PlayStation 4 games held up by hardware

The PS4 launched in 2013, and it's safe to say that it was a big step up from the PS3, which started off as a bit of a disaster for Sony. The PS4 was followed by the PS5 in 2020, and surprisingly, PS4 games are still being released after more than a decade. This is such a popular console that developers can't help but support it, even if these games are no longer perfectly suited for the console.

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The PlayStation 4 was home to a wide variety of games, and some of them had stellar combat systems, but they didn't get enough love.

That's the main premise of this article because sometimes games don't come out for the right console for any number of reasons. From poor framerates to long loading times, these PS4 games could have been better on different consoles. However, this does not mean that all PS4 games are bad.

Cyberpunk 2077

Thank goodness for the PS5

Cyberpunk 2077 it was released on PS4, Xbox One, and PC, and while the PC version had some issues, the console versions were an absolute mess at launch. It looked like an alpha version of the game, complete with blurry textures that made it difficult to read.

The PS5 launched a month ago alongside the Xbox Series X/S, so those lucky enough to get a new console were able to play a manageable version of the game, but PS5 players still reported consistent crashes. Many patches later, it became more playable on PS5, but was essentially worthless to those who only owned a PS4.

Bloody

Still stuck at 30 FPS

Bloody is one of the most famous PS4 games of all time as FromSoftware's next big game on the console that was and still is exclusive. While the base game is an excellent action RPG set in a gothic fantasy world, there were some glaring issues that fans overlooked because the game was so good.

First, like all Soulslikes, the challenge level was high, meaning death was imminent and players had to constantly recharge. The problem was that most loads easily took two minutes and that was a long wait. Another downside was that it was locked to thirty FPS, for those who care about framerates, and maybe this could have been avoided if more development time had been put into it, or if it wasn't a PS4 exclusive.

Management

Brilliant, but flawed

Management was released late in the console's life as Remedy Entertainment's next big game, which was released on PS4, Xbox One, and PC. Like Cyberpunk 2077The PC version was the way to go because the PS4 had a lot of issues. There were framerate dips, making it look very jittery in the heat of battle.

Due to this slowdown, which was accompanied by several long loads between sessions, there were also audio problems. Patches made the game more natively playable on PS4 hardware, but the eventual next-gen version in 2021 on PS5 was the best game, so one wonders if Remedy Entertainment should have just waited.

Monster Hunter: World

Not quite The Wilds

Monster Hunter: World was a big leap for them Monster Hunter franchise in 2018 as it introduced many quality-of-life improvements, from better weapon handling to bug-based guides to more open zones. In previous games, zones were split into smaller areas and forced players to constantly load between screens.

Vanna White in Wheel of Fortune

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Despite the name, Monster Hunter: World it was not an open world game as players still had to load each biome which was the same length Bloodybefore they could go hunting, which remained true in the sequel, Monster Hunter Riseanyway. It won't be until 2025 Monster Hunter Wilds that the series finally featured a smooth open world that didn't require long loading times, and that can be attributed to the hardware being more powerful on the PS5.

Fate 2

Waiting would be more effective

Fate was released in 2014 and was hugely popular as a live service game and its spiritual successor Halo. Bungie supported it until Fate 2 it was released in 2017, which might have been a mistake to jump the gun like that.

There has been no sequel since Fate 2and with all the extra content added over the years, load times have become excruciating on PS4. With the PS5 version, things started to run better in 2020. It almost feels like the whole game should have waited until the new consoles launched to make it a more impressive sequel. Fate is supported by DLC over the years.

No Man's Sky

Held back by hardware or time?

It's hard to say what exactly went wrong No Man's Sky when it launched in 2016. All versions of the game ran well, but the problem was that there wasn't much to do in this giant, seemingly endless space simulator.

Other updates changed what players could do, like the 2018 Next update, along with new console releases in 2020. At that point, it felt more like a finished game, so maybe the hardware wasn't big enough for what Hello Games envisioned when it launched in 2016 on PS4.

Final Fantasy Crystal Chronicles Remaster

The GameCube was better

Final Fantasy Crystal Chronicles was released exclusively for the GameCube in 2004 in North America, requiring each player to have an interconnect cable and a GBA to play in local multiplayer.

While expensive, it's one of the best multiplayer experiences of the GameCube era. The remaster looked and ran perfectly fine on consoles like the PS4 and they even supported online co-op. However, the lack of local multiplayer was a real bummer, making the remaster a less desirable release.

Dreams

He could have used a touchpad


Dreams Tag Page Cover Art

Dreams

9/10

Released

February 14, 2020


Media Molecule has made a name for itself LittleBigPlanet in 2008, which was a 2D platformer that allowed players to create their own levels. With each sequel, the mechanics expanded and their next big game, Dreamswas their most ambitious title yet.

Cindy in Final Fantasy 15

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It was released exclusively for the PS4 in 2020, ahead of the launch of the PS5, and allowed players to make literally anything they wanted, from shooters to turn-based RPGs. While the game was perfectly fine on the PS4, it's interesting to think about a world where games are liked Dreams instead, they were released on PC or Switch. Mouse control or touch screen would make for a better user interface.

Tearaway Unfolded

Better on Vita

Tearaway Unfolded was a remaster and also an almost brand new game from the PS Vita version that was just named Tearaway. On the one hand, it was great that the game got a console port, since fewer players had a PS Vita. However, this also contributed to a lesser experience as the game was not as interactive.

On PS Vita, players could look into the camera like the sun, tap the screen to bounce, rub backs to break open containers, and more. The PS Vita's unique controls made the game great, while the PS4 controller had less to offer in the console version.

Star Fox Says Hello

Starlink: Battle for Atlas was an ambitious game from Ubisoft that wanted to enter the toys-to-life genre. Instead of individual figures, the game supported large spaceships that could be attached to a controller and serve as a playable character. It was an interesting space shooter RPG and all versions performed well enough.

However, there was no reason to buy the game on PS4 or any other console besides the Switch, simply because it had an exclusive Star Fox establishment. This campaign was 100% better than any recent campaign Star Fox the game too.

Mech in Front Mission Evolved

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