Ken Levine explains why Judas is not a live service game

Ken Levine, the main developer of the upcoming shooter from the first person JudoHe confirmed that the game would not follow the live service model. Instead, Judo It will be fully offline, one player experience.

Levine is a famous author in the gaming industry, best known as one of the key characters in creating Bioshock franchise. His past work was recently thrown to the center of attention this June thanks to the remaster Nightdive System shock 2The game, which originally served as the main designer. However, the latest creative effort of Levine is JudoWhich will be the debut edition of his development teams Ghost Story Games.

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Ken Levine compares the range of bioshock with the new Juda game

The creator of Bioshock Ken Levine shares his thoughts on how his ambitious upcoming game, judo, enlarges to his iconic previous works.

In a recent interview with Lawrence Sonntag of Nightdive Studios shared Levine Principle that led development Judo. It's “very old school,” he said, “There is no online component, no live service because everything we do is in operation of the story and transport of the player.” The Bioshock Games were often awarded for their complex narrative themes, and Levine's great emphasis on the story seems to be present in this title. Three main characters Judo Everyone embodies different philosophies on existentialism and human experience and interplay between these ideologies will provide narrative designers many different ways to “transport players” to a fictional power struggle.

Later, Ken Levine touched the financial aspects of games. Before mentioning Baldur's Gate 3 and Clair Obscur: Expedition 33 As a recent examples of successful games that have avoided microtlers and online multiplayer model, he said “I think the industry has decided that you need all these elements. Despite Judas' Levine, a deviation from many industrial trends, acknowledged the factors that led to the prevalence of the monetization of living services in the current game landscape: “This is no dissechus on any of the developers who have done it because, appearance, games are expensive to do it and I do not blame it for trying to live.”

One of the main advantages of online multiplayer games is that theoretically they have an infinite amount of content. As long as there are enough players to be paired, the online game can constantly facilitate unique, unplanned experiences. Periodic “Seasons” and other forms of DLC help strengthen this system, maintain the basic game fresh and provide new reasons for returning.

Ghost Story has been opened about their plans to maintain a high level of repeatability, although even in the offline game. Ken Levine described Judo“The narrative system as” LEGO narration “, where every decision that the player makes, will build on the peak of his previous decisions and affects the covering story in a complicated, nuances way. Developers hope that this high level of agency will keep players in return to repeat playback to experience different permutations of the game of the game.


Judas Art Page cover

Judo


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Engine

Unrealistic engine 4



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