One innovative south of the midnight mechanic feels like a missed opportunity

South of midnight He had a slightly mixed critical reception, while currently sitting on the average of 78 critics at OpenCritic. While many stores praised South of midnightAn emotional story, stunning presentations and a beautiful soundtrack, South of midnightThe toy caught quite a lot of flakes.

Generally speaking, South of midnightThe struggle was criticized for being too recurring, with mechanics and hostile behavior during the 12 -hour action Adventure, they evolve only slightly. South of midnightPlatforming did not solve much better, with many critics think it was helpful and pleasant, but by no means pioneering. This means that v is one particular platform mechanic in South of midnight This is a bit more innovative than the others, but is trapped for a level design that will never allow the wings to spread.

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South of Midnight's Wall-Run is an innovative feature that is detained from size

South of the midnight wall test something new

Although wall -mounted jumps have existed since the beginning of 90. The years thanks to games as Ninja GaidenWall run mechanics were not really popularized until 2003 Prince of Persia: The Sands of Time. In two decades, the wall edge has appeared in countless games, both to the third person and the first person. And although a mechanic often works in a uniform way today, there are still many modern titles that try to include parkour in parkour.

Rather surprisingly, this is one area of ​​playing South of midnight He innovates in. While running on the wall, South of midnight It gives players the opportunity to get off or descend using the correct analog stick, allowing them to change the vertical trajectory of their endpoint.

This is far from revolutionary innovation, but it is something new. Most anchored, a parkour -based physics as Mirror's Edge Let the players descend naturally in the arch because they still move horizontally along the wall. And other arcade titles like recently released Split fictionSee players who remain at the same height as on the wall. It is very rare that players have the ability to change their vertical trajectory while running in any video game.

Spider-Man can be an exception to the rule, with the ability of superhero to stick to surfaces that often allow players to run up and down, while moving horizontally.

South since the midnight design of the level does not emphasize this wall wall mechanic.

Although it is great South of midnight It has such an innovative function, in practice it feels a little redundant. During South of midnightThe survey sequence, the vast majority of platforms in the world are located at the same height as the starting point of the run, which means that players really do not have to adjust the vertical height of the trajectory when moving.

This is true for most South of midnight“The persecution sequences also, with players rarely need to change their middle wall height to achieve a platform that is either higher or lower than their starting point. This is particularly true given South of midnightThe ability of a double jump that allows players to reach higher heights at the end of the wall.

With some improvements, South of midnightThe level design could make this innovative wall -mounted wall mechanic show. The only thing that would come from is a few platform sequences that see players need to achieve higher platforms, or some hounds sequences that require players from preventing the debris from running the wall. But instead it looks like a little missed opportunity.


South of the midnight side of the brand of art envelopes

South of midnight

Systems

PC-1 Xbox-1

6/10

Released

April 8, 2025

Esrb

RP

Developers

Compulsive games

Publisher (s)

Xbox Game Studios

Engine

Unrealistic engine 5



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