Pokemon Pokopia it runs into issues with house size limits currently being too small to support the large grand buildings many players want to build for their homes. While Pokemon Pokopia enjoyed tremendous success as the first major first-party sim on the Nintendo Switch 2, but it also lags behind some other games in the genre when it comes to allowing players to exercise their creativity.
Although most Pokémon traditionally live in the wild, there are also plenty of play options for interior design fanatics to get creative with. Players used the game's construction tools to come up with creative house designs, including popular restaurants, and even built a fully functional subway system in Pokemon Pokopiashowing that there are almost no limits to what the game will allow experienced players to do.
Pokemon Pokopia reveals plans for future updates and improvements to the game
Pokemon Pokopia gives players information about known issues in the game and provides insight into future plans and improvements to the game.
Pokemon Pokopia players want bigger houses
However, houses in Pokemon Pokopia can technically be classified as houses only if their internal area is no larger than 100 square blocks, which may not be a perfect square. While the game only came out on March 5th, dedicated players have already managed to complete some truly massive structures, even if some are too big to be real homes. This has become a problem for players like Reddit user Horror-Algae-4867, who recently shared an image of a “huge mansion” they built with the intention of turning it into a house before realizing they'd exceeded the building limit. The building is still fully functional and is currently used as a party space, but it lacks some of the special features that real game houses provide, such as alternate habitats for different Pokémon.
There is a solution for those who want to do large constructions for houses. A single building can be divided into multiple rooms, and if each one fits under the size limit and has its own door leading to an area outside the home, such as an outside or shared hallway, then one single building can technically support multiple houses. This method solves the problems of many people being stuck with unusable structures, but some players feel that it stifles their creativity by not allowing them to create large, functional indoor spaces to house their characters and provide habitat for their Pokémon.
There were several suggestions from the community on how the development team could make this issue a little easier. Some have suggested that the game could allow players to do Pokopia pokemon furniture stations that could divide large interior spaces into individual “rooms” without walls and doors separating them. Another controversial proposal would include the game giving players a pop-up message when they build a structure that's too big to hold a single home, though some players believe that would be more trouble than it's worth. Still others have suggested that the game could allow players to set up a wireframe to measure home spaces, just as it does with building blocks.
The size of potential homes is not the only property related to construction Popopia it drives the player to the wall. Players also raved about the precision of the controls when selecting objects to move, with players often finding themselves grabbing the wrong item when building or decorating their homes. Using the Switch 2's mouse controls has helped many players work around this problem, but some report that the inaccuracies are so great that they've accidentally grabbed a ceiling fan while aiming for the carpet. This is especially a problem if the player accidentally removes one of the doors to the inside Pokemon Pokopiabecause not only will it remove everything else inside the home area, but it will leave all the pokemon that lived there homeless.

- Released
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March 5, 2026
- ESRB
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Interaction between all / users, in-game purchases
