Among his leader writer originally audition for a voice acting role and his first composer was discovered at SoundCloud, Clair Obscur: Expedition 33 It has a remarkably unconventional development history. The basic studio of the game itself, Sandfall, has only a fraction of its own employees compared to the huge external work that has been entered externally and Clair Obscur: Expedition 33 It is a gold standard for AA development due to what has been achieved in almost all aspects of game design, competing with AAA games its RPG Ilk.
If Sandfall wishes and develops and a skeletal framework Clair Obscur: Expedition 33 Continuation, but also could decide to close the book – or retire the brush to say – if he meant another original IP concept. Either way, it will be extremely exciting to see what Sandfall works on the next, and the same AA style with AAA levels from Luster will probably be what players expect. Interestingly, Sandfall has since been involved in whether he would like to “expand the scope of development in the future” and any direction in the end could have meaningful consequences.
Clair Obscur: Expedition 33 is at the intersection in terms of its future development methodology
Because so much of his development has been entered externally, it is not alarming to think that Sandfall could consider expansion in the future. This means that Sandfall CTO and the head of the programmer Tom Guillermin spoke in an interview with the automaton to expand your studies:
“So far, I think the small team size is good. I don't know what the ideal size of the team (laughs). But if we were to make another RPG price based on turn, I think the current size would be fine.”
This comment suggests that Guillermin and the team are satisfied with the process they founded with Clair Obscur: Expedition 33“Development, but that another genre or style of the game could require some kind of reconsidering when or if Sandfall crosses this bridge. If Sandfall can continue to help outsourcing in the same degree of quality, his studio may not be necessary and can afford to remain flew firmly.
Depending on how friendly and efficient he found that his work on the game is, smaller internal staff may not be “ideal”, but it apparently resulted in a probably stunning product with outsourced development that has been proven to the equation.
Clair Obscur: Expedition 33 is definitely an inspiration for AA games
Regarding concerns about rising the development costs and future of games, the CEO of Sandfall and the creative director of Guillaume Broche seems to be confident in the AA class:
“As the costs are growing, I think we will see more and more companies that create AA class like ours. Thanks to Unreal Engine, it is now easier to understand the amount of resources we need to assign to the range of production, and now we can effectively develop interesting games with a relatively small number of people.”
So, at least with the Unreal Engine as a background or security network, Sandfall seems perfectly satisfied where it is located without massive AAA budgets over their projects. Really while the Sandfall game with the AAA budget could be spectacular, Clair Obscur: Expedition 33The story of success is proof that the larger fund of the money from which it is to be drawn was not necessary to create a visually stunning game, nor did the larger staff in Sandfall need to achieve what he did with other means.
Not every game AA or even an independent game can try to be another Clair Obscur: Expedition 33to be fair. However, if nothing else, Sandfall specifically argued with the AA development of the AA development during the polarization moment in this industry, where the development of AAA can be very dangerous.
Clair Obscur: Expedition 33
- Released
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April 24, 2025
- Esrb
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Mature 17+ // blood and gore, strong tongue, suggestive themes, violence
- Developers
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Sandfall Interactive
- Publisher (s)
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Kepler Interactive
- Engine
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Unrealistic engine 5