While the Hunting Horn is mostly considered to be a supportive weapon Monster Hunter Wilds, It also has a solid movement that can cause a decent amount of damage. The drey melody is one of the parts of a set of hunting horns that many players can use if they know how to use it.
This manual briefly covers what the significant performance of the melody is, how to do it and how it compares to other hunting corners of movements such as a sound barrier MH Wilds.
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What is a huge melody?
Lifting melody is Strong multi-wearing attack that players can use to cause massive damage with their hunting horn. It is similar to a powerful attack on a hammer fee in terms of application and animation, and players can be treated as such.
Like other melodies of hunting corners, the exact entry for melody changes depends on the role players. For example, a settlement of a melody is available on
Hard bone
Once players queue Purple, red, blue, blue Comment.
Not all hunting corners can make a huge melody. Others instead have a melody compensation that counts as an offset attack that can knock out the monsters down. Some also use the melody of life that heals players when using.
The drey melody is a purely insulting movement, so unlike the sound barrier and other support melodies, players actually use it for damage.
How to use the stirring melody in MH Wilds
Once the right notes are included in the queue, you can make a single melody by pressing the following buttons at the same time:
- PlayStation: R2+triangle+circle
- Xbox: Rb+y+b
- Keyboard: LMB+RMB+R.
Since attacks on direct hunting corners cause dull damage, such as hammers, tunes are best used in the head of the monster head. If the monster takes enough blunt head damage, they eventually get discardedthat made them fall to the ground for a few seconds and shed helplessly around a second, which provided everyone in the team to get rid of free, continuous damage.
In addition to dealing with high damage and having good potential KO, the melody sounded becomes even more dead when paired with bubbles of echoeswhich players can produce by pressing the space R2+x/RT+A/R+.
Echo bubbles are usually used to provide buffs for any hunter standing on them. If you do a stirring melody when you stand on one of these fields, Echo bubble will emit AND harmful pulse at the last hit of the performance.
Keep in mind that echo bubbles can be stacked on top of each other, which means that if you do a stirring melody on three fields, the final hit will create a place instead of one three harmful pulses. Also, These pulses can hit large monsters several times.