“It made me sad the day I had to kill it” Ghost of Yotei cut one major feature ahead of release
Sucker Punch creative director Jason Connell talks about the difficult decision to cut back on one major story element Ghost of Yoteibut in the end it was the right challenge. It was a strong launch window Ghost of Yoteia game that saw praise from critics, positive word of mouth from players, and strong sales to … Read more