Marvel's punishment of opponents is a necessary evil

It is not difficult to see where Marvel was inspired Overwatch. From a simple concept of multiplayer game focused on 6V6 to certain characters such as Hawkeye and Black Panther, Hanzo and Genja are very similar, it is clear that Netheas was at least inspired by Blizzard's Overwatch concepts. Nethease, however, has almost ten years back. Can look back at what Overwatch He did well, yes, but also what could improve and what the game was missing when it first started.

One such feature was the departure punishment. Although Overwatch He always had for the rake games, always shiny punishments, Marvel It will take it a step further and penalize players for disconnecting too often during their unresolved fast game matches. Although some may consider excessive given the pick -up and playing of the nature of the informal game regime, its integration into the game is one of the main reasons Marvel She is currently in a healthier place than a competition from which she borrowed so many ideas.

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Discouraging departure from improving the experience of opponents Marvel for all

Obviously, adhesive punishment will be essential in competing game regimes. If someone is rage, they become unfair unfair to the other five players in this team because they are basically stuck by fighting the impossible battle just to eat the evaluated loss. A punishment is introduced to discourage this type of behavior on the more serious side of the game, where players are actively trying to win and improve their skills. Loss of rated games due to rage ending graduates (or people who otherwise interrupt when playing) would be the most title thing Marvel Players could experience.

Summer sanctions in evaluated modes are only logical, but what some players could scratch their head Marvel“Occasional matches. He seems to be picking up and playing the nature of the fast game to encourage people to come and leave as they like.

But in a game focused on teamwork MarvelIt never solved it. Players leaving the whim negatively affect the flow of the game, whether in the evaluated or occasional game. Team teammates cannot gain access to the ultimatoes that win games, team compasses are constantly changing at unsustainable speeds, and this is when the game regime allows backfill. In games like Marvel or OverwatchGraduates create an unfortunate match for other players in their team, even in occasional regimes, and Nonterase has tried to discourage and minimize this behavior if possible.

Marvel's punishment is not so aggressive

When it is all said and done, Rivals“Leaver Trenalta is not at least broken. The biggest argument against ice sanctions is that they unfairly penalize people with an unreliable internet connection. And even though it is true that he is lagging behind Marvel Matching or falling a connection can cause a fine, Rivals It gives players a short window of grace to reconnect to the match before Demerit falls on their account. This gives players who have legitimately suffered an internet hiccup, the chance to re -connect to their original game and avoid the designation as Qitter.

Although someone has a heated game moment and voluntarily disconnects from an occasional game, the game allows one or two such incidents than a very forgiving five -minute ban on finishing as a simple reminder to take time and cool down. The prohibitions included are slightly more serious but Marvel Players are actively and intentionally packaging with sand in more serious game modes easily deserve a few extra minutes in the time corner.

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