Summary
- Dark soul Places draw inspiration from the structures of the real world, such as the Vatican City & Angkor Wat.
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Archives Anor Londo & Duke resembles the Milan cathedral and George Peabody library.
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The Mexican crystal cave served as an inspiration for Crystal Cave Dark Souls.
The Dark soul The series is known for many things, from the intense battle of the bosses to the pioneering entire subgenr of the action RPG. Part of what games do so interesting and beloved are attention to the detail that goes to all aspects of the world and the environment that players spend their playing and marvel.
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There are so many influences on Dark soul, from the pop culture and the real world and as to the Structures and location found in gamesReality parallels are more than a coincidence. Some inspirations are quite fine, while others are direct translations that developers have seen their own eyes and decided to provide treatment from reassessment.
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Deep cathedral
Basilica of St. Peter, the city of the Vatican
Deep cathedral is one of the most interesting areas in Dark Souls 3, Because building actually entry into the structure is as large as the area inside. It is a large building full of giants and believers of all kinds, and one of its most distinctive features, except its size, is the number of statues that line the walls, creating the feeling that the player is always monitored.
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The parallels of real life are quite striking because interior design and some of the external areas are clearly inspired Basilica of St. Peter and its size Gargantuan. Similarities stretch even further, how deep inside the walls and in the room of the deacons, in the middle is a large rectangular structure, which in Mecca closely relates to Kaab. It also makes perfect sense, because they both represent the heart of a religious center, where many pray to their deity, both in the game and in the real world.
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Archdragon Peak
Blue Mosque, Istanbul (Byzantine Architecture)
Hidden in distant land, Archdragon Peak Two struggles against the boss of the only opposite are suitable: one battle defining genres, which also tests franchise veterans, and the other a stunning trick, which is more of a joke than a battle. In addition to the bosses, the setting is simply beautiful and strongly influenced by more than a few pieces of architecture.
The greatest characteristic of the structures can be attributed to Byzantine architecture found in places such as Istanbul's Blue mosqueWith large domes and decorative buildings that are connected to create facades with a decrease in jaws that can be seen on miles away. The same characteristics are seen in the game, with rounded roofs and many images inside depicting religious scenes in a similar way to the real mosques.
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Anor Londo
Milan Cathedral, Italy
From all places in Dark soul trilogy, few of them are as iconic as Anor Londo. The towering palace, which stretches through the landscape, represents a turning point in the game, and for many people stands as one of their favorite places in the series and inspires all these years later.
Miyazaki himself spoke about a visit Milan CathedralThe structure that carries a clear similarity to the placement in the game with its flying buttress and towering columns that extend to the inner staircases that spirals all the way down. Revision of placement in the third installment of the series clearly showed how much impact to visit the real world he had on the creators and artists of the game.
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Lost izalith
Angkor Wat, Cambodian
Lost izalith It is a scary and grim place that many would consider among the worst places in the whole series. Floors are covered with lava that damages and slows down players, grotesque enemies chase them wherever they go, and the boss has caused more than a few frustration over the years.
In the heart of Cambodia, Angkor wat It rises above the peaks of the trees and demonstrates craftsmanship and talents for a long time civilization. The same towers can be found in the lost isality, along with wine vines and branches that are bothering on the field, players provide paths to browse and create an overall cooler environment.
3
The Duke's archives
George Peabody Library, Baltimore
Libraries have become a normal terminal in most Asoftware games. Acts as a labyrinth structure with seemingly no end and a ghostly place that has been iterated after countless times until inwards Elden Ring. The Duke's archives It is one of the first examples and shows the total vertical of halls and shelves, which to a large extent gives the size of the player to the perspective.
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George Peabody Library Located in Baltimor, USA. It finds thousands of texts and books from all genres and ages in one huge place. The similarities between the library and the archives are striking, with high walls and central regions of central rounds, they are perfectly transformed, showing how the devoted development team had authenticity and chasing in detail.
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Crystal Cave
Krystal Cave, Mexico
Crystal cave is a small but interesting location that contains some incredibly special enemies and stunning visuals that many players consider to be standout in the first Dark soul. With long columns, they spread over many meters and invisible sidewalks illuminated only by weak dust specifications, it is a worrying and beautiful place to be and explore.
However, the location is not something directly from the fiction. The Earth has shown again and again what it can produce under the surface, and in Mexico hides a gigantic crystal cave called The The Ther Crystal cave it looks shocked similarly to the one that is found in Dark soul. The simplistic design is perfectly complemented by the scale of structures and the beauty of nature again shows its true colors in its entire glory.
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Unholy
Nuevo San Juan Parangaricutiro, Mexico
For many players, Unholy is a kind memory of time. Thanks to its long corridors full of enemies and iconic moss textures, this area is a place where many people have been introduced into the soul as a genre and now exists as a gem in the catalog of excellent design at the level and perfect building the world.
Yet no matter how the developers are claiming to promote fantasy settings, it is hard not to set back to reality and in Mexico in the village in the village Nuevo San Juan Parangaricutiro It was obviously a great inspiration for both the design of the main tower and for the general aesthetics of the area as a whole. It is great to see that these often overlooked places in the real world have received a second wind in the form of a caring area of video games that achieved much more lives than the location itself.
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