Radio towers and other Ubisoft mechanics popularized in playing games

Given that they have been developing games since the late 90's years, it should be obvious that Ubisoft has influenced the industry in the last few decades in several quite drastic ways. In fact, these creators have become so influential that they basically created their own “Ubisoft” style, which applies to many games that have not even developed them. When someone says the game is watching the classic Ubisoft formula, it means that it contains a handful of mechanical systems and characteristics that have become synonymous for these developers.

These thoughts would become so popular that developers from all different types of genres would eventually integrate them into their own titles to help this experience as fun and more accessible as possible. This, of course, also means that such ideas are also largely guaranteed to appear in every new Ubisoft game, but with everything that has been said, what exactly Ubisoft brought to the table? And why did these concepts become mainstayy in industry as a whole?

Radio towers

Clean the fog of war to look better at the environment

  • A game that popularized her: Far Cry 3

When the open world games began to get into the mainstream for the first time in mid -2000, the big problem that many developers had, was how to create a world full of secrets and intrigue without showing everything on the map as a huge checklist right from the start. In the end, many of them would resort to the use of a mechanic that has been popularized by Ubisoft back Far Cry 3And this is a radio tower. By claiming the courage to climb to the top of the gigantic lighthouse, players will be able to decompose a nearby area, reveal weapons, hostile camps and places of interest within a specific radius.

Not only did it allow developers to keep the whole map hidden as soon as the adventure begins, but it also contributes to the exploration feeling by encouraging players to reveal what is in the world for themselves rather than led by the game. There were countless titles in the open world that copied this radio tower system, including similar Atomfall, Horizon Zero Dawnand even Final Fantasy 7 Rebirthwhich emphasizes how widespread this mechanic has actually become a performance since its first time.

Parkour

Everyone wanted to drop over the walls and climb the towers like altair

  • A game that popularized her: Assassin's Creed

Although it was difficult for developers to move the movements of the video game characters and believable, it would not be long before Ubisoft moved to a completely new level. Have already begun experimenting with a parkour movement system Prince of Persia: The Sands of Timea game that contains a lot of walls to get from A to B but it was really the first Assassin's Creed The game in 2007, which popularized the idea that parkour is integrated into games. Rather than just wandering through the streets of the city, Altair was able to jump, a safe and jump around his environment without worn, even the act of completing a random side mission much more pleasant because of the movement system.

Just a year later, Mirror's EdgeAnother game that spins mainly around his parkour would be released into the world, which means that this stylish idea that Ubisoft conjured up has actually begun to catch. Dying light is a newer example of a game that uses parkour movement to make the basic game much faster and more engaging, and although not every game was able to do it quite well Assassin's Creed Titles, it's still an absolute explosion for players when they get in a great way to navigate the environment.

Ubisoft hit gold with a ship's fight in Assassin's Creed 4: Black Flag

  • A game that popularized her: Assassin's Creed 4: Black Flag

Whenever the new game will contain a naval struggle, a question that everyone immediately asks is to compare Assassin's Creed: Black Flag. Fourth Assassin's Creed In the end, the game became a measure of how to ensure that the ship the ship felt liquid and exciting, as this game had come before, many assumed to have slow, clumsy ships to make it quite boring and bland each other in the open sea. However, Ubisoft has managed to popularize this style of struggle by making it accessible not only accessible and easy to get used to, but also by throwing tons of adaptation options to allow players to create a ship of their dreams.

Since then, the idea of ​​navigation through the shining ocean and secession of several enemy ships along the adventure has become a much exciting prospect for many players. Boat world, War Thunderand even the latest Yakuza The pirate game of all contains a naval struggle that is strikingly similar to what has been seen before Black flagAlthough it is definitely not a bad thing, because if it is not broken, there is no need to fix it.

Attention to the sound of an online shooters

Siege's intimate style of gaming gives a sound front and center

  • A game that popularized her: Rainbow six siege

It seemed that beyond the real noise of the weapons themselves did not seem that audio design in most online shooting games would not be much. But all this has changed as soon as Ubisoft has released Rainbow six siege In 2015, the 5V5 attack and the defense of the online FPS, which is much slower and more strategic than most other shooting games on the market. Because players spend most of the round navigation in the building to catch the enemy out of sight, the sound plays an extremely important role in the core gaming loop, because everyone has to listen to enemy tracks and sounds to collect as much Intel.

This significantly amplifies the intensity of the game and is something that many online shooters have replicated since Siege first released. For example, players trying to concentrate on what they can hear in games Valorant and Fortnite It will give them a great advantage over their opponents, allowing them to get a drop on the enemy before they see them come.

Vision “Sixth Sense”

Many protagonists of video games will be able to see the world from its own unique point of view

  • A game that popularized her: Assassin's Creed

To make the hunt a little easier, the first, first Assassin's Creed The game included a feature called Eagle Vision that would highlight NPC in red or blue depending on whether they were an ally or enemy. Although it may seem quite basic on the surface, it turned out to be such a great help in undressing enemies that it will be found in each Assassin's Creed The game, along with replication in various forms in many other titles published by other developers.

There are many examples, but several popular includes The last of usthat offers a listening mode where players can see enemies through the walls and Batman Arkham Games where a superhero has a detective mode that works in almost the same way. Some games like Cyberpunk 2077 They also played with the traditional Eagle Vision formula to give players more information about their goals, including their weaknesses, and even a little information about their story.

Enemy labeling

Spot target from a distance to watch enemy movements

  • A game that popularized her: Far Cry 3

As players explore a huge open world Far Cry 3They will have to free several enemy camps along the road to get XP and progress the story. Although it is all fine and well encountered into one of these camps with blazing weapons, players are strongly encouraged to mark several enemies using their camera first that they will then be able to watch as soon as they penetrate the area. Although this system was actually a bit popular in this industry, and today it is honestly difficult to find many games that include a secret game that also contains this mechanic.

IN Metal gearbox solid 5For example, Big Boss is able to do the same, because the caries constantly tell him through the radio that he should notice as many goals as possible to have the best chance to achieve his goal without being seen. But this is not just a secret game that started using it as online shooters Apex legends and Overwatch It also contains a labeling system that tells the Allies when enemies nearby, commonly known as pinging. Simply put, the mechanic of the hostile brand has appeared in many different forms, and since it is often used, it does not seem to disappear soon.

Leave a Comment