Marvel Mystic Mayhem looks great, plays badly

One of the changes in the gaming industry I have accepted over the last decade is the transition to mobile devices. It used to be that the consoles were where the licensed games lived. It was never true than when there was a flood Miracle -Llicensed Crap arrived on the console every few months. However, times are changing, budgets are changing and the place where the players are along with it.

In the next era, Marvel Mystic Mayhem and his ILK would be the titles of the consoles.

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And this is not me negging mobile games. We all have our crutches. Some like horse girlothers cannot help but at Download any crap on their screen.

But what really causes the change to hurt is when a mobile title comes that has something worth celebrating, but cannot achieve a sign of excellence. Perhaps they are a mobile limitation, or maybe the team aspirations simply did not exceed what was up to date and popular.

Marvel Mystic Chashem falls into this trap. A mobile name with a fantastic visual aesthetics, an inspired selection of characters and style for days … but it's not fun to play.

In addition, it does what mobile games do best: frontloads experience with good things and gives decreasing turns over time. I could forgive him more if the gameplay felt more expansive, but what you see on the top layer is what you get.

Something like a moldy apple.

Marvel Mystic Chashem makes my mobile moments significant

Marvel has seen more and more love over the past few years. Absolutely underestimated Midnight sun He re -opened many eyes in terms of how cool are some of the less well -known heroes of comics, all in a great tactical package.

Seriously, go play it if not.

So when I saw Marvel Mystic Mayhem, I was worried that the game was trying to monkey your sibling console. Consider my surprise to find out that the style of this mobile title is overshadowed by the Midnight Sun as well as many other recent genre games in the superhero.

Screenshot Doppelganger from Marvel Mystic Mayhem.

I have to absolutely give a shout of care that went not only to the choice of the character, but how everyone gets overworking the wizard. I absolutely shouted when I saw Doppelganger, a often forgotten spider villain with six arms. As a man who grew up on the cartoon Spider-Man from 90.

And deep cuts don't end there. Armor of the X-Men, Mister Negative, Man-theing and more appears and look like advice in this process.

Marvel Mystic Mayhem understands that you will have downtime in an automatic battler based on a pseudo-rotation. So why not fill these downtime with great animations and explosions? This is where the game shines, because the final attacks and animations of the characters inject a deadly dose of style into what is otherwise boring playing by loop.

And when we talk about the loop….

I have already seen this mystical rock

Screenshot Juggernaut of Marvel Mystic Mayhem.

Miracle

See? Looks like. Great work. 10/10. No notes.

Mobile games tend to explode so often in popularity, because one game is huge and followed by a flood of copies. Marvel Mystic Mayhem does not differ, because NETEAS developers do everything in their power to copy the trend “Clash Royal Meet Tactics RPG”.

It makes sense. The game that plays does not require many fast inputs or brisk fingers. But as soon as you saw the final animation of the attack admittedly looking Emma Frost four times in the match, how quickly you get to it.

And there's a problem. I like to look at Marvel Mystic Mayhem, but the best games I had with it ended after the first day. In the beginning you will get a flood of new heroes, premium currencies and things. The announcement abounds. It's exciting.

Now? I am level 40 and I can no longer match until I clean a specific set of fighting. Currently, I cannot clean these fights because my characters are not strong enough. My characters are not strong enough because I can't further match.

MACHT SIGHT OF MARVEL MYSTIC Chaos with Man-the, Juggernaut and original character fiber.

Miracle

We all need more people.

So the Gacha machine begins. They want me to rolled for more heroes to drive them through the shards. My game time is shrinking every day as I approach the inevitable moment when I think about playing, hesitates and then uninstall.

Lame. There is no other way to describe it. Because the look and style of this game deserves much more than to be saddled to the next mobile experience of Middling Marvel.

Maybe your own number of mileage will differ better than mine. Go check the Marvel Mystic Mayhem out and please in neat samples. Just don't expect you to struggle for too long.

The magic always comes with cost, disadvantage. In this case, this disadvantage is less than a magical mobile experience.

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