RDR2: All gang scores

There are 10 gang shelters Red Dead Redemption 2Thus for players trying to ensure that van der Linde gang is the only gang that remained in 1899, or for those who want to find easy animals for them to complete the challenges and then know all places of the gang shelter Red Dead Redemption 2 will be essential.

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Are some really sinister gangs Red Dead Redemption 2“So the direction towards their shelters armed with teeth to kill them is certainly the right way to go, especially if it is time to try a new weapon or just bend Arthur's abilities of dead eyes.

1

Hanging Dog Ranch

A ranch containing a small army O'Driscolls

  • Place: north of the Little Creek River in West Elizabeth

  • Gang: O'Driscoll Boys (chapters 1-6), Gang Laramia (epilogue)

Hanging Dog Ranch contains quite a few deadly boys from O'Driscoll, including one mounted on Gatling's pistol in the barn window. Hanging Dog Ranch is a deadly place to visit itself, and while hiding a gang appears in a story mission in Chapter 6, Arthur can still dare and remove them all when it considers it appropriate, allowing the perfect open area for professional challenges for weapons.

The openness of the hanging dog ranch causes easy killing of Tomahawk and Scoped Rifle, along with a brilliant good place where it kills and prey against competing gangs of the Dutch van der Linde in 1899 to bleed these green colors.

This gang hiding place is O'Driscoll from Chapter 2 to Chapter 6 and in the epilogue becomes the territory of Laramia Gang.

2

Six -point cabin

The cabin that organizes the O'Driscolls party

  • Location: Northeast of Valentine's Day in Cumberland Forest, New Hanover

  • Gang: O'Driscoll Boys

The six -point cabin is relatively small in terms of gang shelters, but contains a lot of O'Driscolls, which can be quite therapeutic for Arthur Morgan to pull out his competing gang. The six -point cabin has nothing outside the dual -color shotgun above the sheath in the cabin itself, but easy killing is why you should come here.

Its location deep in the Cumberland Forest and far from Valentine's Day means that Arthur can start here and kill O'Driscolls without involving the law, which also creates a good looting of the source to find jewelry and other valuables.

This gang shelter is only available from Chapter 2 to Chapter 6.

3

Beaver Hollow

Twisted cave chicks Murfree

  • Location: West of Anneburg in Roanoke Ridge, New Hanover

  • Gang: Murfree Bood

Murfree Blood is scattered around the Roanoke Ridge New Hanover region and believes they are justified owners of this country. Although they can assault players from trees or even camping places that would assume safe, players can hit them by heading directly on their territory in Beaver Hollow.

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The Beaver Hollow is dangerous because the outside is interwoven with warnings through manglated corpses and inside, is a cave system that is easy to lose, and even easier to kill them when considering love love for the use of shotguns and Machas for fighting close summary.

4

Shady Belle

Explosive Base of Operations for Lemoyne Raiders

  • Location: east of Braithwaite Manor in Scarlett Meadows, Lemoyne

  • Gang: Lemoyne Raiders

Shady Belle was an old plantation house that was taken over by Lemoyne Raiders. For whatever reason, they are still returning to this place and perhaps hope that by their own plantation house they can believe, they will lose their party to civil war. Either way, they are heading to Shady Belle Arthur will see to fight with the small army of Lemoyne Raiders.

Shady Belle has some interesting places outside their highly alive Lemoyne Raiders, because there are plenty of red shoulders that can shoot and explode, along with several graves worthy of notes such as Agnes Dowd, a spiritual girl at night in Bluewater swamp.

5

Fort Mercer

Abandoned military fortress that is located del Lobos

  • Location: South of Armadillo, near Rio Bravo, New Austin

  • Gang: Del Lobo Gang

The future base for Bill Williamson in 1911, Gang del Lobo held this fortress for himself and used it as a place to protect the full number of weapons and money. If players are brave enough to attack this well -guarded fortress, they can find a stash on the tables, along with a lot of Del Lobos ready to fight.

Fort Mercer is surrounded by impenetrable walls and dry, so if players are courageous enough to attack, it must be loud and aggressive because there is no way to slip through the guards hiding on the highest platform to stop the intruders.

6

Breach of Gaptooth

Abandoned mining colony now holds del Lobos

  • Location: West of Tumbleweed in Gaptooth Ridge, New Austin

  • Gang: Del Lobo Gang

Gaptooth violation has become another hub for Del Lobos and is a large area with lots of country. From the high, low and mined caves, Gaptooth disruptions are large areas in which Del Lobos festers, so be careful when taking this great gang hiding, especially when the tumblewe sheriff is not published in good deeds.

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Gaptooth Breach has a lot of enemies, along with a secret collector's collector under the stairs of the main house with a small turtle to increase the speed of completing the health bar. While the gaptooth disturbance is trapped down, there is still an interior to deal with further exploration.

7

Solomon's foolishness

A small barn with a guarded basement

  • Location: south of Benedict Point, New Austin

  • Gang: Del Lobo Gang

While Solomon's foolishness does not look like the most interesting place to withstand the gang, in fact, because of the well -guarded secrets of the gang. From the foolishness in Solomon, players can find a lot of cash stash, jewelry and a few gold nuggets to meet these responds forever and prey.

Solomon's foolishness is small, hacked and responding, so there is always an opportunity to kill more Del Lobo gang members and bring more money home if players can survive the way through New Austin to return to one piece.

8

Thief landing

A marshy city full of criminals

  • Location: south of Blackwater on the transition between New Austin and West Elizabeth

  • Gang: Del Lobo Gang

The landing of thieves is not an attractive place where it should be, and this small settlement was completely overtaken by the Del Lobos, the gang of Mexican writers and the killer who use the landing of thieves as a central base for their crime. With an area that crawls with gang members, players should be very careful if they were armed and ready for a deadly fight.

The landing thieves have quite many enemies and even a ferry ship that contains DEL lobo members with rifles for long -term orders. This territory is not friendly, so the loiter is too long or acts aggressively and the del Lobos begins to blast.

9

Twins

A small settlement that carries the Del Lobos case

  • Location: north of Armadillo in Cholla Springs, New Austin

  • Gang: Del Lobo Gang

Gang del Lobo seems to have a territory all over the new Austin and one of these is a small hiding of the gangs of twins. Location on two rocks is a lot of Mexican writing that protects what is theirs, even if it is not quite protected, nor is it worth it.

Twin Rocks holds several Del Lobo guards along with the building that can be entered, so maybe bring a rifle and a shotgun to deal with the doors at this place to be removed. This new territory of Austin is not one of the deadly settlements, but it is still worth cleaning.

Red Dead Redemption 2 Tag Page Cover Art

Released

October 26, 2018

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