At first sight, Flesh It looks like a type of game for multiplayer, which is intended for success only on the basis of its assumption. Part of the third party Dungeon-entler and part of the platform, anchored Flesh was charged as a kind of mixture between multiplayer games as Autumn And more demanding, combat experiences. And at least initially Flesh It provides this assumption with some fun and engaging sessions across dungeons built by game developers and community. Only when you start digging a little under this surface will it begin to show the thinness of this assumption and eventually prove it Flesh It emerges its welcome too fast.
The biggest question most players remain for a long time with Flesh It is the one I could not help but think all the time of my game and wondered exactly who the experience is. The fight lacks any strategic depth or challenge you would expect from a modern action game, with a mindless struggle for hack-and-slash and limited weapons selection of almost everything you can look forward to. Platforms are similarly insignificant, with the smallest bone of the challenge and the unshakable feeling that a meta-game forming a dungeon inside Flesh There is unnecessary potential for something that could (and should) have gifted players who fill the dungeons more to hide.
There is a curve of progression in Flesh This is seemingly designed to keep the players addicted and completed one dungeon after another, but the lack of diversity between these dungeons combined with a relatively shallow group of goals to pull, resulting in playing the loop as the same at alarming pace. Whether playing in one player or with a group of friends, Flesh You can rely on a little fun, but cracks in their veneer surfaces too fast to justify it as a basic pickup when there are many other, better multiplayer games.
Although it has been charged as “Fall Guys Meets Dark Souls”, the King of Masa brings great energy PS2
FleshMixing a fight for hack-and-slash with chaotic multiplayer platforms led to a lot of nodding as a kind of mix between Autumn And something like Dark soulBut the truth is that her inspiration seems to date even further. It doesn't matter that he lacks the depth of one of these games, Flesh I feel more like a kind of unconventional genre experiment that we would get during Era PS2, and its closest comparison is the game that most players who pick it up probably won't remember: Capcom's's Maximum. To unlike MaximumThere is no real hook or connection with an existing franchise (in Maximumis the case Ghosts' n goblini)) to make players when playing starts to wear thin.
As a title focused on multiplayer, Flesh decides to proceed, have a structured story in favor of the assumption of a light story that covers the main rhythms: why are you there, what Flesh is etc. Running man The territory, with a title show that is a deadly glove challenge that the contestants go through in the hope of gaining fame, all for the fun of a strange empire that mixes high imagination with technological advances, such as, well, television. After this short setting it is on races and novelty FleshAlmost immediately, the assumption begins to wear thin as soon as you are going on a hand-on with combat and platform halves of your game.
The king of meat is fun enough while it lasts but lacks diversity to keep players long -term involved players
Build on this earlier comparison of PS2-era, playing in Flesh It is surprisingly shallow compared to other modern attempts to mix the platform with the fight. The controls are floated and feel inaccurate, hits detection feel perverted and weapons lack the weight, and for each type of weapon the same inputs to the button are used, regardless of their weight, specific attacks or progressive paths to the championship. And even if you could forgive Flesh For having some shallow game in exchange for every run is a fun and unpredictable attempt to clean one of the many dungeons offered, the reality is that in a few hours you will see everything the game offers.
Every new run Flesh It is set up as a television show, with one single course through the dungeon, they count as an “episode” and longer, graded challenges that count as a “season”. You start in the hub area you can talk with Flesh“The previous champions, all of whom meet a prerequisite role of NPCs as a seller, search or challenge. Once you spend any gold by burning a hole in your pocket and ensure the desired layout and composition of the party, it is time to go into the game itself and take one of the premade dungeons from Glowmade.
Regardless of which one you choose, the main game loop remains the same. Dungeons are divided into different categories based on the composition of their rooms-think about “puzzles”, “fight”, “platform” or all-inclusive “dungeon”-and eventually rolls in each of them to the same kind of challenges. The rooms will either focus on crazy platform challenges (such as avoiding massive rocking or avoidance), fighting challenges (slaughter of enemy waves), puzzles (coordinate with your teammates to stand on pressure plates that increase and lower platforms). Although the settings and set dressings can change, enemies, passage options and the difficulty level never make. You should maintain an “approval evaluation” that gives you increased rewards based on your performance, but once the banality everything begins to deal with, there may be a long list of potential unlocking enough carrots to make repeated runs.
Even with a specialized multiplayer group, your number mileage with the king of meat may differ
Fortunately, focusing on multiplayer Flesh It contributes to the occasional piece of entertainment and cheerfulness stemming from the ability of players unintentionally (or perhaps intentionally) to sabotage each other during the run. What was probably a little slogan in one player becomes much more usable with a friend or two to join you, which makes Flesh A game that, although it can be played by solo, absolutely needs a devoted group of friends to really get something from experience. This means that the resulting game moments resulting from playing with friends FleshStructural weakness.
There is a whole meta-game inside the game Flesh As for the dungeon creation mode, which is one area where I would expect the game to have a little longer tail. Players who get the pleasure of titles as Minecraft or even Super Mario Maker will find it FleshSuite of Creation Tools gives them a lot of options and is quite easy to use. Like Core Gameplay, this creative regime lacks the depth and complexity of any of the above games as something that could keep creative players connected for more than a handful of sitting. Flesh There is no objectively defective experience, but in a year when players practically drown in one incredible game after another, the title can not really afford to be forgotten.
- Released
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October 7, 2025
- Developers
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Glowmade
- Publisher (s)
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Amazon Games
- Multiplayer
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Online co-op
- PC release date
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October 7, 2025
- A unique assumption that mixes the dungeon-for-eating with an infinitely repeated Multiplayer Party game
- Dungeon creation mode that allows players to contribute to community proposals
- Playing wears thin after several sessions
- Lack of diversity in the design of dungeon, combat quarantine and unlocking the procedure
- PLOVOTS Controls and Simplifying Gaming Systems that return to the weakest parts of the PS2 era
Flesh It starts on October 7 for PC, PlayStation 5, Nintendo Switch and Xbox Series X/S. The Rant game was provided for this review by the PS5 code.

