Should you side with Svoboda or Alva in The Outer Worlds 2?

The second large region you will visit Outer worlds 2 is Golden Ridge. While there, you meet a man named Abbot Newell. He asks you for help with various things. One of these things is the inspection in Zyranium Manufactory VII.

That's because someone from there launched an attack on Aunt's Choice, even though they're supposed to be at peace right now. So the culprit may have started the war again. You have to travel there and find out who did it. It's quite a long quest with lots of objectives and a big choice at the end. Here's how to do it all.

Find and enter the Zyranium VII manufactory

Zyranium Manufatory VII map location in The Outer Worlds 2.

Zyranium Manufactory VII is direct North of Matriarch's Mercywhere you met Abbot Newell. when you get there use the intercom at the front entrance.

Entering the Zyranium VII manufactory in The Outer Worlds 2.

Let the guy on the other end know that you do injunction by Abbot Newell. This is enough for them let you in

Factor Metadier in a room in The Outer Worlds 2.

Now that you are inside the device, you must talk to Factor Metadierwhich is in the small room to your left when you first head inside. Once again, you need to use your investigative command, which will be enough for him to give you access to the elevator. Then you can talk to him a bit more to learn about the situation.

The door to the elevator in The Outer Worlds 2.

When the conversation ends, go through the door under the flashing red light and take the elevator down.

Talking to Proctor Svoboda in The Outer Worlds 2.

Once the elevator takes you down far enough, you have to go through some doors and to meet proctor Svoboda. She will very sure that Initiate Alva is responsible foran attack on Auntie's choice.

Naturally, though, you'll want to do your own investigation, so not just mindlessly agree that the culprit is Initiate Alva.

Talk to initiate Alva

Alva's path to initiation in The Outer Worlds 2.

After the chat with Svoboda, you will now have to talk to the main suspect, the insider Alva. So go down a few flights of stairs and to reach the door containing the bloody handprints.

Go through it and you can examine the two bodies on the floor if you want, though it's not important to the quest.

Talking to Initiate Alva in The Outer Worlds 2.

You can through them to find Alva locked in a roomand you can use the intercom to talk to her. He's clearly hiding something during the conversation, but you have to agree with that go to the record store to see if you can find evidence of her innocence.

View the launch logs

The Records Repository on the map in The Outer Worlds 2.

Record storage is a bit North of where Alva is being held.

The big book of records on the table in The Outer Worlds 2.

Once inside, you can find the record book on the back table. Examine it for a chance to get a closer look, lick the paper (requires the Mute trait), or apply expertise (requires ex-convict ancestry). Whatever you do, there will be something a little odd about the recordings.

Terminal in the Record Store in The Outer Worlds 2.

Then you can look at the terminal to the right of the book to get a little more information about things.

Then return to Alva. He will now talk to Factor Metadier. Report your findings to both. They will want you to look at a few other places.

Explore central processing

Central processing on the map in The Outer Worlds 2.

One area you need to explore is Central processing. It is south of Alva.

The player looks at the bridge in The Outer Worlds 2.

Go that way and cross the bridge reach the next elevator. This takes you to Central Processingwhere you will find a bunch of enemies.

So kill them direct your attention to the broken door that has a guy on the other side. If you have muscular trait or engineering 3, you can unlock the door. Otherwise, head left from the door and around the corner find a switch on the wall. This opens the door.

Talking to Archivist Conkling in The Outer Worlds 2.

With the man for free, he will answer your questions. You especially want to ask him if you can redirect the starting coordinates from central processing.

Exposed Wires in Central Processing in The Outer Worlds 2.

He mentions a bunch of exposed wires in the back of the room. So after the convo go back there and examine them. You can learn more about wires with the Observation 5 or Innovative feature. Alternatively, you can simply take a closer look. That's all you need to do in this area.

Explore the logistics of refining

Refinement Logistics The Outer Worlds 2 map location.

Refinement Logistics is located in the northern part of the facility.

The player follows an Order Apprentice as he walks to the elevator in The Outer Worlds 2.

To get there, you have to go through the door with the red light above itwhich is not far from the Records Repository. It's through the door another elevator to take you up.

After exiting the elevator, you can find Initiate Doubleday, who will give you a side quest, but it has no effect on this quest. Go up the stairs next to her and then up the stairs to the left. You will find it at the top of the stairs gas filled area.

When you enter this area, turn right and you'll see an area you can climb. Once you're up there follow the path around and jump over before dropping down to a collection of pipes. Go through the pipe and climb the ladder on the left.

The blue device on the wall in The Outer Worlds 2.

This will take you to a room with various computers and machines. Examine the blue on the wall to the right. From there, you can use Expertise (requires Explosive 5), gauge your luck (requires Lucky trait), or simply take a closer look.

After performing any of them you are done with this placement.

Should you side with Alva or Svoboda?

Start Alva talking about someone pulling Svobod's strings in The Outer Worlds 2.

You can do it all return to Alva. In this conversation you can have Alva reveals that her real name is Marisol and she lied about her identity.

You will learn that too she is fully convinced that Svoboda is the one who built it.

Now you have to decide to go with Marisol and confront Svoboda or blame Marisol for the incident.

  • Vlečka with Freedom – Rejecting what Marisol says and refusing to believe her will change her hostility. That's why you have to kill her. You won't get much reward for this other than what you loot from her body afterwards.
  • Sidewalk with Marisol (Alva) – If you side with Marisol, you will get real justice because Freedom is the real culprit. So you and Marisol confront her and your new friend kills the villain. This will give you access to Svoboda's terminal, where you can find some dirt on Abbott Newell and the Seer. You can also recruit Marisol as a companion at the end of the quest.

There are not many reasons to side with Svobodabecause it is hardly of any use. Siding with Marisol will give you a companion and access to her terminal, which will help you with the Trail of the Traitor quest.

Check out the Toxic Effluvium Repository

Hatch to the Toxic Effluvium Repository in The Outer Worlds 2.

Whoever you side with, you still have to check out the Toxic Effluvium repository. If you side with Freedom, she will grant you access. Alternatively, if you let Marisol kill her, you must use the villain's terminal to gain access.

Once you have access, exit Svoboda's office and look left to see a hatchwhich is the entrance to the Toxic Effluvium repository. You have to work your way up to it.

A table full of items and behind it a terminal in The Outer Worlds 2.

When you are he went through the hatch and reached a new areago through the next door to find a table full of things. He is behind them terminal. Read what happens there to complete the quest.

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