Fate 2 is certainly no stranger to crossovers, but it's never done it before to the extent of its upcoming Renegades expansion. In the past, its crossovers were primarily cosmetic in nature, offering players purchasable or otherwise obtainable trinkets for their Guardians that resembled characters and icons from some of their favorite franchises. However, Fate 2The Renegades expansion is on a whole other level and features a Star Wars crossover that has the size of a mini expansion similar to the last first step game in this model, The Edge of Fate.
Unfortunately, Fate 2 he's also no stranger to criticism recently, as The Edge of Fate (which was intended to be a fresh start to the game) fell short of many players' expectations. As a result, the MMO's player base continues to shrink, and the upcoming Renegades expansion is responsible for picking up those pieces and putting them back together. In a recent interview with Game Rant, Fate 2 Creative Director of the main game Ben Wommack and Assistant Game Director Robbie Stevens addressed this criticism as well as what players can expect from Star Wars– inspired Renegades as soon as it comes out.
Destiny 2: Renegades is still a destiny story
Although not out yet, Fate 2The Renegades expansion has already sparked controversy for appearing to take the MMO too far Star Wars territory. Images of Rangers wielding what unmistakably look like lightsabers and factions dressed in gear that evokes classic Star Wars silhouettes have led some players to wonder if Bungie has crossed a line this time around. The concern wasn't necessarily about inspiration, but whether Renegades ran the risk of being little more than crossover fan-service aimed at boosting numbers.
Renegades acknowledges the line between Destiny and Star Wars
According to Wommack and Stevens, this line was something the team took very seriously from the beginning. In fact, one of the first things they pointed out was that Renegades is not a multiverse story and does not bring Star Wars characters, quotes or traditions to the world Fate. Stevens put it vehemently when he went into detail about the development of Renegades:
“This still has to make sense in Destiny, work well in Destiny, and feel like something that could fit and exist in our universe, in our canon. One of the first decisions we made was not to put Star Wars quotes into the game. It doesn't make any sense for a character from Destiny. We're not trying to have a multiverse here. We're not going to think we're not going to show those characters. Boba Fett is not going to show up.” It's just because at the end of the day, Renegade is still a story of destiny.”
“Renegades is still a Destiny story” is a big promise, especially for those who might have worried that Bungie had crossed a line. However, it is a good sign that the team was able to preserve the world Fate 2 priority during Renegades development.
For example, while the lightsaber inspiration for Fate 2The new Praxic Blade is obvious, the weapon still had to function and behave in a way that made sense Fate. During the interview, Wommack described it as taking familiar sci-fi motifs and “putting them through the lens of Destiny”, as opposed to Fate through Star Wars lens. In response to Stevens' sentiment on the distinction, he then added his own for clarification:
“Where we landed was this very obvious inspiration and even some of that vibe and feel, but all the Destiny pieces are obviously right there. That made it all work because we realized that's true of Destiny and the Star Wars inspiration just elevates it in so many ways.”
Renegades is about what Destiny 2 can do with Star Wars, not the other way around
Exactly how Renegades “raises” the Fate 2 The question is the experience without being mere fan service, and the answer lies in how the collaboration ultimately allowed Bungie to rethink parts of Fate universe without completely giving up its basic identity. Rather than copying Star Wars wholesale, the team used the massive expanse of the beloved IP to stretch Fatestyle and tone in a way that still finds its roots in its tradition.
For Bungie, that meant exploring ideas they'd never touched before, experimenting with aesthetics that would previously have seemed out of bounds, and letting the world consider possibilities that might have previously seemed impossible. As Wommack explained:
“My favorite parts are the parts of Destiny that we realized we could crack and explore that we never could have before. I look at factions as number one. I said it in the ViDoc, so forgive me for repeating myself, but we would never have had Vex in trench coats on the cards if we hadn't realized we could break the universe like that. It would feel like a whole lot of beta to us, with this collaboration.”
with that said, Fate 2The Renegades expansion was never about copying Star Wars but about using the DNA of one of the biggest sci-fi franchises to take the MMO that players love to new heights. Maybe the edge of fate took over Fate 2 to the breaking point, but according to Stevens and Wommack, it's less about a desperate attempt to rekindle interest in the game and more about finding unique ways to bridge the gaps between the familiar and the fresh.
Yet while the Renegades' Star Wars influence may be the part that catches everyone's attention first, the real test will be whether these ideas actually elevate the world players that already matter. If Bungie can deliver on this ambition without breaking away from its own foundations, Renegades could be a turning point Fate 2 he waited The ideas behind the expansion are promising, and Bungie is committed to following through Fate at the center of it all, it feels genuine, but only the finished product can answer the question of whether Renegades can restore confidence in a game that has been struggling to find its footing for a long time.
- Released
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August 28, 2017
- ESRB
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T for TEEN for blood, language and violence