Once Upon and Puppet Review

India's studio flattering before the country works on its debut title, Once upon and puppetfor eight years. It is a 2.5D puzzle-platformer who sees players taking control of a wooden toy and a stage that pulls his strings.

As Once upon and puppet“The Huri Duo, players pass through the theater world of fantasy filled with environmental puzzles, challenges on the platform of light platforms and a flock of colorful characters. But while while Once upon and puppet He certainly deserves applause, his shorter journey is never quite a good permanent ovation.

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Once Upon and Puppet is a well -known fairy tale

Once upon and puppet It opens up by the fact that God's theater Niet is thrown into the desert land known as behind the scenes. This country is full of discarded props and puppets, most of which were thrown away by the king himself, which is said to have been crazy after his princely son disappeared.

Nieve quickly stumbles on a puppet named Drev and both of them connect some magic chain. Although Nieve and Drev initially set out on their way to interrupt their bonds, they soon find themselves on the prophesied effort to save the world that sees them renewing old memories.

Generally speaking, Once upon and puppetThe fairy tale is pleasant. Writing a dialogue text of the game is solid, a handful of kinematics lean into the theater tone and the aesthetic well and Nieev and Drev's relationship is developing during the course of the course Once upon and puppet6 -hour runtime.

But that has been said, Once upon and puppetThe story is not strong enough to be the main feature of the game. Topics, content and relationships inside Once upon and puppetThe story is all things that even the most formal fans of fantasy have seen countless times in previous movies, television shows and video games. Unfortunately, one or two twists Once upon and puppetThe narrative is also very predictable and the brevity of the game means that these moments are not given enough time to gradually build during the game, leading to the lack of an emotional impact.

Once upon and puppetThe story is operating and sometimes very pleasant, but the more the game pays attention to its narration and characters, the clearer the weaknesses.

Once Upon and Puppet does not break the mold for the puzzle-platforms

As well as his story, Once upon and puppetThe game is solid, but something to write about. Once upon and puppetFor a moment, the loop will see players catch the levers to open the door, jump over movable platforms, pull environmental objects at the level, and avoiding enemies who can kill them. Anyone who played Limbo, Inside, Small nightmaresor any game of their ilk knows exactly what to expect Once upon and puppet.

Unique trick Once upon and puppetSleev, however, is his mechanics of the puppeteer of the same name. Players control both Niee and Drev simultaneously, while the left analog rod is used to move and catch as a wood and right analog rod and the trigger is used to move and catch like a niet.

Players will occasionally have to use both sides of drivers to solve puzzles and complete certain platform challenges. These moments are not pioneering, with Brothers – the story of two sons Ten years ago they represent a similar mechanics, but they are an entertaining and effective way to merge playing and narration.

There is also a nice procedure for mechanics and difficulty Once upon and puppet. Each chapter represents either a new traverse or new tool. Again, these mechanics themselves are not again anything that players have not seen, most of which are puzzles with puzzle-platform, such as double jump and ability to climb specific surfaces, but are effectively implemented and are given players at regular intervals.

This means that the introduction of these new mechanics ends up suddenly about two thirds of the way Once upon and puppetThe story that makes the final act feel too recurring, because players primarily use only one ability for the best part of two hours. And even though Once upon and puppetPlatforming challenges naturally increase in difficulties, its puzzles remain quite basic at all times.

Once Upon and Puppet uses the maximum of her theater concept

Once upon and puppet play 5

Once upon and puppetThe presentation is undoubtedly his best (and most prominent) function. Each individual component Once upon and puppetThe presentation leans until the theater assumption of the game and handmade aesthetics. The environment is designed to look and feel like stage scenery, with objects and backdrops made of cardboard, wood and strings and movement of objects based on physics, giving them spraying realism.

Models of character include the same aesthetics, made of wood and metal and their animations give their movements the weight that fits their material and consistent their personality. Even a handful in the game of collector's items Once upon and puppet“It is a unique direction, it is stage props that come with a quote from theater giants in real life, such as Oscar Wilde and Shakespeare.

Once upon and puppetSound design is another key piece of puzzle. The soundtrack of the game (folded Arkadiusz Reikowski) adds an unmistakable layer of whim and miracle to the moment it is doing, and the rattle of Drev's wooden body when he jumps and swings to this fantastic world very flavor. Once upon and puppetLighting and graphics are also the main peaks of the game and consistently support its aesthetic and tone.

Technical problems with a puppet chewing scenery

On the other hand, Once upon and puppetThe technical performance stands out for all bad reasons, at least on PlayStation 5. The game suffers from a constant frame from start to finish, enough to feel very noticeable and sometimes drag the otherwise fast pace of the game.

Once upon and puppet He also suffers from several visual problems, such as Niee, who temporarily disappeared from Drev's head, enemy slipping on the floor, and some scenes that cut through the scenery. These problems were not too bad in isolation, but could easily cause frustration when they were paired with a slightly enlarged hits detection and a one -time killing system.

Overall, Once upon and puppet It's a great game. Its presentation is a standout function with its graphics, character animations, environment and sound design to make it a large extent to make the most of the unique assumption of the game. But these elements are not enough to increase the roofing experience. Fine platforms, fine puzzles and great story are chains that hold Once upon and puppet Back from size and some unfortunate technical problems can get up a layer of unnecessary frustration into an otherwise very satisfactory performance from a promising new independent study.


Once Upon and Lute - Tag Picture

Once upon and puppet

Checked on PS5

6/10

Released

23 April 2025

Developers

More flattering than a country

PC release date

23 April 2025

Date of Xbox Series X | WITH

23 April 2025

PS5 release date

23 April 2025



Advantages and disadvantages

  • Uses the maximum of its theater assumption
  • Sound and visual elements increase the personality of the game
  • The story and playing do not break mold
  • Some noticeable problems with PS5 image recovery

Once upon and puppet It starts on April 23 for Nintendo Switch, PC, PlayStation 5 and Xbox Series X/S. Game Rant was provided for this review code PlayStation 5.

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