpowered) maneuver in Silent Hill's arsenal. nightmare residents.
The combat as a whole also feels more responsive and satisfying Silent Hill 2 remake, which is a boon to the length and pace of the game considering that the reimagining of the 2001 survival horror classic is practically double the size of the original. If Bloober Team couldn't land on the game's combat system, it would spell disaster for the highly anticipated remake of one of Gen 6's most important games. Silent Hill 2James's may feel like an action hero in the remake, but the encounters are still challenging enough that a fight to the death is a common occurrence in every fight.